no it cant, we still dont have a fire weapon trigger event. even if we had one it would also be a pita to have two meathods for rendering weapon firing animations. i learned this while switching over to the vwep system from the old style gatling guns. i think the animation code is suitable for turret fire animation, which would need to be built into the ship anyway. but if i wanted to put a recoiling heavy cannon on a herc for example, id have to modify that model to put barrel subobject in there and that would take away the ability to select weapons for a tweaked ship. and you would have to use it in a "special" mission. using the vwep system i could make weapons like that more portable. with the vwep system i can take any figter out of freespace, without model tweaks, and add a vwep enabled weapon and it would use that weapon's model animation effects.
seriously theres nothing more annoying than people who like to shoot down the ideas of others without giving them any serious thought.