Author Topic: Shields taking Collision damage  (Read 4025 times)

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Shields taking Collision damage
Can this be added? Is it doable?
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Offline WMCoolmon

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Re: Shields taking Collision damage
It looks like line 308 of collidedebrisship and line 1836 of collideshipship would have to be changed. However, it looks like in some cases collision damage _Should_ be applied to shields.
-C

 

Offline gevatter Lars

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Re: Shields taking Collision damage
Speaking of shields...do they absorbe shockwave damage?
And what does the smart-shield feature in the Luncher do?
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Offline knn

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Re: Shields taking Collision damage
Speaking of shields...do they absorbe shockwave damage?
And what does the smart-shield feature in the Luncher do?

1. Yes
2. FS Wiki:
Quote
Shield recharge is distributed to the most damaged shield quadrant instead of being distributed equally across the entire shield and be wasted when a quadrant is full.
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Offline MetalDestroyer

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Re: Shields taking Collision damage
Speaking of shields...do they absorbe shockwave damage?
And what does the smart-shield feature in the Luncher do?

1. Yes
2. FS Wiki:
Quote
Shield recharge is distributed to the most damaged shield quadrant instead of being distributed equally across the entire shield and be wasted when a quadrant is full.

Damn it, I thought the smart shield features give a virtually shield system to models which don't have a shield mesh.

 

Offline gevatter Lars

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Re: Shields taking Collision damage
Quote
Damn it, I thought the smart shield features give a virtually shield system to models which don't have a shield mesh.

I think their was something like that in development...or at least their was a request for this because WC capships are all shielded that way.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline Starman01

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Re: Shields taking Collision damage
You mean Bob's surface shield thing, but I'm not sure it is already in CVS (and working) yet.
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Offline gevatter Lars

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Re: Shields taking Collision damage
Yes that one...I still hope that its working one day. WC ships without the shield FX looks strange to me ^_^
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Wanderer

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Re: Shields taking Collision damage
Surface shields should be enabled with ships.tbl flags. It has been as an available flag for a some time but i do not know if it works though...

And smart shields should IIRC now be controlled via ai_profiles.tbl. That is by creating a new ai profile and then selecting it for the missionsin FRED...
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline MetalDestroyer

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Re: Shields taking Collision damage
I expect this feature is into CVS. Because I've have to give a shield mesh to Imperial Star Destroyer, and when I'm in-game I've some weird white effect.

 

Offline gevatter Lars

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Re: Shields taking Collision damage
@MetalDST
The feature is for ships without a shieldmesh.
What you have is the way shieldmeshes are done for fighters....using an extre shieldmesh.
Strangely we mostly got crashed with shieldmeshed when their was to much fire...aka big battles.
Maybe that have changed...our last experiments with that where done  a long long time ago ^_^
Most problematic with the FX of capship shields is that the effect is hugh...depending on the traingulation size of the mesh I guess and that corners made quite some problems as you got the shield fx going around that corner looked realy odd.

I have just tried it and while I clearly hear the shieldhit sound and the enemy ship looses shieldstrength their isn't any visible effect.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline Wanderer

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Re: Shields taking Collision damage
Shield color defaults into 255, 255, 255.. Isn't that pure white? If you have not defined shield color then you should be getting white effects.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline gevatter Lars

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Re: Shields taking Collision damage
Jup RGB255 is pure white. If you search for a color for the shields just open a graphic tool that shows the RGB values to the color you would like for your shields.
The basic FS effect was something like a white cloud.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline MetalDestroyer

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Re: Shields taking Collision damage
Shield color defaults into 255, 255, 255.. Isn't that pure white? If you have not defined shield color then you should be getting white effects.

Hum, i didn't notice if the value was 255 255 255. I got to check.

 

Offline MetalDestroyer

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Re: Shields taking Collision damage
@MetalDST
The feature is for ships without a shieldmesh.
What you have is the way shieldmeshes are done for fighters....using an extre shieldmesh.
Strangely we mostly got crashed with shieldmeshed when their was to much fire...aka big battles.
Maybe that have changed...our last experiments with that where done  a long long time ago ^_^
Most problematic with the FX of capship shields is that the effect is hugh...depending on the traingulation size of the mesh I guess and that corners made quite some problems as you got the shield fx going around that corner looked realy odd.

I have just tried it and while I clearly hear the shieldhit sound and the enemy ship looses shieldstrength their isn't any visible effect.


I didn't try the Smart shield features when my ISD receive a shield mesh. What do you mean by extra shield mesh for fighters ? hu_hu

 

Offline gevatter Lars

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Re: Shields taking Collision damage
I thought you where refering to the "surface-shield" flak and not the smartshield thing.

If you have a shield mesh for your ship the shield-effect is done like its done for fighters. Fighters also have a shield mesh.
What the "surface-shield" flag should do is using the ships hull as a shieldmesh....at least as I understand it.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline MetalDestroyer

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Re: Shields taking Collision damage
Hummm, there is a lot of confusion, we need helps :(

 

Offline Wanderer

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Re: Shields taking Collision damage
Surface Shields are a table flag in ships.tbl that cause ships to use their hulls as their shield mesh. In practice this enables shield for ships that do not have a shield mesh defined in their model file (.pof). Fighters and other ships that have shield mesh defined in their model file do not require this table option. This is enabled per model basis.

Smart Shields make shield reloading (after they have been damaged) to function in a more reasonable way than in the retail FS2 by 'focusing' recharging to those shield quadrants that have taken the most damage instead of reloading all quadrants at the same rate. This can only be enabled as a 'global' option.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline gevatter Lars

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Re: Shields taking Collision damage
What would be of interest for me is does the surface shield work for someone?
As said I tested it and I only got the shieldhit sound but no visible effect.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

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Re: Shields taking Collision damage
My last stand is, that they were working somehow, but Bobboau thought about a way of displaying the shield-impact effect, because the bolt still hit the hull and the small debris effect was displayed
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9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.