Author Topic: Report Revenge: Final Conflict Bugs Here  (Read 9439 times)

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Re: Report Revenge: Final Conflict Bugs Here
You won't believe it, but I seem to have found this mission-failed-despite-success bug

In the mission, on the left side on the list where you see what to do, the color of the primary targets (to protect the Malvolence and Marco Polo) turn blue which normally means accomplihed.

BUT

When you press F4 to see the mission details, you see this, even after the transports jumped out with the corvettes and the Marco Polo tells you to do the same.

http://home.arcor.de/son-goku/Bug.bmp

The primary objectives, protecting the Malvolence and Marco Polo are still active and their status doesn't change. So the mission can't be accomplished successful, since I jump out "too early"

 

Offline Mehrpack

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Re: Report Revenge: Final Conflict Bugs Here
hi,
the missions are in a vp?
mhh strange, that version that i have is the missions seperate and the modificated root_fs2.vp
if that missions are in a vp, have you a link to this version?

yes is mission 50 and turalyon discripe the mission "Massnahmen", as this.

i have a question: any attemp to rebalancing any missions?
some missions are really really hard.

@turalyon: yes sometimes i have in the debriefings: mission failed, too.
but the missions was succesful and i had can play the next missions.

Mehrpack
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attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
that's strange, i only have 37 RFC missions, the rest are retail FS2 missions. :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Report Revenge: Final Conflict Bugs Here
I have 91 files from Revenge, 88 of them mission files, 3 of them are the chapter files.

If you want, I can send you these files.

PS.

Here is a part of the mission file, regarding the targets: the words after the // are my own, not in the file

#Goals      ;! 3 total

$Type: Secondary
+Name: Kreuzer bergen
$MessageNew:  XSTR("Kreuzer bergen", -1) //Recover Cruisers
$end_multi_text
$Formula: ( and
   ( is-iff "Friendly" "GTC CMP-3" )
   ( is-iff "Friendly" "GTC CMP-5" )
)
+No music

$Type: Primary
+Name: Schützen sie die Marco Polo
$MessageNew:  XSTR("Schützen sie die Marco Polo", -1) //Protect the Marco Polo
$end_multi_text
$Formula: ( and
   ( not
      ( is-destroyed-delay
         0
         "GTVA Marco Polo"
      )
   )
   ( has-time-elapsed 1200 )
)
+No music

$Type: Primary
+Name: Schützen sie die Malovolence
$MessageNew:  XSTR("Schützen sie die Malovolence", -1) //Protect the Malovolence
$end_multi_text
$Formula: ( and
   ( not
      ( is-destroyed-delay
         0
         "GTCv Malovolence"
      )
   )
   ( has-time-elapsed 1200 )
)
« Last Edit: January 14, 2006, 10:46:14 am by Turalyon »

 
Re: Report Revenge: Final Conflict Bugs Here
Would it help to finish that mission when I change the "primary" to "secondary" for the Protect Objectives and the "secondary" to "primary" for the Recover target?

 

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
no, because then it would screw up the mission and make it no fun when it's fixed. ;)

uh, karajorma? the VP you gave me has only the retail missions, i just bothered to look at the missions. :wtf:

Turaylon, post the full campaign. post the entire download.

oh, and help us translate it. ;)

[EDIT] I think i see the problem. the goal SEXPs shouldn't be not-destroyed, that always causes problems. PM me with the full storyline of Massnahmen. :)

Quote
I just had this mission. It's called "Massnahmen" in german (would be "Measures" in english). You disable both Corvettes, the transports jump in, dock with the corvettes, jump out a second later, mission says "successful", Marco Polo says "Jump out, mission accomplished", the mission debriefing says "Well done, we got them, thanks to you" but upon clicking done you have the choices between "Back to debriefing", "To Flightdeck" and "Repeat mission".

yeah, there's definitely a mis-used goal SEXP in the debriefing. once you post the vp for me i can take a look. :)
« Last Edit: January 14, 2006, 10:59:54 am by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline karajorma

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Re: Report Revenge: Final Conflict Bugs Here
that's strange, i only have 37 RFC missions, the rest are retail FS2 missions. :wtf:

It's possible the version you got from me is different from the versions the others are using. I have no recollection of where I got my version from.

EDIT : I suspect it's the renamed, altered  root_fs2.vp that was packaged with the campaign. In that case the missions are probably lurking in the data folder on my HD. Catch me on IM and I'll send them over.

EDIT 2 : The problem is not the is-destroyed SEXP. It's the time elapsed. If the player leaves the mission before 20 minutes the game will say that he has failed the goals. You shouldn't ever use time-elapsed in this way. The goals should be linked to an event that comes true when the mission is complete.
« Last Edit: January 14, 2006, 11:21:17 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Report Revenge: Final Conflict Bugs Here
Quote
EDIT 2 : The problem is not the is-destroyed SEXP. It's the time elapsed. If the player leaves the mission before 20 minutes the game will say that he has failed the goals. You shouldn't ever use time-elapsed in this way. The goals should be linked to an event that comes true when the mission is complete.

I did wait 20 minutes. When the transports jumped out the mission was approx 6 minutes old. The Malovolence and Marco Polo had a 17 minute trip to a waypoint where they just stopped their engines and sat there.

The mission as still failed :-(

Quote
Turaylon, post the full campaign. post the entire download.

oh, and help us translate it. ;)

Revenge - German Version. All you english folk out there, beware the language   :p

What would I have to translate? Just the text? PM me :)

 

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
well, you can translate what you want to. just pick a mission (or all 84, your choice ;)) and go to town. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline karajorma

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Re: Report Revenge: Final Conflict Bugs Here
Here's a fixed version of mission 50. Someone posted an error a couple of years ago and I fixed it for them. I don't remember anything about it beyond that.



[attachment deleted by admin]
« Last Edit: January 14, 2006, 02:26:27 pm by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Report Revenge: Final Conflict Bugs Here
Thx. I start translating :)

Lets see how long it'll take to finish translating all missions ^^

 
Re: Report Revenge: Final Conflict Bugs Here
Ok, I finished the first mission. Could you do me a favour and have a look at it? Just play it if possible so I can see if there's something missing :)

http://home.arcor.de/son-goku/001-Revenge.zip

I'm heading to bed now. See ya tomorrow.


 

Offline Cobra

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Re: Report Revenge: Final Conflict Bugs Here
excellent work, Turaylon. The only thing wrong was a few grammar errors that i just fixed. :)

i tried to test the goddamn thing and i got this:

Error: Cannot load mission -- wing Lambda -- ship  not present in #Objects section (or specified multiple times in wing.

File:\fs2_open\code\mission\missionparse.cpp
Line: 4097
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Report Revenge: Final Conflict Bugs Here
What the...

I only changed the text in the " " nothing else. Maybe I forgot a " anywere °_°

Edit: Just checked, didn't forget anything. And in the objects section, there are all 3 Lambdas present.
« Last Edit: January 15, 2006, 02:13:37 am by Turalyon »

  
Re: Report Revenge: Final Conflict Bugs Here
Oh, nice, a bugfinding Thread :)

Maybe i find here a few bugs, there i haven't noticed yet, good work :)

To the Translation... the Translation is still in Progress (additional i haven't Internet @home atm.), i have no problem, when you translate the missions.
I add a few SCP features to the Campaign (new Nebulas/Planets/Weapon Effects and different (SCP)SEXPs in the Missions to fix a few problems or simply to speed up the mission, but then i don't need to translate the rest :)


But i must say, i'm impressed of all these Revenge Threads
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

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Re: Report Revenge: Final Conflict Bugs Here
@Deepstar, check the other thread concerning the translation. I already finished quite a few missions ^^