hi,
ok second try.
i think that shimmering and grit are a bug in mip-mapping with openGL.
i had for two days used openGL again, after a long time, and i had the same problem.
with D3D look all nice.
it looks like mip-mapping dont or work not correctly, so that under openGL the engine use a to large texture for the objects, if there to far away.
so the texture oversampling and its beging to shimmering an get a grit.
i have here two screenshots, same mission, after start with the same options.
one time with D3D and the other with OpenGL:
Direct 3DOpenGLwithout the mv-vp its the same, so thats not a texture problem himself.
graphic-card 6800GT and Forceware 81.98.
maybe thats problem only with nvidia cards.
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