Author Topic: Cylon Basestar v2.0  (Read 18522 times)

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Offline karajorma

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vertors were coded to use Truespace because it was the one 3d program with a freeware version at the time. Of course PCS then later on didn't support the version of Truespace that was freeware, the very reason that .cobs were chosen... Needless to say, it's time to see convertors focus on apps like 3ds.

Contrary to what you state PCS does work fine with TS 3.2 (the last free version). I've never heard of PCS not supporting any version of TS. It's certainly not been a problem for the last 4 years.

Kazan has repeatedly stated that he would code a converter is someone would find the information on the .3ds or .max formats. No one did so PCS 1 only deals with cobs. AFAIK he's still waiting for someone to give him information on any format other than .cob. Dropping support for TS basically means dropping actually having a converter in PCS and that's just ****ing retarded.  The only option would be to get hold of a copy of MAX and use Styxx's plug-in. Why on Earth should anyone limit themselves that way?

Even if we can support other apps in PCS II, I see no good reason why we should concentrate on other applications just because you don't like TS. There are plenty of people who like TS and who get good results with it. It's a widely used tool within the community. Why should TS users be forced to export to a foreign format just for your insane desire for karmic payback :p
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Offline Nuke

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truspace 3ds export doenst even work half the time. it seems to be libited to a single object. for fighters this is tolerable, but for capshps with a huge number of turret parts it would be hellishly laborous. if it does work then ocasionally the model is corrupted during convesion.
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Offline Taristin

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vertors were coded to use Truespace because it was the one 3d program with a freeware version at the time. Of course PCS then later on didn't support the version of Truespace that was freeware, the very reason that .cobs were chosen... Needless to say, it's time to see convertors focus on apps like 3ds.
Even if we can support other apps in PCS II, I see no good reason why we should concentrate on other applications just because you don't like TS. There are plenty of people who like TS and who get good results with it. It's a widely used tool within the community. Why should TS users be forced to export to a foreign format just for your insane desire for karmic payback :p

So...w e should continue to concentrate on TS so that max and LW users have to export to a foreign format for your insane desire to maintain the status quo? Nice. :doubt:
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Offline StratComm

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While maintaining the current COB support is probably a good idea (since there's working source for it) I don't see anyone capable of coding putting much effort in to improving that.  PCS works.  Right now, PCS is all that reliably works for everything (Styxx's exporter is close, but it still does something really screwed up with the insignia chunk) and there are very few cases where PCS doesn't work, so there's no reason to make new tools that do the same thing for the same format.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

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So...w e should continue to concentrate on TS so that max and LW users have to export to a foreign format for your insane desire to maintain the status quo? Nice. :doubt:

Of course not. We should give all the formats a fair amount of time. Not concentrate on 3DS and Lightwave to the exclusion of everything else :rolleyes:

My whole point is that the reason why PCS 1 doesn't support those two programs is nothing to do with some stupid choice of Kazan's and all to do with the fact that no information existed for him to be able to support them.

Has anyone actually found him the info?
« Last Edit: December 09, 2005, 04:42:13 pm by karajorma »
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Offline Nuke

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i dont think either converter is capable of making a working insignia. also pcs has a couple annoying bugs. all converters need continuing development so as to make available support for new features. it would be nice to have an embedded model converter in fred, it already has an htl rendering system. any improvements that can save modders time when converting their models would make mod development shorter, which is good for the community.  pcs 2 would be great if it ever gets done.
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Offline Taristin

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it would be nice to have an embedded model converter in fred,

Ack! No! No no no no no! I do not want my modelling and converting having to be carried out in fred!
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Offline Nuke

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knew id scare ya all with that one :D
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Offline WMCoolmon

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The best way to get formats supported are to have descriptions of the format that are accurate enough that you can code a converter for them. Of course that assumes there's a program in active development.
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Offline Flipside

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I seem to recall I posted the details of the LWO format once, since Kazan made a comment about how it used Amiga byte-orderering (LSB->MSB iirc). But that was more towards PCS 2, not the current version.

 

Offline knn

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So...w e should continue to concentrate on TS so that max and LW users have to export to a foreign format for your insane desire to maintain the status quo? Nice. :doubt:

Of course not. We should give all the formats a fair amount of time. Not concentrate on 3DS and Lightwave to the exclusion of everything else :rolleyes:

My whole point is that the reason why PCS 1 doesn't support those two programs is nothing to do with some stupid choice of Kazan's and all to do with the fact that no information existed for him to be able to support them.

Has anyone actually found him the info?

I have a .3ds description if you need one.
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Offline Ryx

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Looks great! Looking forward to this one.
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Offline Ashrak

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prudddddy
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Offline StratComm

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i dont think either converter is capable of making a working insignia. also pcs has a couple annoying bugs. all converters need continuing development so as to make available support for new features. it would be nice to have an embedded model converter in fred, it already has an htl rendering system. any improvements that can save modders time when converting their models would make mod development shorter, which is good for the community.  pcs 2 would be great if it ever gets done.

Bullocks.  PCS works just fine for adding an insignia.  You just have to know how to do it.  It's the only thing that will let you add one correctly though, so for those of us using the Max exporter for EVERYTHING else, it's sort of a moot point.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Taristin

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So...w e should continue to concentrate on TS so that max and LW users have to export to a foreign format for your insane desire to maintain the status quo? Nice. :doubt:



Of course not. We should give all the formats a fair amount of time. Not concentrate on 3DS and Lightwave to the exclusion of everything else :rolleyes:

My whole point is that the reason why PCS 1 doesn't support those two programs is nothing to do with some stupid choice of Kazan's and all to do with the fact that no information existed for him to be able to support them.

Has anyone actually found him the info?

I have a .3ds description if you need one.

I have the max 8 SDK too......
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Offline Sandwich

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I hate to mention it, but it seems fairly clear from the latest episode, Ressurection Ship, that according to the scale models of the Cylon Basestars (which aren't merely something similar pressed into model service, they are actual models of Basestars), the spokes are NOT divided up equally among 360 degrees. Look:

EDIT: Oh, hey, guess what... it looks like you know that already. I'm an idiot. :p

[attachment deleted by admin]
« Last Edit: January 10, 2006, 07:54:34 pm by Sandwich »
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Offline Ace

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vertors were coded to use Truespace because it was the one 3d program with a freeware version at the time. Of course PCS then later on didn't support the version of Truespace that was freeware, the very reason that .cobs were chosen... Needless to say, it's time to see convertors focus on apps like 3ds.

Contrary to what you state PCS does work fine with TS 3.2 (the last free version). I've never heard of PCS not supporting any version of TS. It's certainly not been a problem for the last 4 years.

For a long period only TS1.0 was free, and PCS was not supporting 1.0.
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Offline StratComm

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I'm pretty sure PCS would work with 1.0 models but the naming limitations in that version would have prevented autogen from doing anything.  It was really turrets that were the problem, IIRC; everything else (as long as you didn't try to use the 0X numbering notation) was fine.  To the best of my knowledge, there haven't been any major changes to the COB format that would have prevented it from working.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Pythia

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having trouble playing the mod....the FS launcher won't lt me load hte mod into it-- it complains that it can't work withteh Mod folder (names 'data') because there's a space in the folder name. There's no space in the folder name. Any help or pointing me to the correct forum would be appreciated.