Author Topic: The usefulness of new ship classes???  (Read 52413 times)

0 Members and 2 Guests are viewing this topic.

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: The usefulness of new ship classes???
On top of it being complete and utter bollocks it's exactly the kind of 0 proof argument he's castigating me for making! :rolleyes:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re: The usefulness of new ship classes???
Well, I would never go into such extreems... Of course it can nnot be anything. It has to be at least remotely belivable and must have any firm and direct canon proof that it can't be done.

BB's are remotely belivable. Hell, we seen them in practicly every major space opera and Scfi-fi. The fact that you think they are impossible and useless is irrelevant, as for every person you find that thinks like you I'll find two that think like me..

You're resorting to "more people support my point of view" (not true, look at this thread), "it's in every other sci-fi", (not true, it's not in Star Wars, Star Trek, Wing Commander, Battlestar Galactica, et al either... in fact, in coming up with a sci-fi environment that does contain battleships, I'm effectively drawing a blank.  Battleship Yamoto, I guess, but that doesn't really count).  I'll even go so far to say that they exist in Freespace, but that they are simply called "Destroyers" and you are just arguing over a name.

Emphasis on the extraordianary... there's nothing extraordinary about a BB..And I for one have never claimed it packs more weapon than a Collie..

Oh no you don't.  You did, when you said it packed 13 heavy anti-capital weapons.  The Colossus had 12.  You may not have said "and the battleship will have more weapons than the Colossus!!!111oneoneone" but you sure as hell implied it.

And since oyu have 0 proof of your aleged higher cost that argument is worthless.
How the hell do you nkow that a BB by my specs (or someone elses) would cost more than a DD? You have no idea what tech the DD uses, exactly how much a specific tech cost or for that matter just how expensive it is to mantain a fighter.
and are we talking about long term or short term cost?
Since carriers require more money to operate on a permanent basis - more crew to pay, more supplies and training of fighter pilots is probably expensive too (and I guess theri pay is greater than that of a ordinary crewmember)
Your cost equation is starting to look might different now, does it? ;D

As stated before, Freespace seems to put crew and maintenence numbers exceptionally higher on weapons and general ship systems than it does on the fighterbays.  See Sobek->Hatshepsut.  The "cost equation" has always included that.
« Last Edit: January 31, 2006, 05:47:44 pm by StratComm »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: The usefulness of new ship classes???
Well, I would never go into such extreems... Of course it can nnot be anything. It has to be at least remotely belivable and must have any firm and direct canon proof that it can't be done.


But you claimed it was a rule of debating. Are the rules of debating mutable to whatever Trashman wishes them to be? Or is it simply that you don't have the faintest clue what the rules of debating are and you just invented them on the spot to try to claim a victory?

Quote

BB's are remotely belivable. Hell, we seen them in practicly every major space opera and Scfi-fi. The fact that you think they are impossible and useless is irrelevant, as for every person you find that thinks like you I'll find two that think like me..


Have you failed to notice that no one is saying that a BB isn't possible? We are saying that a BB is impractical. That is a completely different matter requiring a much smaller burden of proof. Furthermore you claim that you can find two people that think like you for every one who agrees with me. You're not finding them on this thread though are you? Seems like while the majority may believe that a BB is possible the vast majority don't seem to believe that your vision of a destroyer is possible/practical.

Lastly no one gives a flying **** what other sci-fi universes do. All that matters is whether they are practical in the FS2 universe.

Quote
Emphasis on the extraordianary... there's nothing extraordinary about a BB. .And I for one have never claimed it packs more weapon than a Collie

Are you now categorically stating that you never gave the ship more turrets than the Colossus has?

Quote

And since oyu have 0 proof of your aleged higher cost that argument is worthless.


But so is your argument that you can fit extra reactors in the space you'd gain from gutting the fighterbay. How much space does armour take up? Reactors? Heat sinks?   

I've provided canon proof for every single one of my inferences. You've pointed at other sci-fi shows and said that just cause they have BBs so can you. I've tried to use reasoned arguments from within the FS2 universe. You've repeatedly used wet-navy comparisons that mean nothing.

Quote

How the hell do you nkow that a BB by my specs (or someone elses) would cost more than a DD? You have no idea what tech the DD uses, exactly how much a specific tech cost or for that matter just how expensive it is to mantain a fighter.


As has been repeatedly pointed out to you the cost of fighters is a lot less than you claimm because your BB is incapable of defending itself fully without relying on fighter cover from other ships. The cost of that fighter cover must also be taken into account as part of the construction and  running expense of a BB. You can't pull those fighters out of thin air when you need extra fighters to cover your BB and return them back when you have to explain how much a BB costs.

Quote

and are we talking about long term or short term cost?


Both. I'd say the best argument is the cost over the entire lifespan of the BB though.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: The usefulness of new ship classes???
I know this is heated, it's a strong opinion for everyone, but let's not try and let it slip into a row ;)

 

Offline AlphaOne

  • !!!!!!!!!!!!!!!
  • 210
Re: The usefulness of new ship classes???
Hey Karajorma do the math with me oki: 6000:3=2000 that is 2000 metters how the hell did you came up with this figure when this BB is suposed to be 3.5-4km long!  :rolleyes: You know 1/3rd out of the C is about 2 km. Now asuming that mi logic is not flawed does that equal the 3.5-4km long BB??

This ship is almost 2/3rds the size of the C which had 1.000.000 hp and you are arguing against it having 250.000 hp?? :wtf: :rolleyes: Where is the logic behind all of those asumptions that this ship would need god knows how much armour and what kind and other  **** like that! I mean the Hades had like what 400.000 or was it 600.000 i cant remember exactli ! So dont give me this whole arguement of its hp because it is flawed. To be on the safe side this thing could have a 500.000 hp and would still be more then reasonable for such a ship. Remember the big C is only 2-2.5 km longer and it has twice the hp.

Also since the big C has like 6Bgreens and 7slashers and an astounding array of other turrets like AAAf beams flack etc. then this ship the BB should have at least 4 Bgreens and 3 or 4 slashers or you could take away the slashers and replace them with 2 LRGreens! this would give the BB even more heavy firepower!

And would still be within the power requirements of such a large ship.
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

(\_/)
(O.o)
(> < ) 

This is Bunny . Copy  Bunny  into your signature to help him on his way to world domination!

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: The usefulness of new ship classes???
Hey Karajorma do the math with me oki: 6000:3=2000 that is 2000 metters how the hell did you came up with this figure when this BB is suposed to be 3.5-4km long! :rolleyes: You know 1/3rd out of the C is about 2 km. Now asuming that mi logic is not flawed does that equal the 3.5-4km long BB??

This ship is almost 2/3rds the size of the C which had 1.000.000 hp and you are arguing against it having 250.000 hp?? :wtf: :rolleyes: Where is the logic behind all of those asumptions that this ship would need god knows how much armour and what kind and other **** like that! I mean the Hades had like what 400.000 or was it 600.000 i cant remember exactli ! So dont give me this whole arguement of its hp because it is flawed. To be on the safe side this thing could have a 500.000 hp and would still be more then reasonable for such a ship. Remember the big C is only 2-2.5 km longer and it has twice the hp.

Also since the big C has like 6Bgreens and 7slashers and an astounding array of other turrets like AAAf beams flack etc. then this ship the BB should have at least 4 Bgreens and 3 or 4 slashers or you could take away the slashers and replace them with 2 LRGreens! this would give the BB even more heavy firepower!

And would still be within the power requirements of such a large ship.

I'll try and understand this....

firstly, the Colossus was an incredibly expensive and complex ship, taking 20 years to develop and manufacture as well as god-knows-how-many natural resources.  It also had at least 3 reactors and was reliant upon a fleet of gas miners.  So it's not as if that power, etc, was without a big consequence.  And, of course, the 1,000,000 hitpoints is as much a reflection of it's status as the 'supership' in the game as it is of it's relation to other mass-manufactured front-line ships; if we look at every other (combat) ship which can be fairly assumed to have relatively similar ages (Aeolus, Deimos, Hecate), we can see a hitpoint increase that is not in line with the ships actual size.  Moreso, a simple comparison between the Hecate (100,000) and Colossus shows it does not increase in line with 'current' technology anyways.

(the Hades, similarly, was build with Shivan technology that is either already incorporated into fleet ships, or infeasible for use; again, it's an exceptional ship, and about as much use as justification as the Lucifers' hull strength; in fact, I believe it's described as having Shivan defensive technology, which IMO could refer to a sheath-shield system)

So the only example supporting your idea of a 250,000 hitpoint battleship is (in all likelihood) the most expensive project in the GTVAs' history, and one which would probably never be replicated.  So if you do make a battleship, you're not going to have many because of that price; 2 or 3 perhaps.  And those battleships aren't good value at that - the Colossus had a ****load of fighters and bombers as well as beam cannon, so it could still cover at least the operational/support range of a destroyer.  But a BS doesn't; in order to actually cover a fleet, you need a destroyer.  So now the BS is an 'add-on' ship to a fleet, not a head - it can't replace a destroyer, just support one.  That again reduces how valuable it is, given the support role in particular is better suited to a distributed and mobile corvette group ala the Falklands taskforce.

Now, if you want to apply the rather disproportionately strong armour from the Colossus, Hades or - what the hell - Lucifer to a new BS class, then you can also apply it to the destroyer that could/would be developed at the same time, at which point you'd see the same non-linear relationship between the hitpoints of the two.

Now, the length of the BB was stated by Trashman way back, I believe, as approximating 2-3km.  Anything larger than that, in any case, and we're looking at the similar cost issues as for building another Colossus; but again for a ship with a far reduced projection-of-power range to even a destroyer, and reliant upon said destroyer for much of its operations (anything requiring defense against an attack of over 20 bombers/fighters).  TM was arguing against his spec resulting in such a large 3-4km vessel, I believe, because he realises that'd be a phenomenal waste of resources and time for a close-range ship.  You see, no-one has argued it's impossible (except TMs Orion but with the weapons & armour of a Colossus, crew of a Fenris, and speed of a Deimos all in a slim destroyer sized frame concept), but that it'd be a horrible waste of time, money and resources that would have crippling flaws in a system-wide tactical basis and be incredibly vulnerable without destroyer-based fighter support.

 

Offline Shade

  • 211
Re: The usefulness of new ship classes???
Quote
Also since the big C has like 6Bgreens and 7slashers and an astounding array of other turrets like AAAf beams flack etc. then this ship the BB should have at least 4 Bgreens and 3 or 4 slashers or you could take away the slashers and replace them with 2 LRGreens! this would give the BB even more heavy firepower!
It certainly could have that kind of firepower. And given about half the firepower, it would probably only take about half the time to build too... ie. 10 years. I trust you can see the problem with this scenario.

By the way, everyone (myself included, actually, I'm not innocent of it) needs to stop talking about length. Length is irrelevant for a spaceship, what matters is volume. In this area, an Orion is probably around 4-5x a Deimos (The Deimos is a pretty sleek design compared to the blocky Orion) and the Collossus about 4-5x an Orion in turn (Mainly due to it's massive vertical protrusion and considerable width compared to the Orion). Given the combat capabilities of these 3 ships, this fits rather well and is fairly linear, whereas using just length it makes a lot less sense.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: The usefulness of new ship classes???
Hey Karajorma do the math with me oki: 6000:3=2000 that is 2000 metters how the hell did you came up with this figure when this BB is suposed to be 3.5-4km long!  :rolleyes: You know 1/3rd out of the C is about 2 km. Now asuming that mi logic is not flawed does that equal the 3.5-4km long BB??


You aren't god of the universe. You may be the OP but that does not mean that all discussions are directed at you. I suggest you actually try remembering that next time.

Trashman has explictly stated that his BB design is 2km long. I was talking to him. That I actually quoted his post should have been a subtle clue. That I refered to him directly by saying you should have been another.

Quote

This ship is almost 2/3rds the size of the C which had 1.000.000 hp and you are arguing against it having 250.000 hp?? :wtf: :rolleyes:


:wtf: When have explictly argued against the number of hitpoints your BB can have? You've gone off on some rambling attack against my comments because you've failed to grasp that I was talking to someone else. I wouldn't mind but this isn't the first time you've done that on this thread. You've consistantly failed to grasp the fact that this thread is no longer just about your ridiculously overpowered ships despite the fact that I have said that to you already.
  From now on assume that when I don't quote your posts I'm not talking to you.

Quote
Also since the big C has like 6Bgreens and 7slashers and an astounding array of other turrets like AAAf beams flack etc. then this ship the BB should have at least 4 Bgreens and 3 or 4 slashers or you could take away the slashers and replace them with 2 LRGreens! this would give the BB even more heavy firepower!

And would still be within the power requirements of such a large ship.

I've already explained several times that unlike Trashman's ships I believe yours are closer to what the GTVA could make. However there is a difference between what they could make and what they would make that appears to be completely lost on you.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: The usefulness of new ship classes???
Quote
Also since the big C has like 6Bgreens and 7slashers and an astounding array of other turrets like AAAf beams flack etc. then this ship the BB should have at least 4 Bgreens and 3 or 4 slashers or you could take away the slashers and replace them with 2 LRGreens! this would give the BB even more heavy firepower!
It certainly could have that kind of firepower. And given about half the firepower, it would probably only take about half the time to build too... ie. 10 years. I trust you can see the problem with this scenario.

By the way, everyone (myself included, actually, I'm not innocent of it) needs to stop talking about length. Length is irrelevant for a spaceship, what matters is volume. In this area, an Orion is probably around 4-5x a Deimos (The Deimos is a pretty sleek design compared to the blocky Orion) and the Collossus about 4-5x an Orion in turn (Mainly due to it's massive vertical protrusion and considerable width compared to the Orion). Given the combat capabilities of these 3 ships, this fits rather well and is fairly linear, whereas using just length it makes a lot less sense.


That's a fair point, except it's an utter pain in the tits to work out the actual mass of a ship when the wiki only gives the length :D.  We can't even use the bounding box sizes, either, because ships aren't...er.. boxes.  So IMO without a readily available 'displacement' type figure we simply don't have a better method to convey relative sizes.

 

Offline AlphaOne

  • !!!!!!!!!!!!!!!
  • 210
Re: The usefulness of new ship classes???
Hey Karajorma you know that the second arguement and even the third were general arguements right?? They were in no way directed at you, you know that dont you?? :rolleyes:

Also I should be more carefull as to point out who i'm talking to. But please do not asume just because i started a a post with you in the begining, that the whole post is about or aginst you!

Also TMan give it a rest! You CAN'T have a ship that is 2 km long has the crew of a cruiser the speed of a corvette and the firepower of the C ! It is ridiculous. Even I realised that! Do not think that this means that I wont still suport the idea of a BB, hell in fact some of the post that say it wouldn't be done hev just made me more determined to prove that it should and it would!

Also as to answer the 10 year construction time:-No way in hell! This ship would take 3 or 4 years to complete! Wana know why??? Because the blasted C would take about 10 years! No more trials and errors no more designing and redesgning etc etc. The first ship alwais takes the longest and the more you build the shorter the time to theyr construction gets. This is by no means to say that you could build a C in the time it takes to build a destroyer hell no way...but you can reduce its costs and building time by almost 40% by the time you want to build the second ship of its class.

Also why should such a ship be so expensive (BB) I mean I know that it would be expensive but that doesnt mean it would be that expensive. Remember that much of the tech. already exists. also you have the experience from the C in terms of ship building and design features of a large warship (larger then a destroyer) ! Also keep in mind the amount of new tech that we see is beeing implemented in the new wepons for fighters new engines new armours new ship designs some of wich are quite awesome. So the tech already exists all you have to do is use it!

Take a look at the Erynyes(sp?) and the Hercules mk.II I mean those things are both heavy fighters but the first I fidn it to be more powerfull then the second and also faster if i'm not mistaken! While at the same time is more heavely armoured!

Mi point exactly would be that while I admit that some tech. probably would need to be invented most of it is available!
Also I dont think that a ship wich can stand toe-to-toe with a shivan destroyer would be ignored. Sure it cant launch masive bommber attack at the blasted thing but then again just replace its 25 interceptors with lets say Erinyes(sp?) and you have a verey deadly combination. both for taking down enemy warships and for defending against enemy bommber runs. Just sit back and let the trebs. do the work. Or you could have like 15 interceptors and 10 Ares. The combinations are limitles almost to what this ship would carry. Also I believe that 25 fighters can keep the enemy bommbers at bay long enough for the Ravana to turn into space dust at the hands of the BB then all they have to do is exit the area.
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

(\_/)
(O.o)
(> < ) 

This is Bunny . Copy  Bunny  into your signature to help him on his way to world domination!

  

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: The usefulness of new ship classes???
A sidenote:

Most of the ships have been defined as having density of 1 and have mass defined in the pof file... With this we could get quite good estimates of the actual hull volume directly from the mass...

So according to these lines, volumes as defined in pofs from sparky_fs2.vp in cubic meters:

Aeolus = 27235
Levi/Fen = 35611
Deimos = 240687
Orion = 1646203
Hecate = 2302597
Colossus = 9539406

Perhaps these should be added to wiki...

EDIT: That is if the mass is just not the 'bounding box' mass...

EDIT2: Though i might be wrong too... Removed some stuff i noted to be wrong...
« Last Edit: February 01, 2006, 06:42:23 am by Wanderer »
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: The usefulness of new ship classes???
Hey Karajorma you know that the second arguement and even the third were general arguements right?? They were in no way directed at you, you know that dont you?? :rolleyes:

Also I should be more carefull as to point out who i'm talking to. But please do not asume just because i started a a post with you in the begining, that the whole post is about or aginst you!

Technically, if you're having a go at the basis of someone elses arguement on the basis of something you just made up, it's only fair they reply.

Also TMan give it a rest! You CAN'T have a ship that is 2 km long has the crew of a cruiser the speed of a corvette and the firepower of the C ! It is ridiculous. Even I realised that! Do not think that this means that I wont still suport the idea of a BB, hell in fact some of the post that say it wouldn't be done hev just made me more determined to prove that it should and it would!

Also as to answer the 10 year construction time:-No way in hell! This ship would take 3 or 4 years to complete! Wana know why??? Because the blasted C would take about 10 years! No more trials and errors no more designing and redesgning etc etc. The first ship alwais takes the longest and the more you build the shorter the time to theyr construction gets. This is by no means to say that you could build a C in the time it takes to build a destroyer hell no way...but you can reduce its costs and building time by almost 40% by the time you want to build the second ship of its class.

Even if the picked-out-of-the air value of 40% construction time (almost certainly wrong - this is a ship the size of a city, with no indications the design isn't using existing technology to reduce development time), you wouldn't have a constant build-time decrease for every ship thereafter.  Not to mention; for a new class, you;d probably need drydock facilities to build it.  Even if you just slap together Ganymedes as for the big C (based on the cutscene), you only have a limited number of facilities; a reduced number given that your 3-4 km white elephant is using maybe 4/3 or more of the resources of a destroyer, and for an equally longer length of time.  And this thing has bugger all range as a consquence of its short-range design, so you're sacrificing probably the coverage of the 2 destroyers(+) that could be built instead for a ship that has an effective force range of, what, 4-5km max?  How is that an efficient use of resources?

Also why should such a ship be so expensive (BB) I mean I know that it would be expensive but that doesnt mean it would be that expensive. Remember that much of the tech. already exists. also you have the experience from the C in terms of ship building and design features of a large warship (larger then a destroyer) ! Also keep in mind the amount of new tech that we see is beeing implemented in the new wepons for fighters new engines new armours new ship designs some of wich are quite awesome. So the tech already exists all you have to do is use it!

Ah, classic big-better syndrome.  Except, again, we have numerous examples from FS1 and 2 showing a linear progression of power is not feasible (at least not for any sort of mass-manufactured ship), so you're not going to realistically see the straight-line increase of armour and weaponry as you seem to expect.

 If you make this from existing tech, fine, but you're creating a massively expensive yet short ranged vessel that is a magnet for enemy bombers.  And one quite probably (as the Colossus is/was) reliant upon a logistical chain it is unable to protect, owing to a lack of escort fighters.

And new fighters as justification for hypothesised tech...well, fighters are somewhat smaller than a 4km ship, aren't they?  Hence, cheaper and quicker to prototype for.

Take a look at the Erynyes(sp?) and the Hercules mk.II I mean those things are both heavy fighters but the first I fidn it to be more powerfull then the second and also faster if i'm not mistaken! While at the same time is more heavely armoured!

The Erinyes has half the missile capacity of the Herc mkII and has reduced shields (part of the tradeoff for heavier armour, a speed increase and double the primary banks); it's also a much newer fighter.  Plus it sort of makes sense within the context of the game to give the player improved fighters as they progress......

Mi point exactly would be that while I admit that some tech. probably would need to be invented most of it is available!
Also I dont think that a ship wich can stand toe-to-toe with a shivan destroyer would be ignored. Sure it cant launch masive bommber attack at the blasted thing but then again just replace its 25 interceptors with lets say Erinyes(sp?) and you have a verey deadly combination. both for taking down enemy warships and for defending against enemy bommber runs. Just sit back and let the trebs. do the work. Or you could have like 15 interceptors and 10 Ares. The combinations are limitles almost to what this ship would carry. Also I believe that 25 fighters can keep the enemy bommbers at bay long enough for the Ravana to turn into space dust at the hands of the BB then all they have to do is exit the area.

All the enemy needs to do is to lauch 25 fighters (or so) combined with their bomber force, then, and directly engage all escort fighters and leave the bombers to do their work.  From long range, before any sort of close range engagement brings the destroyer in range of the BS' main guns.

Simple force projection; use your reach to take the fight to the enemy, and only go in for the kill once you have local superiority.

In fact.... exactly the same way the Sathanas was attacked.  Fancy that.

 Of course, it's rather simple logic that anything twice the size will have the advantage over the smaller, weaker ship anyways; it's about as useful as me saying 'the Colossus could destroy a BS, so we should build a fleet of Colossuses instead as we already know exactly how'.   In fact, I propose a super-duper-destroyer class, that is 12 km long and has twice the armament of the Colossus including Kayser armed turrets and double the speed (as it's twice as big - ooh, and twice as fast for the same reason).  We already know how to build the Colossus, so all we need to do is take the blueprints and multiply everything by two, so it'll only take 10 years to build.  Whilst that is a long time, we'll know how to build it from thereafter, so by the tenth one it'll only take 27 minutes to complete the ship.
« Last Edit: February 01, 2006, 07:03:47 am by aldo_14 »

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: The usefulness of new ship classes???
Hey Karajorma you know that the second arguement and even the third were general arguements right?? They were in no way directed at you, you know that dont you?? :rolleyes:

Also I should be more carefull as to point out who i'm talking to. But please do not asume just because i started a a post with you in the begining, that the whole post is about or aginst you!


1) Your first paragraph absolutely was directed at me. It was incorrect for the reasons I stated.
2) Your second paragraph refered to "you" without ever giving any indication that any other "you" apart from me could be involved.
3) You may have noticed that I largely responded only to the posts that appeared to be directed at me.

So I didn't assume that the whole post was directed at me. I assumed that the sentences that either had my name in it or refered me were directed at me. There is no way to infer that what you said in either of those two sentences was directed at anyone else so don't act as though I deliberately misinterpreted your comments.

Quote
Also as to answer the 10 year construction time:-No way in hell! This ship would take 3 or 4 years to complete! Wana know why??? Because the blasted C would take about 10 years! No more trials and errors no more designing and redesgning etc etc. The first ship alwais takes the longest and the more you build the shorter the time to theyr construction gets. This is by no means to say that you could build a C in the time it takes to build a destroyer hell no way...but you can reduce its costs and building time by almost 40% by the time you want to build the second ship of its class.


But you aren't building a ship in the Colossus class. You're building another ship completely different from the Colossus class. The assumption is like saying that cause BMW know how to make cars they could build a three wheeled van with no development time. This ship is going to need new engines cause you can't just stick the Colossus engines on to it. There may be other parts you can scavenge from the Colossus but it might not be as much as you think. The Colossus had a lot of space for these parts. Your ship will have less. That could easily impact on the reusability of your components.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Ghostavo

  • 210
  • Let it be glue!
    • Skype
    • Steam
    • Twitter
Re: The usefulness of new ship classes???
Also I dont think that a ship wich can stand toe-to-toe with a shivan destroyer would be ignored. Sure it cant launch masive bommber attack at the blasted thing but then again just replace its 25 interceptors with lets say Erinyes(sp?) and you have a verey deadly combination. both for taking down enemy warships and for defending against enemy bommber runs. Just sit back and let the trebs. do the work. Or you could have like 15 interceptors and 10 Ares. The combinations are limitles almost to what this ship would carry. Also I believe that 25 fighters can keep the enemy bommbers at bay long enough for the Ravana to turn into space dust at the hands of the BB then all they have to do is exit the area.

Already answered this and so did StratComm. I think quoting him would be best since he seems better with the... words... thingys... :nervous:

Quote
The GTVA has no tech capable of besting a Shivan destroyer 1:1.
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline AlphaOne

  • !!!!!!!!!!!!!!!
  • 210
Re: The usefulness of new ship classes???
Actualy I did not say that you could eventualy decrese the time of contruction of such a ship indefinite. All I say that by the time you get around to build a new warship of the same class you could decreasse its build time. This build time would only decrease so much till you reach a time period beyend you can not decrease it without sacrificing quality or cost efectiveness.

Also I ahev yet  to see a single shivan warship that has run away from a close ranhe engagement. Actualy it is the prefered method as we see in the game since GTVA warships have far more formidable defences in terms of AAAF defences then the shivans would ever have. So this is the reason (or at least this what i believe to be the rason) why most GTVA warships were destroyed by other warships(shivan ones) ! And this is why the GTVA has scored more hits on shivan warships by bommber runs then by firepower directly from the warships beamcannons.

Or at least that is what I remember! I could be wrong though!

This ship would at least try an be a warship with wich you could implement a similar tactic to the sivans "close and personal" that is! Which I believe to be a solid tactic even with the incease in bommber/fighter reliability by the GTVA!
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

(\_/)
(O.o)
(> < ) 

This is Bunny . Copy  Bunny  into your signature to help him on his way to world domination!

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: The usefulness of new ship classes???
Much of the arguement for a BS seems to be based around that it can win an unfair fight stacked in it's favour, ergo it must be better than anything else.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: The usefulness of new ship classes???

The mainhalls are not indicitive of the entire fighterbay.  Period.  The FS1 Galatea mainhall contained a grand total of 1 fighter, and the Bastion had them strewn all across the deck as ships literally minutes seperated from operational duty, whether before or after.  Neither of those shows the prep, maintenence, or storage areas for fighters, so to assume that they must be that big is a stretch at best.

Furthermore to make all the shelves bomber sized is stupid.  There's no way a destroyer would ever carry just bombers, so at most 1/3 of the racks would need to be big enough to accomodate them.  The rest could easily be much more densly packed, as though they may carry different types of fighters it will be fighters that occupy that space just the same.

I never said that the fihgterbays are exactly as as portrayed them. AS  Isaid before, we all operate on a huge number of

assumption and assumed/imagined stuff. Regardless of the layout of the bay it housese 150 spacecraft so it HAS to be big, as it needs more then jsut room to stuff them like sardines. It needs areas for repair, it needs room between the craft so they can be moved and acessed easily and it needs room for spare parts for the ship, rooms to store the guzn and missiles, etc...
Exact size of it is a matter of specualtion, but it IS big.

Quote
I've got no idea what that's supposed to mean, but if you're trying to deflect comments on the Orion being very little fighterbay and very much warship then you're barking up the wrong tree.
What I'm saying is a observation 8not really related to this discussion) that volume and shape wise, the orion would make a far better carrier. Look at the Hecates shape and volume and think about it.

Quote
The problem is you're making up the specs, making up the tech, and justifying each with the other while completely ignoring any sense of economics.That's logically undefensible.  Do I really need to spell that out more explicitly?  And to boot, you're assuming that command didn't spec Destroyers as being the most powerful ships that could be build on their frame, which is fairly canonically untrue as well.

I'm not ignoring economics. It's you who are counting every immaginalbe and unimaginable penny to hold against a BB while at the same time totaly ignorin costs of a destroyer and it's fighters..


Quote
To try to drive home a point, todays carriers are not 2-km long space-faring behemoths bristeling with heavy energy weapons either. If you think a FS destroyer is cheap by any stretch of the imagination then you need to get your head examined.  And I'm not even talking about the fighters, which as I've repeatedly said before the battleship concept does not save the GTVA from constructing or maintaining.  Even if they aren't based on the ship, they will still be somewhere.

No, quite the opposite. And you're wrong with the second part. If you have destroyers you'll need more fighters so that the destroyer will carry them. Without DD's youd have fihgters stationed on planets and installations. With DD's you get the same nuimber + those on the DD as well.


Quote
Well then by your definition your Archangel has something like 20 engines, considerably more than the Hecate(8 or 10, depending on how you count).  How is that any better?!?  And by Freespace tech, yes, all those glows are tied to a single engine if there is only one engine subsystem.  That's how Freespace works.

Nope. The bigger the glow the bigger the engine behind it. If you'd examine tha archy you'd notice it has 3 (or 5, depending on what version you're looking at) engine clusters - 2 with 2 glows and 1 with 5. And each of those glows is smalelr than hte main engine on the Aquitane, thus the engine behing it is allso smaller. Overall, when packed together it caomes about hte same in volume...
and you should learn to make the difference between the engines (things that produce thrust) and the engine control (which controls and monitors engines), since engine subsystems are exaclty that....or at least I think they are. It makes no sense otherwise for some FS ships.. - IE you shoot at the fron of hte ship to disable the rear engine????


Quote

The GTVA has no tech capable of besting a Shivan destroyer 1:1.  How in hell would the Battleship be able to do something that the GTVA doesn't have the tech for?  Quite simply it can't.  Even if it's twice as powerful as an Orion (which I laugh at) it would still take several salvos to be able to neutralize a Ravana, assuming everything impacts for maximal damage.  That's close to 4 minutes of sustained fire from 4 LReds.  Even the Colossus would take a beating in that timeframe.  And, the Shivan Destroyer would surely be continually launching wave upon wave of bombers that are only going to damage the battleship that much faster with it's less-than-adequate fighter support.

Of course it has. An Orion can take out a Ravana (sometimes). If you have something with more armor and firepower, then you can do it even faster. It takes an Orion 3 salvos MAX to destroy a Ravana..so not nearly 4 minutes..

And if youre following canon, then destroyers launch fighters very slowly. I never seen them launch more then 4-8 fighters/bombers within a minute (unless they are destroyed)


Quote
Your arrogance here is insulting Trashman.  If you knew anything about debate you'd know that this is hardly always the case.  If you're trying to argue for something new then the burden of proof falls squarely on your shoulders, not those saying it does not fit and especially not when your main arguments thus far have consisted of a) made up tech, b) your assertions, and c) wet navy analogies that do not even hold up in modern-day warfare.  Honestly.

I don't have to prove anything. I don't FEEL I need to prove anything either, as I don't see anything wrng with a BB concept. jsut like this discussion...gives me something to do.

In this scenario there can be no victor. No conclusive and final evidence can be made by either side becouse we simpšly lact enough info. tehre are too many unknowns in the FS universe. You can find 1000 people that will be against it and I can find 1000 that can be for it - it all boil down to preferences in the end.

And your claim of my main argument can be jsut as easily mirriod to you - putting words in my mouth, assertions and dismissal of things that do hold water.

Quote
Not a wet navy.  Not a wet navy.  Not a wet navy.  Need I go on?  Freespace != WWII, Freespace != modern day.
Some analogies and comparisons do stand, no matter how much you dislike it. Not all, not allways, but some do.


Quote
And again, I cannot believe that you somehow think you are "winning" this argument.  How can you possibly justify a statement that unilaterally states that a top-of-the-line destroyer would be somehow both less effective in combat and substantially more expensive than a battleship, when the only difference between the two are things that could potentially go the other way.  We don't know how the cost of 100 fighters compares with the fusion reactors that power FS capital ships one way or the other, but the cost of the things that remain the same wildly escillates in the case of a battleship, especially one as elaborate as the one you've concoted.

given that fighters posses their own reactors and theri own jump drives, and that there's 120 of them, I would say they cost more. mantainance and crew included. And it's nothing elaborate or uber in it - you guys have a tendency for overblowing thins.


Quote
Sathanas.

Would get beam-raped in it's behind by 20 destroyers the second it clears the node.


Quote
We've seen numerous times from both cited Freespace 2 crew figures and comparisons of modern day naval vessel crews that particular statement is complete and utter bollocks.  Sobek 6,000 & Hecate/Orion 10,000.

Which are jsut reference numbers - nothing more, nothing less. Jsut coause A sobek has X poersonell doesn't mean that a ship it's size MUST have X too. Oh no, it doesn! The sky wil lfall down!

Honestly, sometimes you're holding to some canon tidbits like a drunk man holds a fence. Tidbits are just that - tidbits. they can't give you a clear overall picture. There's nothing in the FS universe preventing any ship I make ot have a differnt crew number...as long as it isn't grosly different.

b.t.w. - aside from aircraft cost, you allso have mantainance cost, weapons cost, supply cost, fuel cost, and you have to pay the flight crew and the pilots (and pilots prolly have a nice big paycheck). So the running cost will surely be higher.

Quote
Oh no you don't.  You did, when you said it packed 13 heavy anti-capital weapons.  The Colossus had 12.  You may not have said "and the battleship will have more weapons than the Colossus!!!111oneoneone" but you sure as hell implied it.

Use your grey calls! Number of weapons is irrelevant - it's their power that's importnat. I did say 13 anti-cap weapons, but that doesn't mean they are BGreens of LRBGreens! Actually most of it's weaponry would be weaker that what you would expect, but their number and FOV more than makes up for that.

Quote
But so is your argument that you can fit extra reactors in the space you'd gain from gutting the fighterbay. How much space does armour take up? Reactors? Heat sinks?  

I've provided canon proof for every single one of my inferences. You've pointed at other sci-fi shows and said that just cause they have BBs so can you. I've tried to use reasoned arguments from within the FS2 universe. You've repeatedly used wet-navy comparisons that mean nothing.

No you havn't. You havn't provided any canon proof of the size and power of reacotrs nor the size and power of weapons, nor anything similar. When will you understand that you can't for one simple reason:
When [V] made theri warships they really didn't think about logical design - the bulkheads, placings of internals devices, power requirements and weapons - those thing really weren't on the top of their mind - so we have ships who's construction really isn't logical, but we TRY to make it logical by deducing and assuming a whole lot of things based on a few numbers.
So you can't really look at me in they eyes and claim that BB's can't be in and citing things that you DEDUCED as 100% accurate.

Hell, Fs2 is a game. If you want canon I can cite a canon fact that we never seen a destroser launch more than 4 wings. According to that, a BB would rape it every day of hte week, since it will ever launch more than 4 wings!
Faulty logic? perhaps, but this whole thread is full of it anways...

Quote
As has been repeatedly pointed out to you the cost of fighters is a lot less than you claimm because your BB is incapable of defending itself fully without relying on fighter cover from other ships. The cost of that fighter cover must also be taken into account as part of the construction and  running expense of a BB. You can't pull those fighters out of thin air when you need extra fighters to cover your BB and return them back when you have to explain how much a BB costs.

Count  - the BB has 24 fighters MAX.. a Destroyer has 120-150. And like I said before you DON'T know how much a FS2 fighter costs. You ASSUME.

------------------

Le'ts anyalyze this once again. FS2 is a game. Game universe, game rules.. logic is thrown out of the window.

So basicly the BB just has to be balanced withing the game universe. Given that the fighters are so totaly uber as you all claim, that menas that to balance this class it MUST have more armor and firepower..probabaly even mroe speed.
now someone said that he's not against a BB concept in FS, but again my "uber-battleship-of-doom" tm. And that it was said that even my "uber-BB" would be pawned by this and that and that is practicly uselsss.
So if my uber BB is useless and pawned by everything, just how much more useless would be a weaker and less uber BB that you claim not ot be against?

And lastly, before yozu start dismising a BB as useless, I want you to justify the cruiser class.
Waht the hell can a cruiser do that wing of heavy fighters(trebs, maxims, harpoons, prommies) can't do better?
Quote
« Last Edit: February 01, 2006, 08:40:56 am by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: The usefulness of new ship classes???
Quote
Which are jsut reference numbers - nothing more, nothing less. Jsut coause A sobek has X poersonell doesn't mean that a ship it's size MUST have X too. Oh no, it doesn! The sky wil lfall down!

Honestly, sometimes you're holding to some canon tidbits like a drunk man holds a fence. Tidbits are just that - tidbits. they can't give you a clear overall picture.
.

So that's why you ignore the blatantly obvious and common sense facts from the game in order to invent your own made up rubbish? In other words, if we're shown X, then Y must automatically true because it's not shown?

I love how you second guess the people that made the game, decide they must have built ships 'illogically', and then decide you must be correct because you...er...sorry....why are you correct, again?  Because you can make stuff up based on a war 60 years ago?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: The usefulness of new ship classes???
About the siphs HP - have you ever toguh of hte reason WHY ships have specific HPs'..

Ok, what if hte Deimos has 80000 (or was it 70000) HP becouse it's heavily armored.. and normally, a ship with lighter armor of that size would have...let's say 50000 hp?
And that the destroyers have so little HP compared to a corvete becosue they aren't heavily armored?
Makes sense, doesn't it? ;7
Now, the prospect of a 250 000 HP BB looks more real, doesn't it?

You see, the point I'm trying to make is that we have numbers, but that you can explain/decypher them on differnt ways. That's why the number itself has only low referential value when deciding what  is or is not in the realm of canon.

Quote
I've already explained several times that unlike Trashman's ships I believe yours are closer to what the GTVA could make. However there is a difference between what they could make and what they would make that appears to be completely lost on you.

And you of course, being close to al lthe members of hte GTVA council KNOW EXACTLY what tehy would or would not do... :rolleyes:


Quote
Also TMan give it a rest! You CAN'T have a ship that is 2 km long has the crew of a cruiser the speed of a corvette and the firepower of the C ! It is ridiculous. Even I realised that! Do not think that this means that I wont still suport the idea of a BB, hell in fact some of the post that say it wouldn't be done hev just made me more determined to prove that it should and it would!
Firepower of a C? Speed of a corvette? Crew of a cruiser? When the hell did I say that? :wtf:

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline AlphaOne

  • !!!!!!!!!!!!!!!
  • 210
Re: The usefulness of new ship classes???
Errr excuse me but why is putting a BB to go head to head with a Ravana an unfair fight??? I ahve yet to see the logic of this arguement. And how the hell does a DD launch all of its fighter/bommber/interceptors complimnet in uder 1 minute?? I have yet to see it launch enithing more the a wing or 2 in this time. Sure you will say that the DD has fighter escort which is permanantely out there but then again that fighter cover consists of nothing more then one or 2 wigs of fighters or interceptors.  To simply asume that a DD can swarm a BB the instant it exits subspace, with its fighters, is a lot of rubbish. That would mean that the DD would not only know wich class of warship is coming at it but from where and at what time. Hey this isnt a plane schedjuale that you can just chech and say..hey a BB would come to kick by but all over this sistem at 12:00:30 sec on the x day! Come on! These arguemnt are totaly subjective!
I expected much more from some of the people over here!

The fact is that since the big C failed in the end at its role (to be the uber ship that delivers the GTVA from the shivans) everyone keeps comapring every new big shi ideea to that one. Things are not that simple!

You can argue all you want that it would be an unfair fight to put a BB against a Ravana but then again so could I argue that the shivan beams are unfair and that actualy the GTVA had it not been for the shivan beams could of won the war! And hell i would go so far as to say that it SHOULD of won the war since it was an unfair fight from the begining!

Come on you guis I rememberd a comunity with a lot more imagination and a lot more opened to new ideas! What happened. Sure maibe just maibe this design is flawed but then again I don see anyone sugestin anithing else!

Oh and TM while i do agree with you on some of the arguements you have for a BB some of them are completely out there..if you get mi point! You can not invent over night everithing this ship needs.

Oh and to reply to a post wich said that I wouldnt be able to get much tech from existing designs I propose an exercise:
-The engines would have to be of new design I admit
-the armour tech would be taken from the Deimos which as far as I remember is the latest in terms of armour tech and protection
-the beams..welll........need I say more?
-the same goes for AAAF protection
-the fighters could be taken from everywhere depending on which tipe you want or you could design a new tipe just for the BB which would be more versatyle or you could just pack this thing with 24+ TerranMaras an be done with it!
-engine subsitems reactors and stuff like that could be modified or designed using the big C's sistems as a template!
- shipyards that could actualy build this thing..well we do have the C shipyards dont we??? also who says that you can not build a ship like this in a destroyers shipyards sure with some modifications but its far better then to buil new ones just for this thing.
So you see much of the tech  already exists all you have to do is put it toghether!
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

(\_/)
(O.o)
(> < ) 

This is Bunny . Copy  Bunny  into your signature to help him on his way to world domination!