Author Topic: So PCS 2.0  (Read 10886 times)

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Offline Nuke

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i know that feeling, after a hard days work id rather crash on the couch with a bag of chips in onehand and the remote in the other. maybe spend an hour or two modding on the weekends. maybe i can convince the government that im insane and have them give me free money to live on so i can mod full time. that would be cool.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline IPAndrews

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But Kazan, this is FUN CODING!  :D
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Flipside

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That's always the downside of making a job out of a hobby though :( It can sometimes ruin both. I found that with music, I love making tunes, but the when I did it for a living it became a chore instead of a pleasure.

 

Online Cobra

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Here's my motivation:

Finish the damn thing or no mods for you. :p (or US, for that matter :nervous )
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Getter Robo G

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Sigh... (Amatuers)

Cobra: You DO realise he can/will create his own universe. (so basicly you just made an empty threat)...


KAZAN: Save your strength , but remember: Work = Bad coding.  Modding - GOOD/FUN coding
! :D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

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KAZAN: Save your strength , but remember: Work = Bad coding.  Modding - GOOD/FUN coding
! :D

True.

Just count yourself lucky you HAVE a job Kazan... :sigh:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Nuke

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i could probibly score a texture artist job at any game company if i wanted to, but that would just spoil the fun of it.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
so, some weeks have passed again, i ask again, and again, and again, any progress?

 

Offline Nuke

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i demand chips!
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline IPAndrews

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Sod PCS2. Just fix the glowpoint import on PCS1. Alternatively train me a monkey to copy and paste B5's 150 glowpoints to a new pof.  :hopping:

(actually I'm not hopping mad, it's just a great smiley).
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
I'll agree with the glowpoint importing... 150 ouch talk about work.... oh and autogen glowpoints would definetely be a time saver, instead of using EngGlow points..


Oh and ya, the faster I can get a model from MAX into a working POF the more models I can release  :) ;)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline StratComm

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Sod PCS2. Just fix the glowpoint import on PCS1. Alternatively train me a monkey to copy and paste B5's 150 glowpoints to a new pof.  :hopping:

(actually I'm not hopping mad, it's just a great smiley).

I'm not a trained monkey, but I can do that in one simple step (and about 5 seconds).  You just need a hex editor.  Heck, Notepad might even do it if you knew what to look for.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Don't know if it was said or not before, but support for large poly objects.  Like things above 4-5k polys.  Seems importing a cob with over 4k faces makes it crash every time.  Though doesn't seem to have a problem if the pof has that many faces.

 

Offline Starman01

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That shouldn't be happening, do you use the latest version ? I'm using 1.3.42 and I have no problems with high polygon objects
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Nuke

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yes, working glowpoint import is what keeps people from using glowpoints. fix that and everyone would be happy.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
That shouldn't be happening, do you use the latest version ? I'm using 1.3.42 and I have no problems with high polygon objects

Yup, I had 1.3.4.  Got that version and had no problem loading my 11,000 poly beast.  Now only in Modelview would open it.

 

Offline StratComm

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Modelview has so much potential, it's a shame it's lost on memory leaks and its inability to preserve data chunks that it does not recognize  It's 3d interface is much better than any other real mod tool out there.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Speaking of Modeview, does anyone remember HSWE for Homeworld? I really like the interface and easy of use. kinda like ModelView. You could setup and add turrets on the fly, make duplicate turrets, mirror them..etc without reconverting. Although I'm sure POF's way too incompatible with PEO files to make a conversion.

http://tatooinebase.star-fleet.org/IMAGES/T-Mat1.jpg
http://tatooinebase.star-fleet.org/IMAGES/T-Mat2.jpg
http://tatooinebase.star-fleet.org/IMAGES/Apollo.the.making.of.02.jpg
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Getter Robo G

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Hmmm, for MOST PEO files no prob. sometimes it has a problem with seperate objects not converting over completely. IE in the peo the mainbody is there, when turned into .cob the main body disappears and only the turrets appear in the space around it. turning into a .wo or .3ds works but then converting to .cob from that also fails. that's an issue that I don't understand (since I am not a modler I hope I explained it correctly). But teh potential is there, I've done many HW  conversions or my personal use.

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)