Author Topic: Report Revenge: Final Conflict Bugs Here  (Read 9455 times)

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Offline Cobra

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Report Revenge: Final Conflict Bugs Here
I never got around to fixing the RFC bugs, and since the search is down... *glares at administrators* :p

so, post 'em here.

[EDIT] No table errors. Mission bugs only.
« Last Edit: January 09, 2006, 11:32:29 am by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Report Revenge: Final Conflict Bugs Here
When I want to start missions, the weapons loadout is minimal.

I wanted to start mission 3, I got the report that I have access to a Cyclops 2 but my ship selection was ... odd. I had a Ulysses by default, stripped of all weapons and only a Tornado Missile and 3 types of lasers. The other ship choices where Zeus and Medusa. No sign of this bomb I was promised to get.

 
Re: Report Revenge: Final Conflict Bugs Here
When I try to load the 5th mission of Revenge, I get this

Error: Invalid ship class name.

In sexpression: ( when
   ( has-arrived-delay
      5
      "GTVA Marco Polo"
   )
   ( allow-ship "GTVA Marco Polo" )
)
(Error appears to be: GTVA Marco Polo)
File:C:\projects\freespace2\code\Mission\MissionParse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

 

Offline karajorma

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Re: Report Revenge: Final Conflict Bugs Here
Turalyon. I suspect your problems are due to another mod. Lets resolve this on the other thread before you post them here as legitimate bugs in the campaign that need to be fixed in FRED.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Report Revenge: Final Conflict Bugs Here
Ok, this has to be a mission bug.

In the mission "The Portal" where I have to fly through the Knossos portal to scan some shivan ships, I fly "through" the portal and come out of the other end but still in the same system, not the one where the shivans are supposed to be in. When I try Alt + J, I get the mission failed report

 

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
for one thing, this isn't X-Wing Alliance, where you can jump to different systems. :p

also, i'll see what i can do. :)

[EDIT] err, since i can't read german, which mission is it?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Report Revenge: Final Conflict Bugs Here
It's the first mission after you became ´were transferred to the Marco Polo. (after the mission where you have to fly 50 km to the MP and you are attacked by 3 wings of Thots)

 
Re: Report Revenge: Final Conflict Bugs Here
It's me again, the bug monster.

The last bug  reported, with the jump error, it was my mistake, sorry :)

My gaepad was bad calibrated and the game interpreted even light rolling as movement and the mission failed.

But I have another thing.

I just had played the first and second mission in the nebula, where you have to protect 3 gas miner ships. After completing the missions, I got the mission success report but also the mission failed report. Since it's not a game ending but, it's just cosmetic and therefore not primary. But I just wanted to tell you :)

 

Offline karajorma

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Re: Report Revenge: Final Conflict Bugs Here
Now that is definately a bug :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
turalyon's gonna post a few pages with bugs. :lol: :p
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Report Revenge: Final Conflict Bugs Here
Well, I might. I play the campaign right now.

But I think I have to lower the details a bit, in big battles the game tends to crash

 

Offline Mehrpack

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Re: Report Revenge: Final Conflict Bugs Here
hi,
first: sorry for my english, i dont have write much in the last years, i more read and my orthograhpie is terrible, but i hope you will understand me.
i try my best *g*
second: i have the last time play revenge a half year ago, so i dont know all name exactly.

yeah with many trouble in the sector bring revenge FS to crash.
and second thing is that the weapons will dont "fire".
you have sound and the game count your rockets and energy down, but no graphic and any effect on the target.
thats realy big ****, why you cant fight so.

in the second campaign:  mission Taxi!, where the supplier you should bring to the second knossos portal in the nebular, thats didnt work with SCP.
first time: he rotate 180° and than he undocking and fly away without you and the mission failed.

in the second campaign too: but is a old error: there where you recapture the 2 aeolus corvettes, there were muntiy, the corvettes jump out, but dont have any effect, so that you can jump out too.
the game say: mission failded, retreat without permission.
i have the capture data edit, so that if you try it to repeat the next mission will load, but i think thats not a real patch *g*

Mehrpack
« Last Edit: January 12, 2006, 12:01:55 am by Mehrpack »
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 
Re: Report Revenge: Final Conflict Bugs Here
The Bug Monster is back

I have another one in the mission "Löcher stopfen" (in english it would be "Plug a hole").

It's the mission where you have to hurry to the Vega - Gamm Draconis Knossos Portal to save the GTD Babylon and the GTI that controls the gate. At the start of the mission, you arrive in a jumppoint and you see 2 Lilith Cruisers and one Rakshasa already there. When you use the T button to click yourself through the objects at one point the game crashes everytime. I don't know which object it is, I think, it's one of the jumppoints, since I could mark everything else (every fighter, capital ship, installation and the knossos portal).

To conclude: Whenever you mark this jumppoint (if it is the JP) the game does a CTD

 

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
hi,
first: sorry for my english, i dont have write much in the last years, i more read and my orthograhpie is terrible, but i hope you will understand me.
i try my best *g*
second: i have the last time play revenge a half year ago, so i dont know all name exactly.

yeah with many trouble in the sector bring revenge FS to crash.
and second thing is that the weapons will dont "fire".
you have sound and the game count your rockets and energy down, but no graphic and any effect on the target.
thats realy big ****, why you cant fight so.

That's an SCP bug.

in the second campaign:  mission Taxi!, where the supplier you should bring to the second knossos portal in the nebular, thats didnt work with SCP.
first time: he rotate 180° and than he undocking and fly away without you and the mission failed.

Hmm...

in the second campaign too: but is a old error: there where you recapture the 2 aeolus corvettes, there were muntiy, the corvettes jump out, but dont have any effect, so that you can jump out too.
the game say: mission failded, retreat without permission.
i have the capture data edit, so that if you try it to repeat the next mission will load, but i think thats not a real patch *g*

Obviously there's a misplaced objective SEXP somewhere...

Mehrpack
« Last Edit: January 12, 2006, 12:07:56 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
The Bug Monster is back

I have another one in the mission "Löcher stopfen" (in english it would be "Plug a hole").

It's the mission where you have to hurry to the Vega - Gamm Draconis Knossos Portal to save the GTD Babylon and the GTI that controls the gate. At the start of the mission, you arrive in a jumppoint and you see 2 Lilith Cruisers and one Rakshasa already there. When you use the T button to click yourself through the objects at one point the game crashes everytime. I don't know which object it is, I think, it's one of the jumppoints, since I could mark everything else (every fighter, capital ship, installation and the knossos portal).

To conclude: Whenever you mark this jumppoint (if it is the JP) the game does a CTD

thats an error with the engine. :blah:

if you get CTDs or texture errors or anything other than the kind of bugs Mehrpack posted, check with the SCP team, if you're playing SCP and not retail.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Mehrpack

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Re: Report Revenge: Final Conflict Bugs Here
That's an SCP bug.

hi,
first time i played revenge with the normal FS2 and there are the bug, too.
maybe a limitation or error in the engine, but in inferno all work, and there was mission with many fighters and capital ships, too.
so i think its maybe a script or the modification of the weapons or fighters in this campain, that the weapons will not work.

btw: inferno i played with normal FS2, too.

Quote
Hmm...

with normal FS2 its work, but not with SCP.

Quote
Obviously there's a misplaced objective SEXP somewhere...

dunno, i dont understand fred *G*
ok i find the number of the mission, is mission 50.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 
Re: Report Revenge: Final Conflict Bugs Here
Quote
thats an error with the engine.

if you get CTDs or texture errors or anything other than the kind of bugs Mehrpack posted, check with the SCP team, if you're playing SCP and not retail.

I play it on retail, it doesn't work on SCP for me, because it needs a modified root_fs2.vp which won't work on SCP (at least for me, I tried it)

 

Offline Mehrpack

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Re: Report Revenge: Final Conflict Bugs Here
hi,
mhhh for me work it, if i put the files in a seperate folder with name revange.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

  

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
i just checked the missions in the vp. it's so damn confusing! i can't tell which is mission... hey, you sure it was 5 and not 50?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Report Revenge: Final Conflict Bugs Here
The Bug monster is back with more stuff

Quote
yeah with many trouble in the sector bring revenge FS to crash.
and second thing is that the weapons will dont "fire".
you have sound and the game count your rockets and energy down, but no graphic and any effect on the target.
thats realy big ****, why you cant fight so.

I experienced the same thing several times. I fire my energy weapons and I hear it firing but I don't see them firing. It's like firing a machine gun at night and one in 10 shots is light tracer ammunition, which themselves come out at random. Same with rockets, you fire them, but you don't see them fly away. IN rare occasions the rocket(s) still hit, experienced that with 2 Trebuchets which I didn't see coming out destroying the beam cannons of a Rakshasa.

Quote
in the second campaign too: but is a old error: there where you recapture the 2 aeolus corvettes, there were muntiy, the corvettes jump out, but dont have any effect, so that you can jump out too.
the game say: mission failded, retreat without permission.
i have the capture data edit, so that if you try it to repeat the next mission will load, but i think thats not a real patch *g*

I just had this mission. It's called "Massnahmen" in german (would be "Measures" in english). You disable both Corvettes, the transports jump in, dock with the corvettes, jump out a second later, mission says "successful", Marco Polo says "Jump out, mission accomplished", the mission debriefing says "Well done, we got them, thanks to you" but upon clicking done you have the choices between "Back to debriefing", "To Flightdeck" and "Repeat mission".

Related to that. The mission before this mission I just described. There you have to try to disable the corvettes, but they jump out. A minute or so later, a group of 20 cruisers jumps in and you have to kill them all. After killing them, and leaving the mission I get the mission failed report with the first sentence being "Because of your failure the cruisers destroyed the Marco Polo." You still can click done and the game continous to the mission described above.

Regards
The Bug moster
« Last Edit: January 13, 2006, 03:22:08 pm by Turalyon »