Author Topic: Something experimental  (Read 2462 times)

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Offline WMCoolmon

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Something experimental
Click me!

I've added a couple of entries for a general format idea.
-C

 

Offline IPAndrews

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Re: Something experimental
Oh I so wish I didn't have to go invigilate an exam right now. If I wasn't doing that, I'd add string->number conversion SEXPs, number->string conversion SEXPs, and truetype font + colour support for subtitles ;). Okay seriously, it's a good idea.
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Offline karajorma

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Re: Something experimental
So basically you want the stuff we asked for here :D

If you don't add the SEXPs I will IP. I need them about as badly as you do :) It might be worth making a proviso that stuff is only added after it has been discussed on the forums and a programmer has said it's possible. Otherwise you'll get completely insane stuff being added.

For instance it's only a matter of time before someone decides that geomod would be a good idea :rolleyes: 
« Last Edit: December 09, 2005, 05:42:35 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline IPAndrews

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Re: Something experimental
So basically you want the stuff we asked for here

Oh yeah I forgot the string concat SEXP. I notice someone has added "Side multipart turrets". Wouldn't a better idea be "Unrestricted multipart turrets". Really as a modeller you want to be able to have your base and barrel rotate on whatever angle you like and have the two parts start pointing in whatever direction you like.
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Offline StratComm

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Re: Something experimental
Good luck doing that with Freespace's rotation system.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Starman01

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Re: Something experimental
Cool. You can add WCS to the side turret thing (once I get those, I could finally think about creating the kilrathi dreadnaught :) )
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Offline Taristin

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Re: Something experimental
I guess FS doesn't allow the model to have it's own specific axis, and just rotate around that?
Freelance Modeler | Amateur Artist

 

Offline Nuke

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Re: Something experimental
i should put up the animation enhancement requests, and gatling turrets :D

this new wiki seems to be a little lax in its content, is there any way to put up the old one in a read only format tu use untill it gets ported, there was alot of usefull info in there.
« Last Edit: December 09, 2005, 06:06:06 pm by Nuke »
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Offline Trivial Psychic

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Re: Something experimental
I'm looking forward to the custom class capabilities.  Would we be able to pretty much designate EVERYTHING about classes that are currently hardcoded?  Such as whether big-ship weapons will target it, or which AI commands a class will execute, or even which commands a player can give?
The Trivial Psychic Strikes Again!

 

Offline WMCoolmon

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Re: Something experimental
That's what I was thinking. Of course, that'll make the AI setup god-awful...we'll have stuff spread out through ai.tbl, ai_profile.tbl, difficulty.tbl, and whatever this is.
-C

 

Offline Goober5000

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Well difficulty.tbl was merged into ai_profiles.tbl, so that's one fewer file to worry about.

 

Offline WMCoolmon

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Ahh, nifty. :) I was thinking that'd be a good solution to all this. :yes:
-C