@ TrashMan: Fine, you love battleships. Now stop trying to force everyone else to see what a golden jewels of heaven they are.
@ Everyone else: Fine, TrashMan loves battleships. Now stop trying to force him see what a piece of crap they are.
Jesus christ! What the **** is wrong with you people?
Very neutral reply

We're jsut having a civic discussion for hte sake of discussion. I doubt any one of us will change thier minds here, but it's fun

Chill out.
I wouldn't be pressing this point if you hadn't (rather insultingly) told me to check my facts when it was in fact you who was in error but you did, so now you now owe me two apologies.
My Bad.. In all the haste I cofused the posts. I apologize.
The Colossus and Sathanas have their own fighter cover. Without it, yes they are pushovers. Bearbaiting is good proof of exactly how big a pushover they in fact are. The largest ship in the Shivan armada was taken down largely by a couple of sqadrons of fighters and bombers precisely due to it's abysmal lack of fighter cover. The Colossus may have laid the final smackdown on the Sathanas but once its beam cannons were gone it was just a case of doing the same thing to its engines and then hull.
Well, the Sath was poorly design too. It really din't have well-armored main guns and not enouhg AF defense around them either.
And don't bother bringing up the point of the Saths poor AAA. The mission also limited the player to ships without the maxim. Same mission with good AAA but 50 maxim enabled fighters would have had largely the same effect.
the Maxim issue is hte thing that bugs me the most.. It doesn't make sense..
If it's such a uber-weapon for fighters against capships (and it is9, why isn't it used anywere except in ONE mission, against shivan gas freighters??? You'd think it would be mandatory when you're assaulting large targets. And you had ample stock of it too. not to mention the fact that it's grossly unbalancing...parking 3 klicks aways from a ship and shooting at it isn't what space-fighter gameplay should be all about.. and I doubt [V] wanted it that way.
That's why I think it was a mistake.. I played FS2 several times, and only after several play-troughs have I found out about the Maxims range. If I can miss it, so could [V]'s testers.
anyway, this has realyl no significant relavance to our discussion, so let's carry on, shall we?
Why the hell are you giving this kind of advantage to the BB? You always do this. You stack every single situation in the BBs favour and then hold it up as proof that you're correct. Any sensible commander of a blockade would have ships in subspace guarding the corridor. When the BB is spotted coming they'd simply move out of range of the BBs guns take out all the beam cannons they could with maxims and then move in to finish it off.
Ships in subspace guarding a corridor? Waiting in subspace? Well, that's the first I've heard of that. Certanly not cannon.
The blockade is on the other side of the node, they don't know when an enemy is coming or what kind of enemy it is.
The attacking force would have a small fleet securing the other side, so that no recon wings can come trough and report back.
Given that it takes about 10 minutes to travel through a node the destroyer(s) in the blockade would have ample time to get a fair few of their fighters in the air before hand. And that's not forgetting that any self respecting blocade should have at least a couple of maxim enabled fighters on patrol constantly anyway.
Yes, a blockading force would have more fighters out, since they don't trave trough nodes. This is a advantage the defending force allways has, regardless if it's up against a BB or destroyer. What's your point?
I would still give a BB better damage or survival chances than a destroyer + fighter wing (exiting the node, so other fighters are inside and ready to launch)
@Aldo_14What my point is?
Any ship can escape when attacked (but not instantly - it will take several seconds). If you're allready escaoing, you'll probably escape towards one of your bases and safety, so for now, let's assume the ship can't be chased after.
The point is that a BB can deal more damage in those several seconds upon arrival, before the enemy ship escapes, than a destroyer can.
Allso, note that when I say BB then I mean design with great coverage from main gus...I consider ships with focused weaponry dreadnoughts.
That's why a BB would be very capable of both attacking and defending, no matter his position/orientation towards the enemy.
As for ammo storage for missiles on a BB, considring how much a fighter carries and uses, a destroyer would still have much bigger weapon storage bays than a BB...But that's onyl if a BB has treb launchers..that is a onl a possibility.
The problem is that your main justification centres around theoretical weaponry and technology; namely reducing crew requirements, longer range weaponry, assumptions about heat and energy requirements, and presuming that it's even possible to load up a ship with both long range, point defense, and anti-capship weaponry with higher armour and absolutely no consequences in terms of size/profile or cost.
Crew number would be smaller since there is no fightercrew. Simple logic. It's no theory.
I never really defined a weapon range for a BB. Doesn't have to be longer.
I'm making just as much assumptions about heat and energy as you are - a BB would have several reactors, spread across (like Lucifer) It would have bigger beam cannons with a LOT bigger heatsinks - that would give it increased surface for heat dissipation. And we know it would have plenty of room to spare. and of course, the weapons wouldn't be clustered, but spaced away and heavily armoured.
Essentially a wrecking ball of a ship laden with a multitude of hitherto unseen turrets of remarkable power, range and low heat/energy requirements and possesing nigh-invulnerable armour that sits and pulverizes a willing enemy force and has no weaknesses beyond less fighters (but is somehow invulnerable to enemy bomber attack and not hunted down by more mobile enemy forces to be slowly attrited).
and of course, I never said that it wouldn't affect the cost or size in any way. That depends. It might be more expensive to build than a destroyer (without fighters...maby even with them), but it's running cost would be smaller, as it has less crew and doesn't require as much supplies.