Author Topic: BHX Babylonian History X - WIP  (Read 34304 times)

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Offline Colonol Dekker

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Re: BHX Babylonian History X - WIP
Dangit, Omega - PWNED

IIRI The grey council were having a hip-hop party on the $STR-insertsipnamehere when the Hyperion in question smaxxored it a tad right?

 

Offline IPAndrews

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Re: BHX Babylonian History X - WIP
Yeah that's what the Grey Council do. They have hip-hop parties  :nervous:. I am grey. We are grey. Now get down to the funky beat.
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Offline FireCrack

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Re: BHX Babylonian History X - WIP
Let's see what it does to a warlock.....
actualy, mabye not.
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Offline IPAndrews

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Re: BHX Babylonian History X - WIP
Speaking of which is the  Warlock EA or ISA?
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Offline Colonol Dekker

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Re: BHX Babylonian History X - WIP
AA :D

Its EA surely?

 

Offline IPAndrews

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Re: BHX Babylonian History X - WIP
Yes I think it's EA, an Omega replacement, but I'm not 100% sure and if I get it wrong B5 fans will let me know about it. I can include it easily enough. There's space for 3 capital ships. Currently I have them listed as Nova, Omega, Omega. So you've got a 2 in 3 chance of getting an Omega and a Nova otherwise. I could change that to Nova, Omega, Warlock, or dump the Nova entirely and go Omega, Omega, Warlock. Anyone got a prereference?
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Offline Colonol Dekker

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Re: BHX Babylonian History X - WIP
I dont understand, On a render or a release? 
]Personally old school EA Fleet is my fave, so Omega Omega Nova,

 

Offline IPAndrews

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Re: BHX Babylonian History X - WIP
Ok sorry. My bad. When my campaign makes missions and it sees a capital ship belonging to a particular race. It picks one of three capital ship classes at random. I was asking what everyone thought those should be for the EA.
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Offline Col. Fishguts

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Re: BHX Babylonian History X - WIP
What about the Midwinter, or Olympus (ok, the shoebox may be useless) ?
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Offline Colonol Dekker

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Re: BHX Babylonian History X - WIP
Is this for fire support or enemy ships, if its fire support, then I'd rather have warlock on my team,. althouh to be quite honest in favour of balance i'd prefer a warlock with two omegas, chancewise rather than have a Nova turn up against a "bonhead cruiser"...

 

Offline IPAndrews

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Re: BHX Babylonian History X - WIP
What about the Midwinter, or Olympus (ok, the shoebox may be useless) ?

They are cruisers. I differenciate between cruisers and capital ships now. The Olympus vs a Bin'tak problem I discussed earlier. I will be adding a gunboat catagory too when Triv finishes the Halik. Which will be used for light escort duties and include ships such as... the Halik  ;7... the whitestar, and the firehawk. Oh how I look forward to the Halik.
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Offline IPAndrews

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Re: BHX Babylonian History X - WIP
i'd prefer a warlock with two omegas, chancewise rather than have a Nova turn up against a "bonhead cruiser"...

Yes I'm thinking 2 omegas and a warlock too. Nova may have an appearance as a planetary assault cap. I can't do special cases like Nova vs Sharlin though. I'm strapped for sexp tree nodes as it is.
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Offline Cavane

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Re: BHX Babylonian History X - WIP
It really depends.  Since timetables could potentially be all over the board, it's hard to pin down an era that's appropriate.  I would go with 2 Omega 1 Warlock, though.  If you let the Nova in, we'd have Nova's and Warlocks showing up in the same war, and that just wouldn't add up.

 
Re: BHX Babylonian History X - WIP
I'm not so sure about this... As far as I get it, BHX simulates an all out war, kind of "fight or face extinction".... Im absolutely sure EA would then use EACH and EVERY ship available....
I don't think, you could implement this in the calculations? If you have some phyrric victory (or SOME of them) you might gain momentum (= more ships? how is it reflected? sry, forgot about this detail) but only few of them are newest models....

If this is hard to implement forget me mentioning it. I guess hardly anyone would notice it in the heat of battle and it would only push the release out further... as one of the 5 persons waiting for the game (probably its a little more than 5 don't u think???) i don't want such minor changes making us all have to wait even longer... *chewing on fingernails*

 

Offline starfox

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Re: BHX Babylonian History X - WIP
I'm not sure if this has been discussed before, but what about the capship names....are they also randomized for each and every battle....

What about the Midwinter, or Olympus (ok, the shoebox may be useless) ?
Oh how I look forward to the Halik.

What kind of ship is Halik ?
Non-canon I assume ?
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Re: BHX Babylonian History X - WIP
I was just remembering the Novas and how they were around in season 2.  In fact, a nova came with all the upgrade equipment to upgrade B5 defenses before going on that planetary assult.  I think you can assume a Nova from Season 2 is allot more powerful then the Novas of the Dilgar or Earth Mimbari war.   I am sure they were still in service 3 years later at the end of series and allot cheaper without a rotating section.  The warlock is allot more guesswork.

 

Offline IPAndrews

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Re: BHX Babylonian History X - WIP
What kind of ship is Halik ?

A non-canon Brakiri fighter-killing gunboat.
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Offline madaboutgames

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Re: BHX Babylonian History X - WIP
Ian, ill start cracking on with the rest of the renders for the skybox landscapes now im sorted, only problem at the mo is internet access.  So let me know where we are upto with the missions, then i can crack on with them and the scripts :)
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Offline IPAndrews

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Re: BHX Babylonian History X - WIP
Some new skyboxes sounds like a fantastic idea. Best leave the missions to me though as the framework has become much more complex since last we spoke :(. I know you're a smart guy and everything but to be honest I'd just as soon spare you the headaches of having to work with it. Although you could go through finished missions and sort out the diologue and messaging events. Download the latest version of the campaign when you get chance and give it a try. I think you'll be happy with the way it's gone in your absence.
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Offline karajorma

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Re: BHX Babylonian History X - WIP
Having seen the framework I tend to agree that only the person who wrote it will understand it without a lot of work :D

Every once in a while I get tempted to add a commenting system to missions. It's only the amount of work that's probably involved that puts me off.
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