Author Topic: Question on inserting capital ships  (Read 1753 times)

0 Members and 1 Guest are viewing this topic.

Question on inserting capital ships
This may sound like a dumb question, but I'm new to this whole business.

I wanted to replace the Nyarlathotep in Derelict SCP edition with Vasudan Admiral's High-poly Lucifer model. I'm just unsure of how to do this (or if its even possible). Any pointers?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Question on inserting capital ships
It should be as simple as installing the 3.6.8 media VPs and using any build that supports them (Anything from after 29/12/05).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
Re: Question on inserting capital ships
If the model used is the defualt luci, it should happen without ant moddification.
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re: Question on inserting capital ships
It is.  All you have to do is extract the .pof to data/models and the maps to data/maps.  Though I did notice the HTL Lucifer firing from it's "new" beam cannons in one of the missions, so I'm not sure if Blasie relied on it.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: Question on inserting capital ships
That shouldn't be a problem. Vasudan Admiral posted something on how to get the "planet-beams" operational.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
Re: Question on inserting capital ships
It is.  All you have to do is extract the .pof to data/models and the maps to data/maps. 

Did that, and the Nyarlathotep is unchanged.
I'll try updating to a newer SCP build, using the 3.6.8 files.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Cobra

  • 212
  • Snake on a Cain
    • Skype
    • Steam
    • Twitter
Re: Question on inserting capital ships
install mv_models.vp and mv_textures.vp, and use the latest CVS build. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline bfobar

  • 28
Re: Question on inserting capital ships
Every time I read this thread title, I giggle.

Just remember that freespace is picky about the order of where things are placed in folders when it checks for which model to load. Be sure to check the FS Wiki sections on modding if you have any questions about which files should go where too. That way you may have questions answered before you can ask them.