i was hunting for bugs in nukemod and i fixed a ton of em. but there seems to be a problem with the pf satyr that im having trouble with. i just did a recompile of that model to fix a couple uv bugs, and to switch over to the vwep system. it works fine in game but the 12-01 fred buid gives me as error, i essentially need to know what this message means:
Assert: num_faces <= MAX_INS_FACES
File: c:\fs2_open\code\model\modelread.cpp
Line: 2638
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
FRED2_open_d-P420051201.exe 005276c4()
FRED2_open_d-P420051201.exe 004e03f6()
FRED2_open_d-P420051201.exe 004428c2()
FRED2_open_d-P420051201.exe 0044340c()
FRED2_open_d-P420051201.exe 0044274e()
FRED2_open_d-P420051201.exe 0042f939()
FRED2_open_d-P420051201.exe 006da53b()
FRED2_open_d-P420051201.exe 006d996e()
FRED2_open_d-P420051201.exe 006d7110()
FRED2_open_d-P420051201.exe 006d75ee()
USER32.dll 77d48709()
USER32.dll 77d487eb()
USER32.dll 77d4c00e()
USER32.dll 77d4c034()
OPENGL32.dll 5ed2699b()
------------------------------------------------------------------
this is the end of fs.log:
Loading model 'satyr.pof'
IBX: Found a good IBX to read for 'satyr.pof'.
IBX-DEBUG => POF checksum: 1305226273, IBX checksum: 1606947728 -- "satyr.pof"
Int3(): From c:\fs2_open\code\globalincs\windebug.cpp at line 1004
*edit*
i did a triangulate and a texture merge (htl performance tweak) and recompiled the model. yet i get the same bug. the model doesnt crash fs2 or fred but it does crash the debug build. should i just ignore this?