Author Topic: Cylon Basestar v2.0  (Read 18523 times)

0 Members and 1 Guest are viewing this topic.

Did the Basestar in the trailer annoy you? I know it bugged the living piss out of me. So I re-modelled the mesh and retextured the beast.  At 3500 polygons, this will be LOD1 (SECOND level of Detail). Expect a more detailed 15k poly version SOON.




 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
'tis a good thing that I just brought myself a stick of 512 MB Ram, coz that there ship is sure as hell going to need it!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Flipside

  • əp!sd!l£
  • 212
Lovely looking model! The texturing on that is awesome :D

To be honest, the Cylon basestar contains so many flat surfaces that I doubt you'll push all 15K polies for it, especially if/when bumpmapping is introduced.

 
LOL

Believe it or not... the Viper model has more polygons than this mesh. Need I mention the Galactica's 35,000 polygons? I'm aiming for 15,000 as the LOD-0 version of the model.

Once i model the detailing currently faked by the textures..and the hangar bay, and Boomer orgy room... I think 15k will be easily reached.

 

Offline Flipside

  • əp!sd!l£
  • 212
Heh, true, the models you do are absolutely mindblowing though, so no complaints about 15K polies here ;)

:lol: @ Boomer Orgy Room ;)

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
You can always count on Omni to skyrocket the polycount. Not that I mind though, I love detailed models even if it costs me a few frames per second :D

 
With Bob's subobject LOD code, I want to make models as insane as my Deathstar trench model.

Hey Bob, any updates on that code? Specificaly the nonfunctional radious settings. I'm still stuck using invisible boxes to assign visibility radious.

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
From what I remember, the details with subobject code appear out of thin air (space). Any way to make the transition smooth?

 

Offline Mefustae

  • 210
  • Chevron locked...
[StupidQuestion]Is it going to have the coolies 'slotted' Cylon-Raider launch mechanism as seen in the series?[/StupidQuestion]

 
You betcha. I dont think I will make every slot a dock point. I think having 40+ dock points will be a living hell for me and the Fredders. I dont think Goober ever intended for that many, in his multiple docking code.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
however, you gotta admit

if you managed to pull off all the raiders coming out of all the slots at once, it would be BAD AS HELL
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
With current AI stupidity...they will probably all die from the attempt to undock. Either from collissions from each other or the base star. lol If that happens I'll capture it and show a BSG blooper reel. LOL

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
It looks like it's right from the show. Awesome. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
damn omni, you are a machine. a cylon even. :D
it takes me 2 months do do a vette 3 weeks a fighter. and thats just the basic ship and texture, no spec maps lods and the like. you seem to be godlike in your production speed and do it without sacrificing detail. maybe i should get a bigger mod team. :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Omni recieves a "+1 asskicking of the extreme" helm.

 

Offline c914

  • 29
    • www.scfi.pl
Very good looking mdel :)

 
BTW... these are IN GAME screenshots. I was asked by some if these were renders.... I guess SCP's engine does wonders for the noob eye.

 
Goobs... eat your heart out.....








At the moment I only have 1 Dock array finished. I filled every other row with raiders, totalling 47. 5 more arrays to go which will total at a whopping  282 docking points. I'd rather not fill all the rows, otherwise it will be DOUBLE what that number.

It was a tedious process to uniquely name each dockpoint individually as to not make Fredd go stupid with random LETTER assignments to unnamed points. If You Fredd programmers can tell it to autoname using numbers... my life would be MUCH easier.
« Last Edit: November 22, 2005, 03:40:22 pm by Omniscaper »

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Bad.Ass.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.