Author Topic: Online-Campaign Recruiting  (Read 1805 times)

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Online-Campaign Recruiting
Hello everyone!
We are currently planning on running a multiplayer online-campaign, consisting of a strategic and role-playing part played out in a forum and the actual combat for which Freespace 2 will be used.
Players will take the role of either a pilot or an officer in a Faction of the FS2-Universe. Faction leaders plan campaigns, move fleets and administer their planets in weekly turns. Pilots participate in space battle carried out in FS2 Multiplayer, where fleet battles will be decided. Those two elements will be connected by the forums which are used as a basis for the strategic turns (administered by Game Masters) and the role-playing factor.

As we are still in the conceptual phase, we are still looking for people to do simple mission designs (it will be basic engagements, after all) and help with the technical as well as the conceptual (universe, strategic turns) side of the game.  Any help would be appreciated!

Our Forums, which do not have too much content as of now, can be found at http://fs2gw.ordo-aeternis.de/.

From the official Introduction thread:
Quote
=== Intro ===

The Year is 2370. Three Years after the Second Great War, the Galactic Terran and Vasudan Alliance is on the height of its power - or so it seems. The reconstruction of the Sol-Jump Point has resulted in a sudden political diversion over the role of the GTVA in the galaxy. Slowly, the Alliance seems to collapse as individual systems secede and rogue factions form.
While the GTVA is seemingly disintegrating itself from the inside, the Shivans are slowly recovering from the Capella-Incident and are trying to find another path for a campaign against the Terrans and Vasudans.

In this time of strife, many talented pilots and officers join the space forces to fight for their faction. You are one of them....


=== What is This? ===

Galactic War is an online campaign for Freespace 2, a now abandonware space shooter made by Volition Inc. and formerly published by Interplay.
The campaign combines strategy and action, allowing the faction leaders to plan operations over the forum while the actual battles are carried out via the ingame multiplayer mode. Players take the role of a pilot or officer in one of the warring factions and thus try to bring their faction to victory.


« Last Edit: December 26, 2005, 09:39:27 am by monsterfurby »

 

Offline DaBrain

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Re: Online-Campaign Recruiting
Too bad I'm no FREDer, cause this sounds great!

I hope you'll find a few FREDers.  :yes:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
Re: Online-Campaign Recruiting
hehe, well once we get going we'll need players after all :)
Right now we're still trying to figure out what IS possible in the engine (size of fleet engagements,
capships in multiplayer, etc.) so it's still an early phase.

 

Offline Sypher

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Re: Online-Campaign Recruiting
hmm did you think of generating the fs2 maps via PHP, accordint to the choices the officiers make?

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Re: Online-Campaign Recruiting
hehe, well once we get going we'll need players after all :)
Right now we're still trying to figure out what IS possible in the engine (size of fleet engagements,
capships in multiplayer, etc.) so it's still an early phase.

Fair enough.

FS2 has a couple of major size limits. You're limited to around 100 ships in a mission (more than that will crash the mission usually). There is also a limit on the number of subsystems that can be present. Obviously big ships like the Colossus have a lot more subsystems than small ships like fighters do so a large number of them can drag the number of ships you're allowed downwards very quickly.

A recent addition to FS2_Open allows you to spawn ships and you could probably use this to get around the limits somewhat. Be warned that once you have too many ships in a mission the collision detection routine becomes unable to track them all and you end up with shots travelling straight through ships.


FS2 multiplayer games can be split into 3 types. Cooperative is probably useless to you from the sounds of it because everyone is on the same side. That leaves you with team vs team and dogfight (everyone fights everyone). The problem with dogfight is that event scripting doesn't work except at a very basic level. You can basically turn beams on or off, make ships play dead but not much else.
 TvT on the other hand only gives you 2 sides. If you wanted 3 way battles I think you're probably out of luck unless it's possible to do it using co-operative mode and changing the iff of beta and gamma wings. I've never tried this so I've go no idea whether it can be done or not.

Depending on how you're planning to run the campaigns I'd probably reccomend making a series of template missions (fighters only, skirmish, medium battle, big battle etc). Make the templates with several ships in them and then simply edit the missions with the names of the players capships (if you're naming them). If the players have different numbers of ships it's not too hard to simply edit the mission to give some of the capships a false arrival cue (Which basically means they'll never warp in).

The other possibility (depending on how long you have to prepare the mission before a battle has to be fought) is to simply prepare the missions from a more simple template and add the ships as you need them. That's a cruder way of doing things and is more prone to someone forgetting to beam enable a ship, have it retreat when damaged etc though. That said even a beginning FREDder could knock up a TvT mission from scratch in under an hour. An experienced one could do it in under 10 minutes if it's fairly basic. Once you have a template it would be even quicker.

If you've got any more questions just ask away :)
« Last Edit: January 06, 2006, 12:31:15 pm by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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