Are there other LODs too? Are they being attached to the detail-0 LOD? Because that'll cause that error, too. Only subobjects should be inked to the LOD. All other LODs should be seperate.
I am using only detail-0, for the moment, It's useless if I can't get the good Hi-Poly model to work, after that I'll start making other LODs.
If there is any part without a texture applied to it, it will crash.
It uses Sphere Mapping, it's done automatically, and all faces are maped.
I have a Dual Core CPU, so maybe, I am already lost......
The clipping looks like you have two spheres occupying the same space. Best make one larger.
I am not too sure about that, it's supposed to be more than 40,000+ (2nd layer), and 200,000+ (3 layer) in space....
Do "occupying the same space" is because of the size, I could it be because one is over another, but more extended, it's supposed the inner is transparent, I don't get it.........but making this is different to cockpits, since the cockpits are not over the Main Hull, but are clipped...........
I'll try doing a Sphere with double Radius than the 1st enveloped one, I would somewhat be dissapointed if it works ok, because it would break Earth's, Clouds, and Atmoshere scales and proportions, but it's a lot better than the bug...............
Also, what is that first pic showing? Looks like there's a black and white image? What is that supposed to be?
I use a different texture, white to make the problem noticeable, it should be Blue layer, for the Atmosphere........
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am getting Hull Intersection Problems, how the Earth is supposed to be (the Model):
A - It's composed 3 Layers (3 Spheres):
1- Earth (Solid Ground), texture without Clouds, only earth, water and Ice
2- Clouds, a 256 White Texture MAP, using an Alpha Chanel to simulate Clouds (this Model or SubObject has a Radius +20,000 than the Previous one, and it rotates 10 times or more faster than the Earth)
3- The Atmosphere Map, an Alpha Chanell Map of the Earth, there are two ways of do this:
A- The Map is set at Radius +200,000 m than Clouds Sub-Object, or at Radius -1, I prefer white Clouds, more than Cyan....This Model
All of those Alpha Model, fuse in Game to give a Realistic effect
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Finally the I don't know how to get the Glow in the Night side (even the tutorials, lack of it), I managed to discover the 3 layers by myself, but I surprised when I read the tutorial and see it is how it done.........(anyways the Tutorial only mention the 3 layers, not more than that)
Another way is to apply a Moon Lit Texture on the dark face, but it's also impossible.............
This becomes a problem, that I don't want to talk about, because the solution is simple.......the Earth's dark face, gets illuminination from the Sunlight that reflect on Moon's surface, a better way of write it would be "Radiosity", but.....
FPS Killer Effects:
1 - Radiosity
2 - Soft Shadows
3 - 16x AntiAlising / MultiSampling AA (or 8x SLI AA)
4 - SuperSampling