Hello all,
Sorta new here. HUGE fan of Freespace back in the day. Had no idea there was a source code project going on. Stumbled on it and im hooked. Been playing around with getting all of this working and I am having some difficulty. I think I have files in my media VPS folder that I should not and probably files that I don't have that should be there at this point. I've been hacking away at this for a week now and I am so confused over this thread.
I am asking a big favor from anyone here: Would someone be willing to compress(any format) there entire mediavps folder which they know to be working that has all the fixed and changes so far with 3.6.8 and upload it to my high speed ftp server? I would absolutely be willing to host it for awhile to help others download this as well. **begs**
Please PM me if anyone is willing to take a few minutes to do this and has the bandwidth to upload this to me. I just picked up the Saitek X52 last night solely for freespace and I am EXTREMELY anxious to get this working.
thanks,
David
Well if you haven't got them yet this is what I have:
1. mv_*** from the first post.
2. Two added HTL models (GTB Ursa and SFr Dis). Please notice SFr Dis is quite different from original. I always make vp for each patch or addition. I've got them in
mv_000_GTB_Ursa.vp and
mv_000_SFr_Dis.vp3. The next patches:
3.1. Helios_tech.pof (wrongly named Helios-tech.pof in mv_models.vp) and Derelict_fix-wep.tbm (which corrects some missing weapons for Derelict) in mv_00patch.vp
3.2. Optional Species_defs.tbl in mv_01patch_glows.vp which makes FS2_Open show prettier engine glows.
3.3. Fixed nameplate.dds in mv_02patch_name.vp to fix the originial one. In no-nameplated ships, there were strange colours in their positions.
3.4 mv_tech-shp.tbm in mv_04patch_tech-shp.vp and mv_textures-shp.tbm in mv_05patch_textures-shp.vp which make some more fixes to ships.tbl
3.5. mv_05patch_DDSBeams.vp which contains latest DDS textured beams. They are supposed to be more efficient than original.
3.6. mv_06patch_Fenris.vp which contains a HTL Fenris that uses DDS textures. It is supposed to be more efficient than original.
3.7. mv_07patch_tables.vp which contains mv_dragon-shp.tbm which changes target window detail from LOD1 to LOD0 for this ship, and mv_expl-wxp.tbm which fixes some weapon explosions.
3.8. mv_08patch_initial.vp which contains mv_turretangle-shp.tbm which mainly fixes the "inital" issue.
3.9. mv_09patch_cubemap.vp which contains the cubemap.dds from Taylor that alows env mapping on ships in tech window even the first time you run this feature. (You need a very very recent build).
4. I have splitted mv_adveffects.vp in several mv_adveff_xxx.vp containing each high quality effect. I've made this because I use all but hi-res 3D shockwaves which usually kill performance. (I've got beams, explosions, glows, HiShock, nebulae and planets)
If you don't have some or all of them, ask me through this post or PM me and I will email you them. Nevertheless we all are waiting for a new 3.6.8. gamma version (or even a official 3.6.8.).
You also should know a few rules about file priorities to understand which one overrides the rest. Read this thread (
http://www.hard-light.net/forums/index.php/topic,39114.0.html)