Author Topic: something odds been happening  (Read 2118 times)

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Offline Nuke

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something odds been happening
after spending 2 days cleaning up mod bugs in nukemod (they piled up sence last i checked) i managed to get the mod to run stable, and i managed to get debug fred to stop complaining.  to my astonishment even the latest cvs build worked. so i resumed modding. i fixed a few bugs, i tested a feature or two. and did a bunch of other stuff without screwing anything up. then i decided i needed another weapon. so i copy an old weapon, change the name and a couple of entries. and suddently the mod just wouldnt run, its as if all the bugs came back. after 6 hours of trying to figure out what i did wrong i decided to stop messing with the mod data, and try screwing with some of fs's settings. i tried killing the sound, and i toggled features. finally i decided to switch over to opengl mode. suprisingly the game stopped crashing. i switched back to d3d mode and got the same crash. so then i thought maybe my video drivers got borked so i reinsalled my vid drivers and i still get the same crash. id much perfer d3d cause it uses my env maps. what i dont understand is how can adding a weapon make one rendered work and another fail? furthermore how can the problem linger even after reverting a backup of the changed files? freespace is starting to evade all reason. perhaps it has become self aware. :shaking:

*edit*
my point is that was working fine with d3d at one point, and all the sudden it crashes on mission commit. even when i just run normal fsopen it does this. it was working fine with the same buld before and now it only runs in ogl. whats going on?
« Last Edit: December 26, 2005, 03:15:49 am by Nuke »
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Offline WMCoolmon

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Re: something odds been happening
D3D has been less supported than OpenGL.

AFAIK only Sticks and UP have really done much work on it in the last couple of months.
-C

 

Offline Nuke

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Re: something odds been happening
i just dont get how it could work fine one minute, and by only making a minor change to the mod data cause it to not work at all, even after the changes are reverted. even running without my mod d3d crashes at the hit of the commit button.  im just curious it freespace broke d3d, or if the registry info got screwed up. i perfer to use d3d because it makes the env/shine maps look alot cooler.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline G613

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Re: something odds been happening
Did you try a version of your mod that was taken before you edited the weapon table and tried that? Sorry if I missed you saying that, but it would sure help alot with figuring out what got messed up.

 

Offline Nuke

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Re: something odds been happening
well i saved a copy of my table elsewhere, d3d somehow broke, i reverted the change and for som,e reason d3d is still broke. like i said even when i disable the mod all together its still broke.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline G613

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Re: something odds been happening
Weird... I hate it  when seemingly random stuff like this happens. :-/

 

Offline Nuke

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Re: something odds been happening
i remember back when crashes made sence.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Nuke

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Re: something odds been happening
the crash seems to have something to do with the -env command line option. i was able to get it to work by disabling it. but i dont get why its not working, it was before.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline CP5670

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Re: something odds been happening
I have had the same kind of crashes occurring under D3D for quite some time now. The last build that didn't have this problem was the 9/17 one, so I still mostly use that. I didn't know that env might be causing it though; need to try turning that off. Although that's the main reason I still prefer D3D. :p

 

Offline Nuke

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Re: something odds been happening
im designing my mod to use env. so its good to have it available for testing. the funny thing is the ships render with env maps in the tech room, so the env mapping itself isnt broke.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN