Hi there!
Can you tell me how many ships and of what shiptypes fs2_open should support in one mission without acting "strange"?
And what are the limits of an Inferno-Build?
Secondly: When I have Fighter-Wings in game with multiple Waves, how gets this counted?
I'm mainly asking because I'm editing an old mission that a good friend made a few years ago.
He made it with vanilla FS2 (we didn't know about the SCP and we didn't have internet) and it never really ran

To many ships... But now I decided to edit this mission, because FS2_Open should handle it.
Okay... So far, so good...
After only "debugging" the mission, it looks like this:
Ships in game:
- Friendly:
* Five wings of terran Maras (six Maras per Wing)
* Four Aeolus Cruisers
* Five Sobek Corvettes
* One Hecate Destroyer
- Enemy:
* Six wings - Bombers and Fighters (six ships per Wing, ten waves per wing)
- Waypoints:
* Five Waypoint Paths with five Waypoints per Path...
- Jump Nodes:
* One Jump node - unnamed - at the end of the Waypoint Paths
- Who arrives when:
* The terran Wings are there from the beginning
* 0:30 - The four Aeolus cruisers arrive
* 1:00 - The five Sobek corvettes are jumping in behind the Aeolus cruisers
* 1:30 - The Hecate is jumping in behind the Sobeks
* 2:00 - First (Bomber) wing arrives
* 2:10 - Second (Fighter) wing arrives
* 3:00 - Third (Fighter) wing arrives
* 4:00 - Fourth (Bomber) wing arrives
* 5:00 - Fifth (Fighter) wing arrives
* 5:30 - Sixth
(?) (Bomber) wing arrives
- Primary Objective:
* Protect the GTD FORTRESS (the Hecate)
- Secondaty Objective:
* Destroy all enemys
This should work, and it does... But only in a few of many builds...
In many builds, the mission crashes when the first enemy wing is warping in (It crashes exactly at this moment, where you can target...)
But now lets forget this... Moving on:
After debugging I added and modified a few things.
The latest stable state has the following things in it:
* I added two Lilith Cruisers
* I added a Sathanas and a waypoint for it
* I added three Bomber-Wings (six ships per wing) of Bombers that attack the main beam cannons of the Sathanas
* I changed the speed of some ships
Okay.. So far, so good...
The Problem with this is, that I fail protecting the Hecate because exploding Parts of the Sathanas are flying into the Hecate...
And WHAM, it's dead... Mission failed...
So I tried to slow down my ships at one of the waypoints...
So I made an event that sets the cap-waypoint-speed to 5 for all my capships.
This event should be triggered, when any friendly ship reaches the 4th Waypoint of the first Waypoint-Path (distance: ship - Waypoint < 750)...
But nothing happened...
So I placed a GTNB Pharos at this Waypoint... But it didn't appear!
Instead two terran Maras of the Gamma-Wing changed to GTNB Pharos... Very strange...
But in the Mission-file, everything's okay... Everything's right...
Well... So I thought I maybe just should add another Bomber-Wing, so that the Sathanas would go down sooner...
But then, when loading the mission, FS2_Open crashed with the message, that one of the enemy Fighters are in my new created wing?!?!? And FRED2 told me something similar... Only with another enemy Fighter... So I had to remove the new Bomber-Wing with an Text-Editor...
Now I know, I only would have to create a new Waypoint to do the distance-thing, but when I really want to edit this mission any further, I maybe would need to add a few ships...
So it would be good to know how far I can go...
Hehe... Such a long Text only to ask for the Limits
