S owhat are you trying to tell me? That the Hecate was badly desgned, considering what weapons you could mount on her, or that the few Af beams and flak guns require as much power as several beam cannons?
Few? It has
11 more turrets - that's almost twice as many - and is 100m longer (and thus probably higher mass and engine requirements). Also it only has one less beam cannon, and 3 more AAAf.
Irrelavant what it was used for - what it could do is what matters. You claimed that that ammount of powerfull weapons culdn't be mounted on a small frame or that there wouldn't be enough power for htem. And yet, a 800m ship holds more firepower than the hecate. Scale it up to destroyer size and you get a BB.
So it IS possible withing the FS universe to build one... touche!
Firstly, it's 998m long (and rather dense in terms of volume within that length)
Secondly, it does
not have the firepower of the Hecate. It has 3 Big Greens compared to the Hecates' 5 (1 big green + 4 slashing), less flak, and absolutely no AAAf beams. This is a ship that's actually very vulnerable to fighter attack as a result of that.
Yeazh right...coming from a man with a P.H.D. in starship construction, I'm very well inclined to belive you
Battelships WERE harder to kill than otehr vessels. You drop a 500kg bomb on it's turet, the turret crew scratches it's head. Yo udrop that bomb on a carrier, the bomb blasts trough the deck and into the hangarbay.
Carriers have been going down from 1-2 bombs or torpedo its. For a BB you need much more.
But anyway, telling me you can't shield critical system differntly from ship to ship is bogus.
Teh abiltiy for a ship to survive the battle is if you ask me more important than the crews mess hall or sleeping accomodations. Tehy can sleep in the corridors.. and besides, friendly bases are a jump away.
Teh difference is not that a BB has the critical systems heavily armored and others lightly - it has EVERYTHING armored, but the critical systems are even mroe armored. In any case, think of it as a destroyer with subsytems that are 3 times as tough.
Right, because you're any more qualified than me on the design of these things. You've magicked up the super-strong extra armour for the subsystems, I notice......either way, you can't avoid the issue of the weight of that armour. Any placement of 'dispensible' systems to improve surviveablity is something that will be done by every other ship; why the hell would
any ship use a less than optimum placement of systems?
Plus if you have crew sleeping in corridors, etc, then they impinge repair work (not to mention it would destroy morale) or anything that requires access via or in those corridors. Also, you can't assume help
is a jump away (Assuming the jumpdrives and engines are even operational by this stage; those would be first targets for bombers), particularly for a ship intended to jump into hostile territory and hold it's position there. And what's the point of surviving a battle if the next stage is 3 months in drydock being repaired in order to be habitable? (just so it can crawl back into another wave of bomber attacks)
And, again, I note that battleships are now considered obsolete and not used by any of the major navies, whereas carriers form the lynchpin of all modern naval groups. Force projection is king in the battlefield; it doesn't matter if your vessel has weaker armour, or less guns, if it keeps you out of your firing range, and it its.
What? Micro-jumps? No way - I hate that idea. I'm talking normal jumps..like from one planet to anotehr..those sorts of distances..
and yes, surprisingly, you forget one thing that makes FS different that RL battles - the abiltiy to escape allmsot instantly...
The fact that NTF, the Shivans or even the GTVA don't use it very much is simple - you wouldn't be able to kill the enemy. After all, if you could jump out the second your hull integrity gets compromised (less than 50% or 30% ..hatever), wouldn't you do it?
No sense in staying and dying when there's nothing realyl important to gain.
that abiltiy reduces the BB's supcetivness to fighter/bomber attacks if it's alone. When attacked by something it can't handle alone it simply jump out towars a frienldy base or fleet. Not liek you can disable/destroy it fast enough to stop it - not even with 500 bombers you couldn't... it would jump out before you ene aquired lock, let alone the slooooow bomb reached it.
So the ship is built to retreat whenever any form of sensible tactics are used against it? Only attacking small targets unprotected by fighter cover? Isn't that something any bomber wing can do, just as - or more - effectively? Did you ever consider that perhaps it's just not possible to jump out
that quickly? Take 'Slaying Ravana' - why would that ship just sit there and take that punishment, when it can escape to friendly territory (and being Shivan, has the most effective jump drives known)? Why not jump out at 15% hull, when it's had it's pound of flesh? Same for the Sathanas getting positively raped by the Colossus, with no beam weapons - why didn't it just evacuate?
Obviously, "fleet actions" and "subspace drives" are unknonw terms to you.
1. BB has better armor and point-defense than any destroyer.
2. BB can jump out if in trouble..big armor makes it highly unlikely (read: impossible) you can destroy it fast enough wiht bombers alone
3. heavy weapons = dead enemy warship if it's weapons range
More supposition and logic stated as blind fact, I note.
1/ Absolutely no evidence to justify that. You've cited a battleship the strength and armament of the Colossus, that is half the size - that's a fairly ludicrous concept in it's own; why do you think the Colossus was 5-6km long? To give the contractor ****s n' giggles? Hell, there's not even any evidence you can-crucially - fit a reactor of that power level into a destroyer sized vessel.
2/Absolutely no canonical evidence to support that is even possible (in fact, it's more contradicted by what we see in FS2)
3/Enemy does not have to engage in weapons range. In fact, if we accept 2, it never will!
Other facts to consider;
1/ Destroyers have far greater force projection range than any 'pure' capital ship thanks to numerous fighter and bomber wings
2/ Bombers are the most effective form of anti-capship attack, especially now we have the Helios and Trebuchet bombs. The latter allows operation outside AAAf beam range.
3/ Indications of comparative corvette and destroyer crew numbers indicate that fighterbays have a comparatively minimal impact on crew numbers
4/ The Colossus reactors could not power weaponry above it's standard loadout without damaging the ship and overloading heatsinks
5/ Armour decreases speed and maneuverability (see Fenris Vs Leviathan; the newer, heavier ship is slower by a substantial amount)
6/Every example you've given of this sort of 'painless' upgrade with magic new technology has been rather rubbish. Such as the Lev/Fenris, the Orion/Hecate, and the Iceni/Hecate comparisons. There is no canonical evidence that any FS2 technology is without penalty.
Situation 1:
2 BB, and 1 Hecate hold the node.
3 destroyer try to break the blockade
Situation 2:
Reverse roles. The attacker is now the defender.
Situation 3:
3 destroers vs. 3 destroyers
What do you think the outcome would be?
1/Win for attacker. Initial waves of fighters and bombers are equipped with inter-system drives and used to strip down battleship weaponry; fighters perform interceptor protection. With the battleships disabled and/or disarmed (or tactically retreating due to heavy damage), the attacking destroyers can enter the system, launch their full fighter complement and have at least a 2:1 numerical advantage over the sole destroyer. Of course, this is with the same caveat as 3). An alternative is to simply outmaneuver the blockade; engage the the battleships (as they are the most vulnerable to disablement, given their slow speed) with fighters and bombers to disable or just distract them, and jump the destroyer ASAP into a new location. This can then be used to harrass and flank blockade ships, using the destroyers bomber wings to either directly engage the capital ships or to thin out the enemy interceptor ranks. (as the destroyer 'should' hang back for fighter/bomber cover, it may never be directly engaged; the emphasis would be stripping down the battleships and establishing space superiority; as soon as one side has numerical advantage of fighters/bombers, they effectively control the node)
2/Win for defender. All 3 destroyers stand off beyond beam range (about 5 km, perhaps), and launch a full complement of bombers (estimating around 60 per ship, that would be about 180 bomber wings versus a maximum - on the same estimates with 20 per BS - of 110 interceptors). Bombers again use long range weaponry to disarm and disable the battleships, and a clear numerical advantage allows defensive fighters to swiftly establish space superiority and permit bombers to operate with impunity. It's possible the battleships may escape, but their low speed and lack of a fighter complement leaves them extremely vulnerable to bomber raids in open space; also, if they have sustained significant damage to life-vital areas of the ship it'd only be a matter of time before the crew was unable to function.
Of course, in 1 and 2 there is absolutely no purpose in the battleship that a 3 or 4 strong corvette force wouldn't perform. In fact, those corvettes would be more effective due to their increased flexibility of movement and thus tactical positioning. I personally would never sent a homogenous destroyer force to break a blockade, but use a staged attack with a number of corvettes or cruisers intended to arrive, and rapidly maneuver to try and split enemy fields of fire.
3/Depends on tactical positioning. Defenders have the advantage of locality and preparation, and are likely to win as a result; the main issue is how many fighter and bomber assets can be deployed by the defenders before full scale combat begins. It's quite likely the destroyers will never fire at each other in 'anger', but that their bombers will do the killing job.