Considering that you claim to be some kind of good modeller, pecenipicek, why don't you just fix them yourself instead of whining months after they were made?
Whining? Months after its been made? let me remind you i was banned for a better part of this year and the fact that i will not actually modify any models made by anyone
here in the modelling sense. (perhaps fixing some textures, but for general taking care of models and getting em to work correctly in FS2, well, i dont have the patience to mess around with the POF-data...)
The models that are in the mediaVP were released because the authors felt that they were done, or got tired of working on them and handed them off to someone else to finish. There are actually a couple of models that haven't been released (By Nico) because he never felt that he finished them. (ad actually, he definitely did listen to people...he was who I first thought of when thinking about how to respond to this thread. In working on the Moloch, he received some complaints about the double-prow he'd given it, and so made teh gap between the front thingies smaller.
you're making it sound like i said that some models should be removed from the media VP's, whilst i made no such claim
Edit: this kind of thing pops up ocasionally, when a HTL model is made, but generally it's in the context of doing something about it...not "the texturing is WRONG". But altogether, since you aren't really complaining about the mediaVPs, and not complaining about models still in development, I'm not sure I see what this thread is supposed to do except generate negativity against new models. Because obviously, you can't please everybody with the same model designs.
i know that you cant please everybody.
Hi poly FS model upgraders > Pecenicepek
If you want to complain - go make them yourself and see how hard it is to pick up from where left off.
(I've actually tried it before, so dont say I dont know)
are you challenging me to try to upgrade some FS model?
i know how hard it is, you think i didnt try it at least once in these almost two years of my 3D working?
my entire point to this thread was that altough some modelers missed the original feel a bit, and some models have a "bit" bad texturing job, most of the models and textures in the media vp's are capturing the FS feel to it quite nicely, some are thoroughly great.
my problem is more with the models that put details that simply arent there. okay, "artistic freedom" and all that, but where do we draw the line?
also, for giving comments about the models while they were done... well, i was kinda... banned from here and when karajorma said to me that everyone banned was unbanned, i decided to come back. i would have commented gladly whilst they were being made. if i could.
now, a little question for anyone doing hi-res textures, how do you people do them actually? what my limited grasp of PS tells me, it looks like the textures were first enlarged and then whoever made them fixed all the jagged edges that came to be. just my thought