Author Topic: Something Odd when Unwrapping in Max  (Read 1137 times)

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Offline Roanoke

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Something Odd when Unwrapping in Max
Seems the UVW Editor doesn't recognise one or two faces despite them being part of a mesh. The texture is displayed, albeit skew-whif, so there must be UVW data. I've checked the faces and there's no overlapping, seperated verts or anything like that so I'm not really sure what's up with it. Any ideas peeps ?

 

Offline Nuke

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Re: Something Odd when Unwrapping in Max
you could try deleting it and create a new one in its place and fit it into the hole in the uv map.
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Offline Roanoke

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Re: Something Odd when Unwrapping in Max
Yeah, that seemed to do it. here's another quick 'un: I fI want faces to display the same texture do I overlay 'em, weld, stick or what ? I've got conflicting guides and would appreciate some clarification. Ta.

  

Offline Taristin

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Re: Something Odd when Unwrapping in Max
I just overlay them... personally. I'm sure wleding probably has some advantage for some obscure use, but I've never found the need to do that.
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Offline Roanoke

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Re: Something Odd when Unwrapping in Max
Thanks Tar.

Edit: Also, I found the only way to sort the original problem was to rebuild a section of the mesh. The only thing I can think of was it was a seperate mesh which I then had attached and welded up. The mesh itself was 100% but the UV ws all over the place.
« Last Edit: January 02, 2006, 04:02:05 pm by Roanoke »

 

Offline StratComm

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Re: Something Odd when Unwrapping in Max
Yeah, welding on texture seams causes some bizarre results if you're not expecting them.  The triangle was probably there, but two of its vertices were probably overlayed so that it was looking more like a line.  You can usually map the specific face at some other angle (with nothing else selected) and then move it back into place on a full unwrap to fix that.
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Last edited by StratComm on 08-23-2027 at 08:34 PM