Author Topic: About FS1 era decomised fighters and weapons.  (Read 2739 times)

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Offline ShivanSpS

  • 210
About FS1 era decomised fighters and weapons.
I not sure where his should go... If here or in the FSU forum or even in the FS_port :P

Ok, all Freespace ships should be added to SCP VPs...

I know that the FS_port add them, but you still need to use the mod, add all ships to FS2_open well be great.

1) Mission creators can do any mission, could be in the Great War Era, or even in the FS2 campaing time. Just they need to ajust the fighters/weapongs avaible acording to the era. Whiout need to use any mod.

2) FS_port people can consentrate in fixing the FS1 campaing and extra missions.

3) All Fs1 Ships that are not availible in the FS2 Campaing (FS_port added Ships) are still using the FS1 models... Its hard to see the Apollo and the Valkery still using the FS1 model :(

4) In one Word, what should do is nothing more than add the FS_port models to the FS_open VPs, so they can be used whiout the MOD, and FS_port now can just consentrate in the missions... ANd other people have new ships to re-desing :D xD


 

Offline karajorma

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Re: About FS1 era decomised fighters and weapons.
I not sure where his should go... If here or in the FSU forum or even in the FS_port :P

Ok, all Freespace ships should be added to SCP VPs...

I know that the FS_port add them, but you still need to use the mod, add all ships to FS2_open well be great.

1) Mission creators can do any mission, could be in the Great War Era, or even in the FS2 campaing time. Just they need to ajust the fighters/weapongs avaible acording to the era. Whiout need to use any mod.

2) FS_port people can consentrate in fixing the FS1 campaing and extra missions.

3) All Fs1 Ships that are not availible in the FS2 Campaing (FS_port added Ships) are still using the FS1 models... Its hard to see the Apollo and the Valkery still using the FS1 model :(

4) In one Word, what should do is nothing more than add the FS_port models to the FS_open VPs, so they can be used whiout the MOD, and FS_port now can just consentrate in the missions... ANd other people have new ships to re-desing :D xD

In a word no.

As far as I'm concerned the port has no business being in the media VPs. Adding the port would mean having to include the tables for the port which could easily break any campaigns that have added ships using TBMs.

Furthermore without the missions there is no content for the port so all we have done is increased the size of the media VP files for no good reason.

Mod creators can already make missions in any era. They just download the port and start making them. I fail to see what the point in doing this would be. To increase the filesize of everything in order to have the port available for those too lazy to just download it?

Lastly no one should be running the media VPs without using the mod option anyway in my opinion. Doing so is just asking for trouble further down the line.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: About FS1 era decomised fighters and weapons.
I've thought about it, but, it basically boils down to what kara said.

Adding the FS1 ships doesn't do much good, because all the campaigns that use them already require the port (So you may or may not be able to run them with just the ships). The weapons would also have to be added, or else some arbitrary assignments made from FS2 weapons. Both of these would increase the size of the VPs, and reduce compatibility with everything but the port because it'd use up more ship, weapon, and image slots so that campaigns couldn't add their own media.
-C

 

Offline ShivanSpS

  • 210
Re: About FS1 era decomised fighters and weapons.
yes, well, Fs_port has nothing to do which this I just using this as a reference because their have the ships...

Is not about port, is about freespace, anyway, is right, this going to increase dramaticly the size of the VPs..

 

Offline ShivanSpS

  • 210
Re: About FS1 era decomised fighters and weapons.
Let see if I can explain it well...

Apollo, Valkery, Athena can by used as a Pirate ships for esample... adding the old weapons... I dont think so... I told it in the first time, but... the weapons are not really need...

Also, which all ships added, all people can create mission of any era of the freespace timeline, SO in a multiplayer its give yu the chance of play a mission of the FS1 era, or fight agaist the Hades, for exsample...

All Freespace older ships should be rescued, because all are part of the freespace history... Volition People should never eleminate then in FS2...

This has nothing to do which port or any other mod, of curse, If you whant to play the Fs1 campaing you had to use the port mod... maybe later the port people can take some avantage of having the fs1 ship in the SCP VPs..., but that dint matter anyway.

 

Offline karajorma

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Re: About FS1 era decomised fighters and weapons.
But there is no reason to do this.

Get people to set up the port correctly and distribute your missions with mod.ini and table (or tbm) files that uses ships from both sets of VPs. Then you can write your own missions using whatever tables you want and have the FS1 era ships included.

It sounds to me like you are unaware of how to use multimod to acheieve what you are after and so are insisting that the FS1 era ships need to be in the media VP files. They really don't. You can do everything you want already. There's absolutely nothing stopping you from making missions with both era's ships in them right now.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline ShivanSpS

  • 210
Re: About FS1 era decomised fighters and weapons.
I know, you can always make missions which using the data given un the fs_port, but there you going to still needing to use the mod to play then, for you and all other clients, and that, first of all, the mod enable some  things and creates a little unsnestability problems.

The other way is extrat the ship data from fs_port and add youself for you can use then whiout the mod, but thats prevent any multiplayer, and the last way is to create your own mod.

I undertand what you say... that you can use then right now, but there is some disavantage.

1) Has I already say, the mods enable sother things, like fs1 Media files, and other effects, createing some unsnestability problems, and even down the cuality of some effects.

2) That older ships going to by re-desined to high-poly some day? I dont think so, because actually those ships are of the port mod and as kara actually say, fs_port has nothing to do which SCP and FSU.

3) Is better for all missions makers and mod desingers to have then in the standart VPs.

4) All of those ships are part of Freespace afer all.

Ok, just remember something, this is just a comment, if you say that this that the only going to create is problems OK, I accepit.

Any idea of now much size going to increse the older fs ships (re-desinged) in the Vps?


 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: About FS1 era decomised fighters and weapons.
Actually, the Apollo has already gone through some high-polifying.

It's also worse for mod designers. Adding the ships would probably break compatibility with Derelict, because it would use up the slots for ship classes.

If there are problems with the FS1 media files then that's a port issue.

Using either is going to break multiplayer just as much as using the other, since both use different ship and weapons tables.
-C

 

Offline karajorma

  • King Louie - Jungle VIP
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Re: About FS1 era decomised fighters and weapons.
1) Has I already say, the mods enable sother things, like fs1 Media files, and other effects, createing some unsnestability problems, and even down the cuality of some effects.


So create a folder called Combined or something. Add a mod.ini that takes in both the media VPs and the Port and add a set of tables (or TBMs) that avoid using the FS1 media. Then all you'd have to do is select that folder as your chosen mod.

You can use the FS1Port's data without actually having to run the FS1 port you know :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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