Couldn't that HUD plate visible in some cockpits be textured to be {0,250,0} aka pure green? Isn't that color transparent in FS2, just like the HUD plate is supposed to be...
This would help greatly in the case of, say, the Medusa. Now it's just a black plate obscuring the view.
By the way, i don't mind if the cockpit "restricts" the view. It always does. But as long as the targeting reticle and its surroundings are not obscured, it should be all right.
I tried some ships...
Medusa would be quite good, if there wasn't that ink black hud plate there.
The Hercules was actually quite good in my opinion. I don't think the viewpoint is too far behing...
The Herc II was a bit of a dissappointment. Only things I could see were the two purple/blue lights on the sides of the nose. Wonder why it's so...?
Ares was quite good, but i actually think that too little of the cockpit was visible.
Perseus would be great with centered viewpoint...
The Erinyes has promising look in its cockpit, only thing needed would be to move the viewpoint slightly up/down so that the targeting reticle and its immediate surroundings become visible. Otherwise it looked cool...
I think the best one, however, was Serapis. Mainly because it's actually the ship itself rather than cockpit interior being visible here...
One more thing. Is a HUD an absolute necessity? It very much looks like it's more like a helmet display. Thus, a HUD would not be needed IMO. What would you show in it?
I'd rather go for just some lights and perhaps one MFD of some kind. And I don't think the cockpits would need to be über-poly monstrosities as models. More important thing would be to have (much) higher resolution maps for visible parts of the cockpit.
I mean, the cockpit really has no need to be very precisely modeled. It's all fancy and cool and stuff, but as long as you don't plan to make the viewpoint move on normal flight, you can't see any 3D in the cockpit anyway. By normal flight I mean that the view is not shaken by afterburners or shockwaves, and on those occasions the view is so blurry anyway that 3D properties of the cockpit don't really pop out very much. But, with decent textures you can create a good illusion of the cockpit being completely 3D, if it already is partially that. Only problem with this is that with env mapping and shines and stuff, sharp angles point themselves out quite clearly... but you never know what it's gonna look like before you try it.