All right, here's what I get right after I crash to desktop using D3D8.
SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5L
oading model 'Harbinger.pof'
IBX: Found a good IBX to read for 'Harbinger.pof'.
IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 3702031390 -- "Harbinger.pof"
but I did find HarbAll-a.pcx.
or HarbAll-a-glow.pcx.
or thruster01-glow.pcx.
but I did find HarbAll-B.pcx.
or HarbAll-B-glow.pcx.
SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5L
oading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 3003283221 -- "MX-50.pof"
but I did find MX-A.pcx.
or MX-A-glow.pcx.
or thruster01-glow.pcx.
but I did find Mx-B.pcx.
or Mx-B-glow.pcx.
SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5L
oading model 'Synaptic.pof'
IBX: Found a good IBX to read for 'Synaptic.pof'.
IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 580413511 -- "Synaptic.pof"
but I did find SynAll-A.pcx.
or SynAll-A-glow.pcx.
or thruster01-glow.pcx.
but I did find SynAll-B.pcx.
or SynAll-B-glow.pcx.
SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5L
oading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 908169754, IBX checksum: 2935445563 -- "Interceptor.pof"
but I did find Inter-A.pcx.
or Inter-A-glow.pcx.
or thruster01-glow.pcx.
but I did find Inter-B.pcx.
or Inter-B-glow.pcx.
SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5L
oading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 2177386502 -- "cmeasure01.pof"
but I did find Countermeasure.pcx.
or Countermeasure-glow.pcx.
SOBJ IDed itself as 0Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3625372205 -- "debris01.pof"
but I did find debris01a.pcx.
or debris01a-glow.pcx.
SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5S
OBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11
SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof"
but I did find debris01a.pcx.
or debris01a-glow.pcx.
SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5S
OBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11
SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Paging in mission messages
Stopping model page in...
Loading cursorweb.ani for the first time.
ANI cursorweb.ani with size 24x24 (25.0% wasted)
Loading radar1.ani for the first time.
ANI radar1.ani with size 106x106 (17.2% wasted)
Loading newglo9.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_laserglow03.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newglo1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newglo3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading laserglow03.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newglo8.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newglo4.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newglo5.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newglo6.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading laserglow01.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading particleexp01.ani for the first time.
Loading thrusterglow01.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-white.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-dblue2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-dblue.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading laserglow04.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading MissileTrail02.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-red2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-red.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beamglow3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-white3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-green2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-green3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-green.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beamglow6.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-orange2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading beam-orange.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newmiss3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newmiss2.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newmiss5.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newmiss1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading MissileTrail04.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading MissileTrail01.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading ExpMissilehit1.ani for the first time.
Loading dneb02.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading dneb13.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading neb01.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading neb12.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading planetf.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Sunglow01.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading SunGold.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading SunglowGold.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading warpglow01.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading fighter2t-05A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading particlesmoke01.ani for the first time.
Loading particlesmoke02.ani for the first time.
Loading exp04.ani for the first time.
Loading LoadingBG.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading WarpMap01.ani for the first time.
Loading exp05.ani for the first time.
Loading exp05_1.ani for the first time.
Loading exp05_2.ani for the first time.
Loading exp05_3.ani for the first time.
Loading exp06.ani for the first time.
Loading exp06_1.ani for the first time.
Loading exp06_2.ani for the first time.
Loading exp06_3.ani for the first time.
Loading shieldhit01a.ani for the first time.
Loading shockwave01.ani for the first time.
Loading fighter2t-05B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Fighter2t-05c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Freighter04-01a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Freighter04-01b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading freighter04-01c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading fighter2V-01c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading fighter2V-01b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading fighter2V-01a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading lock1.ani for the first time.
ANI lock1.ani with size 33x33 (48.4% wasted)
Loading lead1.ani for the first time.
Loading energy2.ani for the first time.
ANI energy2.ani with size 60x60 (6.3% wasted)
Loading toggle1.ani for the first time.
ANI toggle1.ani with size 20x20 (37.5% wasted)
Loading countermeasure1.ani for the first time.
Loading weapons1.ani for the first time.
ANI weapons1.ani with size 20x20 (37.5% wasted)
Loading weapons2.ani for the first time.
Loading weapons3.ani for the first time.
Loading weapons4.ani for the first time.
Loading weapons5.ani for the first time.
Loading toparc1.ani for the first time.
ANI toparc1.ani with size 37x37 (42.2% wasted)
Loading toparc2.ani for the first time.
Loading toparc3.ani for the first time.
ANI toparc3.ani with size 18x18 (43.8% wasted)
Loading leftarc.ani for the first time.
ANI leftarc.ani with size 157x157 (38.7% wasted)
Loading rightarc1.ani for the first time.
ANI rightarc1.ani with size 156x156 (39.1% wasted)
Loading reticle1.ani for the first time.
Loading targhit1.ani for the first time.
ANI targhit1.ani with size 21x21 (34.4% wasted)
Loading energy1.ani for the first time.
ANI energy1.ani with size 41x41 (35.9% wasted)
Loading targetview1.ani for the first time.
ANI targetview1.ani with size 156x156 (39.1% wasted)
Loading targetview2.ani for the first time.
ANI targetview2.ani with size 96x96 (25.0% wasted)
Loading targetview3.ani for the first time.
ANI targetview3.ani with size 20x20 (37.5% wasted)
Loading escort1.ani for the first time.
Loading escort2.ani for the first time.
Loading escort3.ani for the first time.
Loading damage1.ani for the first time.
ANI damage1.ani with size 25x25 (21.9% wasted)
Loading damage2.ani for the first time.
Loading damage3.ani for the first time.
Loading support1.ani for the first time.
ANI support1.ani with size 24x24 (25.0% wasted)
Loading message1.ani for the first time.
Loading message2.ani for the first time.
Loading message3.ani for the first time.
Loading objective1.ani for the first time.
ANI objective1.ani with size 21x21 (34.4% wasted)
Loading wingman1.ani for the first time.
ANI wingman1.ani with size 53x53 (17.2% wasted)
Loading wingman2.ani for the first time.
ANI wingman2.ani with size 53x53 (17.2% wasted)
Loading wingman3.ani for the first time.
ANI wingman3.ani with size 53x53 (17.2% wasted)
Loading wingman4.ani for the first time.
Loading wingman5.ani for the first time.
Loading netlag1.ani for the first time.
ANI netlag1.ani with size 30x30 (6.3% wasted)
Loading head1.ani for the first time.
ANI head1.ani with size 132x132 (48.4% wasted)
Loading time1.ani for the first time.
ANI time1.ani with size 23x23 (28.1% wasted)
Loading kills1.ani for the first time.
Loading directives1.ani for the first time.
Loading directives2.ani for the first time.
Loading directives3.ani for the first time.
Loading shield-f06.ani for the first time.
ANI shield-f06.ani with size 93x93 (27.3% wasted)
Loading fighter06-01b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading fighter06-01c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading fighter06-01a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading thrusterglow01a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading shieldft-05.ani for the first time.
ANI shieldft-05.ani with size 93x93 (27.3% wasted)
Loading support1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading support1b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading support1c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading damage.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov1A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov4A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov3A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov7A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov2A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov6A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov5A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading TSoupdebris01b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov1B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov4B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov3b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov7B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov2B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov6B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov5B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Tcov1C.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading shieldfv-01.ani for the first time.
ANI shieldfv-01.ani with size 93x93 (27.3% wasted)
Loading thrusterglow02.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading thrusterglow02a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading vsupport1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading vsupport1b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading vsupport1c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading VCtile1A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile2A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile3A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile4A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading VCtile1B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile2B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile3B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile4B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile5B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile1C.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile2C.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile3C.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CapVTile4C.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading thruster01.ani for the first time.
Loading thruster01a.ani for the first time.
Loading thruster02.ani for the first time.
Loading thruster02a.ani for the first time.
Loading thruster03.ani for the first time.
Loading thruster03a.ani for the first time.
Loading thrusterglow03.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading thrusterglow03a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading HornetAll-A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading mx64b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading rocka.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading tempall.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newhornet.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading bombardier.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading crossbow.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading trebuchet.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading TAGA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading tagb.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading tagc.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading piranhaA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading newstilleto.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading infyrno.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading belial.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading TsunAll-a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading TsunAll-b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading helios.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading empulse.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading HarbAll-a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading HarbAll-B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading MX-A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Mx-B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading SynAll-A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading SynAll-B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Inter-A.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Inter-B.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading exp20.ani for the first time.
Loading exp20_1.ani for the first time.
Loading exp20_2.ani for the first time.
Loading exp20_3.ani for the first time.
Loading ExpMissileHit1_1.ani for the first time.
Loading ExpMissileHit1_2.ani for the first time.
Loading Countermeasure.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading debris01a.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading debris01b.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading debris01c.pcx for the first time.
MEMLEAK DEBUG: lock pcx
User bitmap 'TMP515x26'
User bitmap 'TMP515x26'
User bitmap 'TMP256x256'
User bitmap 'TMP256x256'
User bitmap 'TMP128x128'
Bmpman: 1340/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 5160, Estimated count = 2311
================================================
Loading CommandBrief-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI cb_sm1-01_a.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_b.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_c.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_d.ani with size 200x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 14.551 (14.551)
Loading CommandBrief.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor.ani for the first time.
ANI cursor.ani with size 24x24 (25.0% wasted)
Loading CBB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CBB_060001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CBB_070001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CBB_070002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44)
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI SD4.ani with size 185x185 (27.7% wasted)
ANI Scalpel.ani with size 185x185 (27.7% wasted)
Loading Brief-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI icont-fightW with size 54x54 (15.6% wasted)
ANI iconv-fightW with size 46x46 (28.1% wasted)
ANI icons-fighterW with size 40x40 (37.5% wasted)
ANI iconplanet with size 182x182 (28.9% wasted)
ANI icont-freightercw with size 59x59 (7.8% wasted)
ANI iconv-freightercw with size 65x65 (49.2% wasted)
ANI icons-freighterwc with size 82x82 (35.9% wasted)
ANI FadeiconPlanet with size 182x182 (28.9% wasted)
Loading FadeiconPlanet.ani for the first time.
ANI FadeiconPlanet.ani with size 182x182 (28.9% wasted)
ANI Fadeiconv-FreighterCW with size 65x65 (49.2% wasted)
Loading Fadeiconv-FreighterCW.ani for the first time.
ANI Fadeiconv-FreighterCW.ani with size 65x65 (49.2% wasted)
ANI FadeiconT-FighterW with size 54x54 (15.6% wasted)
Loading FadeiconT-FighterW.ani for the first time.
ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted)
Frame 0 too long!!: frametime = 0.545 (0.545)
Loading Brief.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading Briefwin.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading iconplanet.ani for the first time.
ANI iconplanet.ani with size 182x182 (28.9% wasted)
Loading InfoBox.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CB_000002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading CB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11)
Entering game at time = 26.934
ANI Head-TP1b.ani with size 120x120 (6.3% wasted)
ANI Head-TP1a.ani with size 120x120 (6.3% wasted)
ANI Head-CM2b.ani with size 120x120 (6.3% wasted)
ANI Head-VP1a.ani with size 120x120 (6.3% wasted)
1759 frames executed in 30.011 seconds, 58.612 frames per second.
It's interesting that you mention the missing textures because I was just in discussion with a nice fellow in another thread who's trying to help me with the capship-explosion freeze and he told me I should try deleting mv_adveffects. When I ran a search for that file I realized I didn't seem to have it at all.