Author Topic: Sol: A History Issue  (Read 32792 times)

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Offline Woomeister

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There might be a problem with texture replacement that you may need to consider. The HTL Orion has additional textures that won't be changed if you do the replacement on the original model. These maps may not look right on the retextured ship. If you support the use of HTL ships with SAH it may become a problem.

 
I noticed I can't change the textures for lower LODs, specially the lower one, however for the distance it is used the difference in color is slighty, and the MIPMAPs in the DDS seems to change gradually, and not abruptly, so it's not like it's going to be too noticeable.

 

Offline neoterran

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Sigh, Any updates ?

I wish I could do this myself, but I can't seem to find where the maps are located for the large planets.... Shadow0000 ! Come back to us !
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There has been no progress, I was kind of finishing my model, however I am now distracted because I am trying to buy/build another PC, which irocanically it hasn't any new component, even after almost a year there are no new hardware seems to appear, that's really dissapointing, I would have liked to get something a little more powerful.

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I wish I could do this myself, but I can't seem to find where the maps are located for the large planets.... Shadow0000 ! Come back to us !

What Planet's Maps ?, remember Maps are the textures of the Models (POF). Normal textures used for effects and the Skybox/Starfield are located in the "effects" folder, if you want to replace the old 8-bit for one of higher quality you just need to place them there.

The 8-Bit (256 colours) PCX compression that those 2D planets is pretty old, I remember getting really good quality even with the 256 colours version.

INF: This is a quite old bug, where the docked Cargo is collided it will...well see by yourself in the screenshot below, seems like a problem with Mass on the Cargo, probabily because the value is too low or 0:



S:AH - Campaign 02 - Mission 03 (the other mission where the 3D moon is used):

« Last Edit: August 21, 2006, 12:57:55 am by Shadow0000 »

 
I read this thread an now I´m really confused.  :confused: What do I need to play the Sol Campaign with the best details? Somebody wrote about an inofficial patch, which needs to be installed to get Sol work. What means "inofficial" in that case? Where can I get it (and even other files that are needed?)
@ Shadow: Am I wright that you have to do some more coding to improve the graphics of Sol? How long do we have to wait till we get a complete "upgrade"?

 
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I read this thread an now I´m really confused.  What do I need to play the Sol Campaign with the best details? Somebody wrote about an inofficial patch, which needs to be installed to get Sol work. What means "inofficial" in that case? Where can I get it (and even other files that are needed?)

Once you download S:AH, you just need to add this files to make it compatible with the SCP, but remember these files are not needed for it to run in FS2 Retail:

http://files.filefront.com/S_AH_FixedTBLszip/;5080959;;/fileinfo.html

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@ Shadow: Am I wright that you have to do some more coding to improve the graphics of Sol? How long do we have to wait till we get a complete "upgrade"?

Is not coding really, is more like basic 3D modelling and a few arranges to use S:AH with effects from the SCP.

I can't give a date, there are a few small bugs remaining, there is a chance that I get a broadband internet service not too far in the future, if that happens is probabily that I'll finish this.
« Last Edit: September 02, 2006, 12:05:02 am by Shadow0000 »

 

Offline neoterran

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Can we get an update on this ? Please finish it and release to the community Shadow0000, you're our only hope.
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Offline Snail

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You can always play Alliance and Alliance 2 if S:AH never gets revamped.

 

Offline Mobius

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...or BR makes S:AH 2.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Snail

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But it will likely not be INF Canon.

 

Offline Mobius

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It's a campaign anyway.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline neoterran

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But it will likely not be INF Canon.

Woomeister isn't very forgiving when it comes to other people making supporting mods for Inferno (this isn't a very good attitude to take, IMO, but it is certainly his prerogative, and who be it for me to decide, however, it's not the way I'd handle it. But i digress...)

Regardless, S:AH was freaking awesome, and although it doesn't reallly seem to mesh with INF:A very well (if at all) it really doesn't matter to me, all these battles and campaigns are hella fun to play and "believe" in.

Personally the original Inferno was great but it ended prematurely and it suffered from "lets just make a HUGE shivan ship" syndrome, which is not the way to go, that's already been done (Sathanas) in FS2.  INF:A is not released yet so I cannot discuss it at length. S:AH was flawed in some respects but had very enjoyable gameplay.

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Offline neoterran

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You can always play Alliance and Alliance 2 if S:AH never gets revamped.

Oh, i've played Alliance. It's very good. But It doesn't have the feel of S:AH at all, although it does have its' own, very unique feel, and is a high quality campaign. You all should be looking forward to it.

That doesn't make me want to have a revamped S:AH (even just with 16 million color planets would be fine) any less however; they're quite different.
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Offline Woomeister

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I didn't want INFA to have the same feeling as SAH. If it did I would of gotten accused of copying SAH, or of not been original enough.

I tried to do a FS1/INF SCP hybrid style and I think it worked well, though you won't really see the INF SCP in INFA until INFA2.

 

Offline neoterran

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And let me just be clear : I'm only offering constructive criticism by way of my humble opinion.

I don't want anyone to think what I say should be construed as anything less than 100 percent admiration for the hard work and effort that goes into creating these free and amazing mods, and supporting them on these forums.

They're all great and they should all live.

The fact that S:AH might live in an alternate universe from INF:A is fine with me; I'm still 'Alpha 1' in both and I still have a job to do :D

Besides, there is nothing quite like huge torpedoes coming at you in INF:A :D
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And really, Alpha 1 is merely a designation. It's like saying Wing One, Pilot One, but shortened to Alpha (which is One in Greek) One. I completely agree with NT. A lot of hard work goes into these campaigns. It's really hard to write a campaign when all you get for feedback is, "This sucks, it plays just like such-and-such." Inferno was completely different from any other campaign because it was completely re-worked and had faster gameplay because of the faster fighters. Now everyone's expecting the next Inferno in every mod. YOU AREN'T GONNA GET IT!

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Mobius

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Wing One,Pilot One or Mobius One(the best ever).

INF:A is very good thanks to FS1 music soundtracks.


PS
I wanto to fix that Vela Cargo Bug. I need just to change the mass value,right?
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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PS
I wanto to fix that Vela Cargo Bug. I need just to change the mass value,right?

I believe I checked the TBLs and the Mass in the POF model and it's OK, in fact I wasn't able to reproduce the bug, the cargo remain docked without moving, anyways it's not that important, I give it importance because everytime I played that mission I noticed the vela's cargo started moving erratically while still being docked. Maybe it has something to do with a bug that has been fixed in newer builds.

It could also be that the docking point in the Vela is just to close and the cargo gets intersected in the Vela's hull, but I am not sure about it. While this is not related to SAH I need to fix the bugs/updatein INF before being able to polish SAH.

 

Offline asyikarea51

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I have an Inferno-based, non-Inferno-storyline mission that has two Velas and their cargo involved. In an early test, those cargo containers went bonkers... I think the last time I looked at it, I tried to fix the error by setting up waypoints for the Velas, and making the enemy units ignore them (instead of a "defend against so-and-so" mission, now it's a "defend against a hijack attempt" mission).

Same-ol' Alcyone of the death squad, participating with a subspace drive ripped off the Nemesis. :lol:

 
Good to know that someone else is having problems with that (it's more like a not so good...). It's still happening even in newer builds. Unless it's an intersection problem I can't guess what else could be, I first though that if some ship would collide the cargo due to it's low Mass it would move away, but it's not this.

In the first case the solution would be to edit the Vela POF and put it's frontal dockpoint a few meters away, maybe just 1 meter would be enough, but I am not sure if this is the problem.