Author Topic: Taidan Scout  (Read 7306 times)

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Offline Thorn

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 http://www.angelfire.com/ab6/iverach/scout2.html
I finally got the bastard thing out of Homeworld. Does anyone know of a .peo to .cob or .pof converter (or to some other file format, then convert it to cob or pof, whatever FS2 uses, I cant remember).
I also need help texturing the damn thing.
Homeworld textures objects quite a bit differently than FS2. It uses multiple image files and applies them to different areas of ths ship (as you can see the on the belly of the fighter is untextured, damn thing refuses to stay on). Any help would be greatly appreciated.

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Knowledge is power. Power corrupts. Study hard kids! Be evil!

[edit] I ned 2 lern 2 spel [/edit]

[This message has been edited by Thorn (edited 10-06-2001).]

 

Offline Stryke 9

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Blah Hurg? What prog do you view it in? What saving format options does that have?

 

Offline Thorn

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 http://www.angelfire.com/ab6/iverach/mothership.html
I managed to get the Kushan Mothership...
The textures on this one actually decided to work  
This thing is about Colossus size, except vertical (maybe a bit bigger).

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Knowledge is power. Power corrupts. Study hard kids! Be evil!

 

Offline Thorn

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Quote
Originally posted by Stryke 9:
Blah Hurg? What prog do you view it in? What saving format options does that have?

I was using 3D Exploration to view it, then convert it to a 3Ds file to play with in 3DS MAX...

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Knowledge is power. Power corrupts. Study hard kids! Be evil!

 

Offline Nico

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Quote
Originally posted by Thorn:
Homeworld textures objects quite a bit differently than FS2. It uses multiple image files and applies them to different areas of ths ship

To me it sounds exactly the same than FS2.
SCREW CANON!

 

Offline Stryke 9

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I kin take a 3Ds... but odds are you'll lose the textures. If you have them, keep a copy and then retexture it yerself as a COB. The rest, send to [email protected]/

 

Offline Thorn

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Quote
Originally posted by venom2506:
To me it sounds exactly the same than FS2.

FS2 those images are all in one file..
HW its many, separate images for each part of the ship.

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Knowledge is power. Power corrupts. Study hard kids! Be evil!

 

Offline Shrike

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Nooooo....... FS and FS2 have multiple maps per ship.  Haven't you EVER looked at the mapping on a capship?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Thorn

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Yeah, I have.. I just dont think youre understanding me....
HW doesnt use maps per se. It has one image file for the cockpit, one for that little red arrow under it, one for the side, whereas in FS2 one file would do all that. It may have more than one, but theyre for whole sections of the ship, like the engines, or the array...
Open up sparky_fs2.vp and look at AWACA.pcx and you'll see what I mean. Thats a map for the whole engine section of the terran awacs. In HW that would be about 16 separate files. Just for the engines alone
Very annoying.

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Knowledge is power. Power corrupts. Study hard kids! Be evil!

[This message has been edited by Thorn (edited 10-06-2001).]

 

Offline Stryke 9

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Fine. Don't. Your prob.

 

Offline Thorn

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Quote
Originally posted by Stryke 9:
Fine. Don't. Your prob.

Sorry, I'm just heading off to bed now.. I'll send em in the morning.

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Knowledge is power. Power corrupts. Study hard kids! Be evil!

 
 
Quote
Originally posted by Thorn:
This thing is about Colossus size, except vertical (maybe a bit bigger).


Actually, the motherships in homeworld are way bigger than the colossus. According to the game is about or over 25 kms long  

 

Offline NeoHunter

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The ships in Homeworld sure are strange in design.

I like the Taidan Scout though. Nice design with the missle launchers(?) in front of the cockpit.

Unfortunately, I only played Homeworld Cataclysm. I don't think the Taidan Scout was inside Cataclysm.

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"The first step in avoiding a trap, is knowing of its existence"

 
Cataclysm was very aptly named  

Compared to the origional it sucked big, hairy goat b***s
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline NeoHunter

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It did? Well, I thought it was not bad overall.

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Offline Carl

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Quote
Originally posted by Thorn:
I was using 3D Exploration to view it, then convert it to a 3Ds file to play with in 3DS MAX...


send it to me. i can get it to work. [email protected]
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Setekh

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These Homeworld ships look good. You know anything about POF conversion?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

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Quote
Originally posted by Thorn:
Yeah, I have.. I just dont think youre understanding me....
HW doesnt use maps per se. It has one image file for the cockpit, one for that little red arrow under it, one for the side, whereas in FS2 one file would do all that. It may have more than one, but theyre for whole sections of the ship, like the engines, or the array...
Open up sparky_fs2.vp and look at AWACA.pcx and you'll see what I mean. Thats a map for the whole engine section of the terran awacs. In HW that would be about 16 separate files. Just for the engines alone
Very annoying.


Oh... well if the UV mapping is kept, that's not a difference. Look at the model as a bunch of polys, not as a engine/main body/etc model. but if the UV coords are not kept, well it would be a pain to reapply them to the ship. I'd do the way I did for the Descent3 ships then: I made renders of the original ship from top, bottom, front, etc, and used those renders instead of the actual maps.
SCREW CANON!

 

Offline Thorn

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Quote
Originally posted by NeoHunter:
Nice design with the missle launchers(?) in front of the cockpit.

Theyre guns, and pretty crappy ones at that.
As soon as I extract all the textures from the main HW file I'll send em off to ya Carl, I'm just having problems finding some of the textures. Apparently the file for the belly isnt there, thats why it wont show up, and I'm having trouble finding it. There are a lot of files in that Homeworld.big file (13000). And the damn thing is only 60 megs.

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Offline Unidan

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I keep getting a "1006 Connection timed out" thing.
I'll think of a siggie later..