I already catch how to the Atmosphere Effect, it's 3D and it's really OK, so please.......give me time......I'll take care of this, it's interesting and possible....... (except for the Glow on the Dark face....that's not possible with current Effects, I think a Shader is used for that in the Example I post)
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Size: 1,77 MB, it's a GIF so you can see the Colour Change, or Flame Motion, it has been reduced to 256 Colours......sorry if I would know somoeone would have been interested in this I would have maked a video (not like everyone want to heat a Star's Core in order to make a SuperNova to destroy all of the enemy ships, in order to activate an HyperSpeed Jump, while the SuperNova is chasing you from behind........)
Tell me, is there any way to have an in-game stellar surface? Dancing with Shivan fighters just outside of a star's corona, something like that?
Does this answer your question?
To simulate this, and a Earth Core, you make a small planet, set it to after has-time-elapsed 0, and assing Self-Destruct. Over that Planet you set another another one that Envelops its, the active one, the Core, one that has HP....
I'll best suggest trying doing a round shape EFF (a Low intesity Glow combined with a Explosion, simulating particle spew), this is seeing like this because the Explosion is Huge and the Planet is round, but if you see it from far away it's a Explosion........so it needs the round shape EFF.........
You can go inside it, and you get the Nebula Effect but with the Bitmap Colour, in any case, it's perfect for what I wanted, a Nebula poof with a Fixed range (not all the Universe......)
If you change the Bitmap to a Poof.......you'll see it very much like a Nebula, I think this can be used for the SuperNova Poof (Sathanas FMV), just if only there would be a way of progressively increment the Size of the Poof....
Yes, it was one of the things I was going to do..........now everyone know....(not, my true goal is much harder than doing a Mission exact like the Sathanas FMV)
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If you would need to a Ship be destroyed when it touches it's fire, well I don't know, the Gravity effect would fix this problem if only I could do it...........
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EDITThe GIF here, sorry I have problems uploading it:
http://www.fileh.com/Shadow00000/SunCorona.gif---------------------------------------
I am getting Hull Intersection Problems, how the Earth is supposed to be (the Model):
A - It's composed 3 Layers (3 Spheres):
1- Earth (Solid Ground), texture without Clouds, only earth, water and Ice
2- Clouds, a 256 White Texture MAP, using an Alpha Chanel to simulate Clouds (this Model or SubObject has a Radius +40,000 than the Previous one, and it rotates 10 times or more faster than the Earth)
3- The Atmosphere Map, an Alpha Chanell Map of the Earth, there are two ways of do this:
A- The Map is set at Radius +200,000 m than Clouds Sub-Object, or at Radius -1, I prefer white Clouds, more than Cyan....This Model
All of those Alpha Model, fuse in Game to give a Realistic effect
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How are the Alpha Texture effects for Models done ???, I am getting Intersection Preoblems, I think this can be cause be 2 things:
A - The Model is too BIG
B - The center point of all the Spheres is at the same point which generates intersections.........

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Origanal, (as taken from Space):

Here is an Image of how it looks with MAX, using only FSSCP features, using Low-Res/Low-Colour textures (and the JPG format):
With Clouds only (Notice the Clouds are a few Pixels above the earth, that few distance is 80,000 m), the Atmosphere also is away:

With Bump Map (if it is implemented.........):

I still don't get how to apply a Glow in a non-shine surface, the dark face of the Earth for the Nights Lights.......