Author Topic: Eye candy feature request / suggestion / idea.  (Read 5151 times)

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Offline Taristin

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Re: Eye candy feature request / suggestion / idea.
Lovely how they would implement things like that, and use it specific table entries, yet have it do absolutely nothing...

Unless it did do something, but it did it incorrectly and rather than remake the tables, they just erased that part of the code.
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Offline Black Wolf

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Re: Eye candy feature request / suggestion / idea.
Still... you're faced with the problem of every light on the ship going out. No UPS anywhere, no stored charge, no gradual shutdown, just instant flat on/off. It'd look OK, but not great, by any stretch. A gradual fadeoff using the materials system, when it's implemented, might look a bit better, or some kind of shutdown EFF/ani file that could be applied as the glowmap in the final few seconds showing lights winking out over a period of time. But it's probably more work than it's worth.
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Offline starfox

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Re: Eye candy feature request / suggestion / idea.
Little off topic, but when the ship's HP drops to zero and begins exploding, all turrets should be deactivated...currently they just keep shooting, even as the ship breaks/has broken apart...

Is this a bug, or one of those "Hard-coded" things, that are impossible to fix...

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Offline Goober5000

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Re: Eye candy feature request / suggestion / idea.
Little off topic, but when the ship's HP drops to zero and begins exploding, all turrets should be deactivated...currently they just keep shooting, even as the ship breaks/has broken apart...

Is this a bug, or one of those "Hard-coded" things, that are impossible to fix...

It's intentional.  If you want the turrets to stop firing, use turret-lock-all when the ship is destroyed.

 

Offline Flipside

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Re: Eye candy feature request / suggestion / idea.
Could you use something like a 3-bit 'mask' when flickering particular glowmaps? So it has areas of lights that can be flickered alternately, rather than all at once? That might improve the look of things a little?

 

Offline Shade

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Re: Eye candy feature request / suggestion / idea.
Flickering would make perfect sense for ships having backup generators. It takes a few seconds for them to kick in after power goes. And while they may have batteries, I imagine they'd save them for important stuff like life support rather than wasting energy on lighting :) Plus personally, I think it has the potential to look pretty cool.

[Edit] Ought to apply to glowpoints too, no reason why external lights would still work if internal ones go.
« Last Edit: February 21, 2006, 03:03:10 pm by Shade »
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Offline NGTM-1R

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Re: Eye candy feature request / suggestion / idea.
It's intentional.  If you want the turrets to stop firing, use turret-lock-all when the ship is destroyed.

Then tell me why the beam-locked ship suddenly sprays beams everywhere when it dies?
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Offline Goober5000

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Re: Eye candy feature request / suggestion / idea.
It's intentional.  If you want the turrets to stop firing, use turret-lock-all when the ship is destroyed.

Then tell me why the beam-locked ship suddenly sprays beams everywhere when it dies?

:wtf: That would be a bug.  Mantis? :)

 

Offline NGTM-1R

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Re: Eye candy feature request / suggestion / idea.
0,o

I would, but can't provide any examples to examine. :P I'm also not sure if it's still present, I haven't had occasion to check with newer builds.
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