Author Topic: Taidan Scout  (Read 7293 times)

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Offline Nico

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Quote
Originally posted by Thorn:
Theyre guns, and pretty crappy ones at that.
As soon as I extract all the textures from the main HW file I'll send em off to ya Carl, I'm just having problems finding some of the textures. Apparently the file for the belly isnt there, thats why it wont show up, and I'm having trouble finding it. There are a lot of files in that Homeworld.big file (13000). And the damn thing is only 60 megs.


I'd like to have those maps... bah, If I find Homeworld, maybe I'll buy it.
SCREW CANON!

 

Offline Thorn

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Quote
Originally posted by venom2506:
Oh... well if the UV mapping is kept, that's not a difference. Look at the model as a bunch of polys, not as a engine/main body/etc model. but if the UV coords are not kept, well it would be a pain to reapply them to the ship. I'd do the way I did for the Descent3 ships then: I made renders of the original ship from top, bottom, front, etc, and used those renders instead of the actual maps.

Ahhh, christ.. I'm an idiot... it does larger maps. There are 24 files in total, the .peo, .mex, the two page files (the large map) and 20 other texture files that only map certian small sections.
This will probably explain it better.

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Offline Nico

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Quote
Originally posted by Thorn:
Ahhh, christ.. I'm an idiot... it does larger maps. There are 24 files in total, the .peo, .mex, the two page files (the large map) and 20 other texture files that only map certian small sections.
This will probably explain it better.


homeworl is really pretty, it would be cool, a space sim with HW engine, imagine, there's loads of ships, much more than in FS, and the models are not much simpler.
SCREW CANON!

 

Offline Thorn

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Quote
Originally posted by venom2506:
homeworl is really pretty, it would be cool, a space sim with HW engine, imagine, there's loads of ships, much more than in FS, and the models are not much simpler.

It has more detail than Freespace in some cases. Take a close look at some of the fighters, you can see the hatches, warning symbols, and other little things.
Hehe, and if you look at the Taidan Carrier right you can see a happy face.

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Offline Stryke 9

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But that's a mapping issue. If we wanted to put all that stuff on our ships, we could easily, and use half the polys we normally do. Unfortunately, as these pics so aptly demonstrate, this method is easy to make look like utter crap- the HomeWorld ships are hideous to an extreme, whatever the quality of the game is.

And since when have I had this title?

 

Offline Thorn

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Quote
Originally posted by Stryke 9:
HomeWorld ships are hideous to an extreme

Everyone is entitled to their own opinion...
If you dont like it, then why are you even bothering with it?

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Offline Stryke 9

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Because everyone seems to think rusted-out scrapships are ugly. Like you said, it's a matter of opinion, and seeing as it's no real bother and I like to be useful, I decided to help. Question it again and I might lose interest.

 

Offline Thorn

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Alright.. lets just leave it at that...

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Offline Stryke 9

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Quite. ANd besides, if you wanted to FS the textues a little before finishing off the ship, it could become a quite cool ship- seeing as now they're kinda low-res for one thing.

 

Offline Fozzy

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Quote
Originally posted by Thorn:
http://www.angelfire.com/ab6/iverach/mothership.html
I managed to get the Kushan Mothership...


i made somthing simular except the bottom splits in to two, its a anchent destroyer
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline NeoHunter

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If you use bump mapping on Homeworld ships, I think they will look gorgerous.

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Offline Setekh

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That'd make them good for rendering and IW2, I guess...  

Hold on - IW2 does do bump-mapping, right?
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Offline Thorn

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Yeah.. Just have to figure out how to do bump mapping in 3DS Max..

 

Offline Thorn

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Quote
Originally posted by Setekh:
These Homeworld ships look good. You know anything about POF conversion?

I've converted the Scout to COB, now I need Truespace...

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Offline Stryke 9

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How did you convert w/o TrueSpace?  

 

Offline Thorn

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Quote
Originally posted by Stryke 9:
How did you convert w/o TrueSpace?  

3D Exploration  
nifty little program....
I dont need 3DS Max anymore to convert the ships   and thank god, its a frikin memory hog.
Just need to figure out how to do cob-pof now...
Then how to modify the .tbl files...
Hrm.. I'll probably have to make new primaries....
ah well...
I'm learning as I go..

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Offline Thorn

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Alright.. anyone know where I can get a copy of TS for free (legally of course).
I remember a thread about some site having it available for download, but cant find it...

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Offline Nico

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SCREW CANON!

 

Offline Setekh

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Quote
Originally posted by venom2506:
I'm cool, isn't it?  

Great english there, Venom  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

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Quote
Originally posted by Setekh:
Great english there, Venom  

 
SCREW CANON!