just tweak the fire wait.
That would not help me in this matter. What I want to do is to create feature I always hate in WingCommander, namely "drained gunpower"

. Technically each fighter has two or more guns, one weak and one powerful. Firing salvos will quickly drain your power, and then only the light weapon with less energy usage fires. While fighting capitalships you are forced to withdraw to recharge your guns.
While I was able to recreate that pretty good, I find it really disturbing that it takes 20 or more seconds to get the gunpower back to 100%. Therefore I want the recharge rate increased. Am I right, that I would have to make another code-request for that ?