Author Topic: MediaVP Patch RELEASE - November 20  (Read 5992 times)

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Offline WMCoolmon

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MediaVP Patch RELEASE - November 20
RELEASE

  • AB Trails (DaBrain)
  • New capgun effects (Pnakotus/Lightspeed/???)
  • More descriptive weapons text (Pnakotus)
  • Fixed Deimos model (StratComm)
  • Fixed Aten and Satis models (StratComm)
  • Hercules 2(Devils_hitman/Stratcomm)
  • Turret alignment fix (Admiral Nelson)

IMPORTANT: This release requires a CVS build to work since it includes XMT files. If you use it with the 3.6.7 release, it will not work properly.

Readme
Patch 3 Release
Beam patch (Disables animated beamglows, for great performance increase when beams are fired)

Note that patch names follow a simple formula. Weekend one: "1000", two: "0100", three: "0010", four: "0001". If a particularly bad bug crops up, it will be added as "0090" or whatever. This weekend is 100, just because. :p

I will wait a couple hours and then check back to make sure there are no severe bugs before posting this in the news.
« Last Edit: November 20, 2005, 10:52:38 pm by WMCoolmon »
-C

 

Offline StratComm

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Re: MediaVP Patch RELEASE - November 20
This does include the Herc 2, right?

EDIT: short check; it does.  Cool.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Re: MediaVP Patch RELEASE - November 20
Oops. I updated the main readme, but not the patch readme.

Fixed all the instances online except in the ZIP, I don't want to corrupt the file.
-C

 
Re: MediaVP Patch RELEASE - November 20
Every time one of WMCs patches comes out, I realise I manage to miss excellent features (like DaBrains AB trails!) regardless of how much I check the forum.  Great stuff. :)

 

Offline CaptJosh

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Re: MediaVP Patch RELEASE - November 20
Ok, just one question. If I go and redownload the 3.6.7 VPs, seeing as I can't remember when I originally downloaded them, which patch(es) do I need?
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline StratComm

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Re: MediaVP Patch RELEASE - November 20
2 and 3.  The first patch was a legit bugfix and so the original was updated.  That said, the difference between downloading patch 1 and a full set of 3.6.7's is huge, so I'd go with the first patch.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: MediaVP Patch RELEASE - November 20
I believe that I am having problems with the new patch. I saved it and placed it in the same folder as my other media vps, however, I am not seeing a difference in the game itself: the Herc II looks the same, the turret angles are still at 90 degrees, no AB trails, and so on. I am currently using build 11/22 as I am to test a bug for Taylor, and my command line is D:\My Games\Freespace 2\Freespace 2\FreeSpace2\fs2_open_r-P420051121.exe -spec -glow -jpgtga -mipmap -2d_poof. 

 

Offline CaptJosh

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Re: MediaVP Patch RELEASE - November 20
2 and 3.  The first patch was a legit bugfix and so the original was updated.  That said, the difference between downloading patch 1 and a full set of 3.6.7's is huge, so I'd go with the first patch.

Ah, but I have broadband, so redownloading a full set of VPs really doesn't matter that much to me. Thanks for the info.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline starfox

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Re: MediaVP Patch RELEASE - November 20
Turret angle fix works for me, but I'm still not getting Afterburner trails to show up...
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Offline StratComm

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Re: MediaVP Patch RELEASE - November 20
WMCoolmon, has this been fixed yet?

The original release of the patch had a fairly fatal flaw that prevented anything from showing up.  Open it with VPView and see if it has Data/data/... in the location for some of the files; that will cause it to do nothing and you'll need to re-download it (assuming it's been fixed)
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Re: MediaVP Patch RELEASE - November 20
Yeah, it wasn't up for very long, but if you downloaded in the first 30 minutes or so you may be at risk.

Patch 1 only changed mv_models, so it's not necessary to download everything.
-C

 
Re: MediaVP Patch RELEASE - November 20
I believe that I am having problems with the new patch. I saved it and placed it in the same folder as my other media vps, however, I am not seeing a difference in the game itself: the Herc II looks the same, the turret angles are still at 90 degrees, no AB trails, and so on. I am currently using build 11/22 as I am to test a bug for Taylor, and my command line is D:\My Games\Freespace 2\Freespace 2\FreeSpace2\fs2_open_r-P420051121.exe -spec -glow -jpgtga -mipmap -2d_poof. 

Yeah, I will have to concur with that, I don't see any AB Trails either. I'm running the latest CVS (11/24).

My command line is:
C:\Program Files\FreeSpace2\fs2_open_r-20051124.exe -spec -glow -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -3dwarp -snd_preload

 
Re: MediaVP Patch RELEASE - November 20
Wierd.  I had the AB trails after installing the 11/20 patch, but they've gone now.

 

Offline Krackers87

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Re: MediaVP Patch RELEASE - November 20
Note that patch names follow a simple formula. Weekend one: "1000", two: "0100", three: "0010", four: "0001". If a particularly bad bug crops up, it will be added as "0090" or whatever. This weekend is 100, just because. :p

I will wait a couple hours and then check back to make sure there are no severe bugs before posting this in the news.

how bout just putting a freaking number and a date.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline WMCoolmon

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Re: MediaVP Patch RELEASE - November 20
Doesn't work well with precedence.
-C