Author Topic: OpenGL and AA?  (Read 1198 times)

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Offline ShivanSpS

  • 210
Hi, I very sure that this has been talked before, but the search still down, well, I found using OpenGL a lot more fater than Direct3D, especially which 3d shockwaves, no matter that if I using the Direct3d or OpenGL the game always run on 60 FPS, and for me is a great surprise to founf that the OpenGL works a lot better which the 3d shockwaves that the Direct 3d (ATI USER :P) well, the only problem which the OpenGL is AntiAlising... I try to use the Ati tools to force 2x or 4x AA in the OpenGL system but no work... So, there is no way of using the AA filter which OpenGL in SCP?
« Last Edit: January 26, 2006, 01:17:55 pm by ShivanSpS »

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
I'm not sure why the video card tools don't force it on actually.  It's on my todo list as something to fix though.