Last time I played TBP was may be 12 months ago, and WOW, haven't things improved!
Shadow Battlecrab model, B5 model! Whitestar!!!! And to top that nials with beam weapons.... !
Very cool indeed!
Anyways, enough sucking up
All this content has me excitied, so I am going to be fredding up some missions to see how they go but I have a couple of 'challeges' that I am sure (hope?) someone can help with:Shadow Vessel Warp In/ Warp Out
This is self explanatory, but I should clarify... is there are way to get the battle crabs to warp in as in the show? I see we can set custom jump point now, blue and yellow in colour, but is there anything implemented for the shadows?
More to the point, what do other fredders do when a battlecrab jumps in? Simply have it in game from the start?Relistic Capship combat
Any tips on getting the capships to kick hell out of each other? At the moment, I am using waypoint paths at the moment, with 'fire-beam' directives, but feel they are some better hacks, tips that I am missing?Wing of fighers using a jumpgate
Currently, if I was a wing of 12 fighters to use a jump gate, I can position them inside the jump gate, but when they jump in, I get 12 jump points forming. It looks bad.
As an alternative, I can create a customer jump point inside the jumpgate and then have the fighers jump in with no warp effect BUT they just appear from nowhere.
Any hacks I can use? Ideally I would like to create a customer jump point, and then accelerate the fighers in say at 250m/s from say 2500 meters behind the jumpgate... BUT I can't find the directives to do this? Is it even possible to make a ship fly faster than its hardcoded top speed using FRED?
What are others doing??