I've read taylor's thread about efficent textuing and modelling a few times now and I still find a few things I could use to increase the performance of FS2 and SoL.
Well, I'm interested in more performance oriented work. Especially because SoL will have a mission that's going to be quite challenging for the engine and the performance.
I'd like to test different versions of a model, but it's hard to do this without hard numbers.
So thought about a benchmark feature for the engine. Something basic would do.
We could easily use the in-game cutscene feature and record the fps. Furthermore it would be very useful to find the bottleneck. (Too many polies->GPU overstrain. Out of Vram-> Too big textures.)