Author Topic: Flak Explosion (EFF/ANI priority)  (Read 4577 times)

0 Members and 1 Guest are viewing this topic.

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: Flak Explosion (EFF/ANI priority)
With the Delta version of the MediaVP 3.6.8, I've still the retail flak effect.  :wtf:
I'm using the latest CVS from the 29.12.2005.
Umm, looks like the MediaVPs still aren't updated to fix this.  For now just use my -wxp.tbm and it should work ok again.  This one has the same extras that the -wxp.tbm in the MediaVPs has but with the updated LOD counts for the old effects as well.



[attachment deleted by admin]

  

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: Flak Explosion (EFF/ANI priority)
With the Delta version of the MediaVP 3.6.8, I've still the retail flak effect.  :wtf:
I'm using the latest CVS from the 29.12.2005.
Umm, looks like the MediaVPs still aren't updated to fix this.  For now just use my -wxp.tbm and it should work ok again.  This one has the same extras that the -wxp.tbm in the MediaVPs has but with the updated LOD counts for the old effects as well.




Thx for the tbm. But what does exactly LOD 3 for exp 5 and 6 ? Are they using the retail explosion for ship ?

Code: [Select]
$Name:  exp05
$LOD:       3

$Name:  exp06
$LOD:       3

Are there any LOD 1 for these effects ?

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: Flak Explosion (EFF/ANI priority)
Thx for the tbm. But what does exactly LOD 3 for exp 5 and 6 ? Are they using the retail explosion for ship ?
That's actually for the adeffects.vp since most of the LODs are the same so you are just wasting memory and slowing everything down.  In my VPs I cleaned those up and only use 3 of the 4 LODs so it uses much less memory and isn't any slower.  It doesn't hurt anything to leave it there for retail effects either.  In both cases it will just use LOD0, LOD1 & LOD2 in the game and skip loading LOD3.