Author Topic: I'm finally up to the task (methinks)  (Read 6678 times)

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Offline TrashMan

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I'm finally up to the task (methinks)
You prolly all remember the higer-poly Athena model (with mediocre texturing at best) and hte hi-poly Phoenix model (which i never finished)

Well, the reason why I have been holding back is - I was looking into UVMapping in 3DMax and making cockpits so I can make them REALLY good.
I mastered texturing in 3D max, and I have the great Athena Texture from FS2 port to start with and I allso got hold of the cockpit model.

Now all I need is to take a look at  one-two "cockpitized" fighters to see how the cockpit is modeled in and I'm ready to go.

If anyone can reccomend a really good fighter example (and a link to download it..I'm NOT downloading hte models VP, it's huge) or give a few suggestions/tip, I would appreciate it very much :D
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Offline Fineus

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Re: I'm finally up to the task (methinks)
I'm all for inspiring creative work. Here's the Ares model (ripped straight from the VP you didn't want to download). It should be complete.

http://www.zen8740.zen.co.uk/Ares.zip
« Last Edit: January 10, 2006, 04:59:38 pm by Kalfireth »

 

Offline Roanoke

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Re: I'm finally up to the task (methinks)
I mastered texturing in 3D max, and I have the great Athena Texture from FS2 port to start with and I allso got hold of the cockpit model.

At the risk of starting an argument, I take exception to that statement without anything to back it up.

 

Offline Taristin

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Re: I'm finally up to the task (methinks)
I mastered texturing in 3D max, and I have the great Athena Texture from FS2 port to start with and I allso got hold of the cockpit model.

At the risk of starting an argument, I take exception to that statement without anything to back it up.

he does that a lot. ignore it. :p


Kal; Glad to see you liked my implementation enough to choose it over, say, the perseus. :)
Freelance Modeler | Amateur Artist

 

Offline TrashMan

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Re: I'm finally up to the task (methinks)
I mastered texturing in 3D max, and I have the great Athena Texture from FS2 port to start with and I allso got hold of the cockpit model.

At the risk of starting an argument, I take exception to that statement without anything to back it up.

I don't think you understand - up untill now I didn't know how to UV map in 3D max AT ALL. I just recently finished some tutorials. Up untill now I only used Lithium Unwrapper.
This allso means I can now use more spread out textures.. Of course, I still plan to devide fighter texture on as little pieces as possible without hurting the texture and mapping...

I guess well see how it turns out.

@Kalfireth - 404 on your link
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Roanoke

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Re: I'm finally up to the task (methinks)
I mastered texturing in 3D max, and I have the great Athena Texture from FS2 port to start with and I allso got hold of the cockpit model.

At the risk of starting an argument, I take exception to that statement without anything to back it up.

he does that a lot. ignore it. :p


yeah, well.

 

Offline StratComm

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Re: I'm finally up to the task (methinks)
I think the notion that you have completely "mastered texturing in 3DS Max" is genuinely laughable.  One can spend years working with Max and still not have anywhere near a mastery.  If you've figured it out on a basic level, then great.  One less tool to have to use.  But don't go around claiming you've mastered it unless you want to get a bunch of sarcastic comments :)
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Roanoke

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Re: I'm finally up to the task (methinks)
stop it.  we've covered this ground before. several times  :p

 

Offline Fineus

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Re: I'm finally up to the task (methinks)
@Kalfireth - 404 on your link
Pardon me, looks like it was case sensitive. It's fixed now.

And everyone, please keep it civil. We're here to support the learning and mod development process here.

 

Offline Roanoke

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Re: I'm finally up to the task (methinks)
Well someone who posts "I've mastered such and such" is frankly asking for it. Oops, I'm at it now.  :nervous:

 

Offline TrashMan

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Re: I'm finally up to the task (methinks)
I think the notion that you have completely "mastered texturing in 3DS Max" is genuinely laughable.  One can spend years working with Max and still not have anywhere near a mastery.  If you've figured it out on a basic level, then great.  One less tool to have to use.  But don't go around claiming you've mastered it unless you want to get a bunch of sarcastic comments :)

AS far as I recall mastered something has a double meaning. In tearms that you crossed an obstacle or in tearms that you become an expert in something. Hell, english is not my native language,  and when I wrote that my intention was NOT to bragg, but to ask for advice. When it comes to cockpits, I'm still a newb. Havn't made a single one yet.

It's interesting how you're just waiting to jump on anything I sad, like a vulture on a corpse. Perhaps you should spend your time more productive insted of scanning my every word?

@Kal
Thanx
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You're a wrongularity from which no right can escape!

 

Offline StratComm

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Re: I'm finally up to the task (methinks)
Amazing how easily things get misinterpreted.  Back to comments on the Athena, whenever the first pics of it show up.  Everything here between Trashman and I can continue via PM if needed.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Re: I'm finally up to the task (methinks)
Here's a fst render of hte cockpit I made for the Phoenix.. yes, a two-seater.. fS2 ships are roughly 20m long

http://dj.rogueserv.com/TRASHMAN/Pics/

look for cockpit1.JPG and cockpit2.JPG

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Sheepy

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Re: I'm finally up to the task (methinks)
T'is very good start by my eye, good to see you made differences between the pilot and co-pilot consouls. Only thing i would suggest is tweeking the 'outsides' a bit, i know theres not supposed to be anything along the sides but the texture looks a bit hideous tiled as it as at the moment.
Also i would look at forming the consoul around the pilots' legs at the moment, looks a tad hack slash just sat in a box, saying that it could be pointless detail, up to you i guess.

Keep it up :yes:
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Offline TrashMan

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Re: I'm finally up to the task (methinks)
Thanx fo the critics. I'll fix those things.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Re: I'm finally up to the task (methinks)
Refreshed the first 2 pics and added cockpit3.jpg (Athena cockpit).

Been a busy week :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Admiral Nelson

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Re: I'm finally up to the task (methinks)
It's nice to see the Athena get some attention.  But wasn't your older model an Athena Mk II or some such non canon craft?  Even the existing aAthena model would look good with a decent cockpit added.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Taristin

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Re: I'm finally up to the task (methinks)
*wonders how the second pilot can see anything in that configuration* *shrugs* Coming along...
« Last Edit: January 16, 2006, 12:05:09 pm by Raa »
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Offline Flipside

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Re: I'm finally up to the task (methinks)
... Worked for Ernest Borgnine in Airwolf ;)

 

Offline TrashMan

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Re: I'm finally up to the task (methinks)
It's nice to see the Athena get some attention.  But wasn't your older model an Athena Mk II or some such non canon craft?  Even the existing aAthena model would look good with a decent cockpit added.

Well, this IS the Athena Adv model.. It's allmost completely hte same as the original Athena, the only differences are a few small details on the wings and the 3rd missile launcher on the belly.
All those differences can be removed in 5 minutes and you get a normal Athena.
I havn't stared mapping it yet, not much time to spare right now.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!