That said, we actually do know why the Aeolus line was canceled. It is in the tech description, at that; it is severly undergunned compared to "modern capital ships", i.e. corvettes. Though the difference in crew leaves that somewhat open to interpretation, the fact of the matter is an Aeolus cannot stand up to anything larger than itself and have a prayer of survival, much less victory. That's almost explicitly stated.
That's a whole other matter. That's a valid reason, as it was stated in the description. The cost however, was not.
I'm not claiming cost is irrelevant in ship construction - quite the contrary - but the fact reamins we don't know what certain things cost in FS2 universe, so it's next to impossible to put a price tag on ships.
Well, you used Perseus fighters, which are longer but narrower than most other fighters, and Boanerges bombers. Seems reasonable enough, except that you're still choosing a false mix. There's no way a destroyer's bomber compliment consists of exclusively
heavy bombers, so while the size of the bombers would increase in the case of Ursas, that is offset by the smaller size of the Artemis bombers that take at least as many places. I don't think destroyers have more than maybe 2 wings of Ursas in their hangers, ever. And there's no reason to claim that anything significant would change if you swapped out the Perseus fighters for something else either, because you're only talking about a couple of meters extra (which you already have in spacing alone).
And still, your "huge" hangerbay occupies only the small extrusion off the side of the Orion that you're mapping in to. Which means that the vast majority of the Orion is already dedicated to weapons, reactors, engines, and crew space. Remind me how this favors there being lots of extra room to expand in to for a battleship?
24 bombers alltogether.
I'd reckon that there would be at least 12 spacecraft of each type (as 12 is hte squadron size). If I were a guessing man I would say a Orion would carry maby 1-2 squads of heavy bombers, 1-2 squads of light/medium ones, 3 squads of interceptors and 3 squads of heavy fighters.
That said, the pads which house fighters/bombers are made to fit all (as for different assigments you might take a completely different complement on board, and there's no telling were a specific spacecraft wouldbe docked), so the pads are bomber-sized. Not to mention the machinery to repair, refuel them and everything else. According to the mainhalls, FS2 hangarbays are very spacious, with lots of room between craft.
So I don't know about you, but for me that's a lot of used space..
One more thing - hasn't anyone noticed how the Orion is actually bettter suited to ferry spacecraft becouse of it's shape and volume? Wierdness.
But you can't canonically base a new class off of them unless you stick to established technology. I cannot stress this point enough.
And to assume that simply because there may be better equipment available means that the better equipment makes economical sense to mount on your new class when the current flag ships of the fleet, the destroyers, don't get the tech makes even less sense than to say it exists in the first place.
Wouldn't be the first time in history that happened. Ships get the tech that's needed to do the job according to specs.
And economicly, why do you think BB's would be more expensive than destroyers?
After all, fighters/bombers (and their mantainance and the paychecks of the flight crew) are included in a DD's price as they are an integral part of it. Hell, look at todays carriers - tehy are the most expensive warship afloat.
The number of exhaust ports on the Hecate is irrelivant. All an engine really needs is a reactor to power it, so the smaller engines on the front of the Hecate may just be taking advantage of extra power in that portion of the power grid. Or placed there to reduce stress on the questionably stable Hecate frame. There's absolutely nothing to go on why those auxilary engines are there. The point is that you're trying to argue in favor of five major engine subsystems, which is completely unprecidented in Freespace. Nevermind that it isn't necessarily fundamental to the battleship class, it's just what happens to be on your "pride and joy" POF, that you happened to make yourself, that you still consider to be the best thing since sliced bread. I'm not getting in to the merits and shortcomings of your archangel mod, but I'm going to ask that you seperate your arguments about the class from the way you happened to end up designing your ship. The two are not fundamentally the same.
:LOL: that's rich!
How can the number of exhaust be irrelevant? One exhaust port = one engine! That's glow must come from somewhere. Granted, the engines might not be big, but they are still tehre.
If you're only going to argue about the number of subsystems then fine - how many would you deem acceptable on a BB? One? three? Becosue it really doesn't matter. According to you I can put exhaust all over and litter it with engines, but as long as several of those are represented by one subsystem (no matter how far apart they are) they are one engine!
P.S. - when I said 5 engines, I ment 5 distinct glow clusters with visible exhausts. But they can all be one subsystem...however, I consider 3 a nicer number.
But you're still ripping a fundamental aspect of Freespace combat out of your design that the shivan ships still have in their favor, which returns us to the fighters. A battleship against a shivan destroyer would be screwed, because it would be unable to defend itself from both the shivan destroyer's main beams and the bombers launched by said destroyer.
I'm not forgetting anything. A BB would be able to defend itself long enough to wax the shivan destroyer and high-tail it out of there. Something a destroyer like Hecate can only dream about as it would have to run the second a Ravana pops up.
While a Hecate can keep enemy bombers at bay, at least for a while, it's powerless against Ravana's main cannons. It would be dead in two salvos, and given the speed of shivan beams, I doubt his fightercover could take them out in time.
the BB on the other hand is more than a match for a Ravana in a open slug-fest, but the bombers it brings with her are the problem. However, the BB's defenses should be strong enough to keep it alive for 30-40 seconds, which should be enough to destroy the Ravana and then escape.
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By Karajorma
So no one is allowed to infer anything except for you? The entire battleship concept you've given us is fundementally flawed right from the start by your logic. You've infered that you can hack out the fighterbays and put in reactors and guns and all kinds of things. Where is the evidence for that? Who's to say that all the parts you want to put in aren't the size of a matchbox and could be added without losing one iota of fighterbay space? Nobody knows about that either but you've infered it's true. I happen to agree it's true but if you're going to start pulling out the nobody knows argument then you've basically invalidated almost every single comment you've made on this thread.
Flawed logic.

You have never been ina debate group, now have you?
You can't prove to me that it's impossible to hack out the fighterbay and put gunz and reactors. The opposite should allso hold true for me, but knowing that - how can you even claim that I'm "going against canon" and "making impossible thing" when you yourself now now admit that there's no evidence to support either view?
It's up to the side that wans't to forbid or disprove something (that would be you) to prove the other one is wrong, not vice-versa.
Money. Filthy lucre.
But you completely refuse to acknowledge economics at all in this discussion as a limiting factor on your uber BB so why should I accept it as a limiting factor on any other ship class? Play fair now.
You're the one not playing fair. A DD with the best tech would be several times as expensive as the best BB you could build.
As I said - fighters are included in a BB's price (and carirers ar the most expensive ships in the world mind you).
the onyl way to disprove that is to acknowledge that we have no idea how mush certain things cost in FS2 and if you do that all of your cost arguments go down the drain

Um..not to intrude into your baffling incoherence, but you do realise that Shivans have - shock - fighters and bombers as well?
Not of much use if hte GTVA did a smart thing and blockaded the node with more than just empty air.
Hell, position half your fleet arund the node and NOTHING will get trough (especially if you stand by the assumption that ships must exit the node one by one)