
So there I was, playing JAD2 without a care in the world, and suddenly I noticed that some meshes stopped being rendered. Their glowpoints were still there, though - you really should see the Ares this way, looks just like a christmas-tree. Since these meshes were all fighters (Lokis, I believe), missiles was enough to work around this little problem.
But then I fired up Desperation ch. 2. Some four missions in, I found that neither the Rakshasa, Aeshma, Basilisk, Lilith/Cain, even the Demon, and just about every terran fighter/bomber except the Perseus wouldn't render. Just two missions earlier, though, the Demon rendered just fine. I haven't checked today, though, it might just be a random wossname. In the mission at hand, though, I had to whack mainly Cains and Rakskhasas -> unplayable. Thoughts?
I think I exited FS2 and started it again, and the problem remained. If I did indeed exit and restart. I didn't reboot.
Specs:
P4 2.0A Ghz running at 2.1 GHz
512 Mb RDRAM
Radeon 9700 Pro 128 Mb, running that HDR-shader the community refined a good while ago (Omega 5.12)
Windows XP Home SP2
SoundBlaster Live! Platinum 5.1 (LOVE that LiveDrive!), latest and halfway ancient drivers
Saitek X45
FS2:
Recent CVS-exes, preferring P4.
3.6.8 beta Media-VPs
Video: OpenGL 1024x768x32
Sound: EAX
Speech: Disabled, except for techroom
Commandline: C:\Games\FreeSpace2\fs2_open_r-P420051222.exe -spec -glow -jpgtga -mipmap -nomotiondebris -2d_poof -cache_bitmaps -img2dds -targetinfo -ship_choice_3d -3dwarp -warp_flash -snd_preload -ambient_factor 70 -mod Desperation

Right gorgeous, I tells j00! Framerates 20-60, some sort of mega-stutter/monster-slowdown when something big explodes or when flak gets dense, though, but very much playable.
[Edit] Downloading latest exes and I just read about the 3.6.8 MVP-updates. To be bagged. But do keep thinking about this.
[Edit 2] Hm... It still happens, but not on the first mission played... And with the new beta-MVPs, I get monster-slowdowns when beams are fired. Don't wanna play one mission, exit, restart, play another mission, exit, restart etc...