It might also be that the way i managed to build the effect is not a good one. If you check the .tbm you can see that the particle spews duration is set to be very short (1/80 of a second) so i was afraid that there might be problems with low FPS values. However i did see the effect even with FPS dropping to something about 30 so i was back then confident that it wouldn't be a problem. You could try:
i) changing the name of the effect into something else, i hope it is this one
ii) try to prolong the effect, if it is this one then i think the whole idea has to scrapped as then there would be problems with different FPS rates (some would see single blobs, some would see nothing at all and others would see multiple blobs) unless an override to draw only a single frame particle spews is available. IMHO too much effort to upgrade a single effect.