Author Topic: fs2_scp as second mod  (Read 2828 times)

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Offline HotShot

  • 24
good afternoon folks!
i jsut tried for the 4th tiem to get fs_scp runningas a second mod together with fs1_port. so i followed karajormas faq but it doenst work

so maybe i jsut post what i did, maybe i forgot something: so i created a folder named mediavps in the main folder, put all the mediavps in there, created a fs_port folder, grabed the mod_files and placed 'em there. then i downloaded the mod.ini mentioned in karajormas faq and extracted it there.
then i selected the mod in the launcher and started the game, but no fs_scp advatages are visible.

strange thing is, when i put all the media_vps in the main folder and select fs1_port as a single mod everything works just right

i use 3.6.8-beta media_vps, launcher 5.3 and the 01/25 build

so if anyoen got a clue, please share it, thanks

 

Offline karajorma

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Let's give that a try then. Back in a sec.

EDIT : Worked fine for me. You sure you got the right name for the mediavps folder?

EDIT 2 : Did you place the mod.ini in the mediavps folder or the FS1_port folder? Cause it belongs in the second one of the two. It won't do any good in the mediavps folder as it simply points at itself.
« Last Edit: February 12, 2006, 05:17:37 pm by karajorma »
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Offline CaptJosh

  • 210
karajorma, quick question. Has the multi-mod method using -mod mod1,mod2 from th command line been scrapped?
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline taylor

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Has the multi-mod method using -mod mod1,mod2 from th command line been scrapped?
Nope.  That is all that the mod.ini files do actually.  It's just that you don't have to see it and get everything in the proper order.  And remember that mod.ini files are just for the Launcher, FS2_Open doesn't know anything about them.  That also means that those ini files are only good under Windows too so when you distribute a mod that relies on other mods be sure to list those mods and in the proper order so that Linux and OS X users (who can't use mod.ini files) can still use the mod properly.

And before anyone says anything about only supporting Windows because there is more people on that side... I think the OS X version has almost the same amount of full-time users at this point.

 

Offline karajorma

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I agree wholeheartedly. I suggested using mod.ini's for everything since it makes life easier for Windows people and doesn't really make life much harder for linux or MacOS people. Even in a worst case senario you can simply open the ini file in a text editor and see exactly which other folders it's using. :)
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Offline HotShot

  • 24
i took some pictures of my folders, maybe it can help:






and finally the mod.ini

« Last Edit: February 13, 2006, 01:36:47 pm by HotShot »

 

Offline karajorma

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You had the wrong name for the mediavps folder. It should be exactly the way I've written it. Media_VPs was the old style but that was incompatible with linux so I swapped to the all lowercase version as a preemptive measure to stop problems appearing further down the line :)
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Offline HotShot

  • 24
well, in fact in the mod.ini the folder is also named Media_VPs!  i dont really know where i got this old mod.ini from, but also when i use the mod.ini from your faq and name my folder mediavps, its not working. it's quite confusing

nice worlplay in your post, though  :D

 

Offline karajorma

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That's a first generation mod.ini from before I made the changes. I didn't know anyone had actually listened to me back then so I didn't think changing the names would ever cause anyone any problems :D

As for the cause of your problem you've got me really stumped here. There are only two reasons I can think of that the media VPs will work in the main folder but not in the mediavps folder.

1) You've supplied the wrong name in the mod.ini
2) You've got a rogue table file in mediavps\data

So lets do this properly. Use the new mod.ini. Delete mediavps\data completely. Run the port and see if you're getting the new Fenris in the techroom. (CTRL + SHIFT + S if you don't see the fenris on the list)
If that doesn't work open up the mod.ini in FS1_Port and change this line

Code: [Select]
secondrylist = ,mediavps;into
Code: [Select]
primarylist = ,mediavps;
and run it again. You shouldn't get the FS1_port running properly now. If you go to the techroom and press CTRL + SHIFT + S you shouldn't see any of the FS1 era ships like the Anubis etc. If you do we're looking at a misnamed folder or some kind of code problem. Put the mod.ini back the way it was and double check you have the folder names correct.

EDIT : If you change the ini while the launcher is running it won't spot it. Restart the launcher every time you make a change just to be sure. (Or simply select no mod and then select the FS1_Port again. Whichever you find easier).
« Last Edit: February 13, 2006, 04:43:37 pm by karajorma »
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Offline HotShot

  • 24
glad your helping me karajorma!

ok, here's what i get:
 if i change the secondry to primary, the games starts without scp. first no fs1 chips are in the techroom, but when i deselect fs2 campaign and select the fs1 campaign in the campaign screen, i get all the fs1-ships.

 

Offline karajorma

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That's what I figured you'd get. For some reason your mod.ini is pointing at the wrong folder. What you got was exactly what I'd expect to see if the mediavps folder wasn't being loaded at all.

Have you actually renamed your mediavps folder to mediavps or are you still using media_vps? If so make sure you rename it.

Then select no mod and in the features tab type in -mod fs1_port,mediavps in the custom flags box (it must be the last entry if you have anything else in there)
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Offline HotShot

  • 24
excellent, that fixed it! i still dont know why the mod.ini doenst works, but to be honest, the mod.ini can kiss my ass now  :D

thank you really much karajorma, its nearly unbelievable all you guys work on this project and still have the time and motivation to help all the people having problems. i really appreciate that!

cheers

 

Offline karajorma

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It's a misnamed folder. Just post an image of your launcher's feature tab and I'll get you a working mod.ini :)
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Offline HotShot

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would be great, mate! hear you go:


 

Offline karajorma

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I think I've detected your problem. Look at the launcher version in the pic and compare it with what you said you had in the first post :D
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Offline HotShot

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aaaaarrrrrggghhh

haha all hail to the pisa study

i cant believe it! how could i be so blind  :lol:
but thank you karajorma, for your patience with a stupid (and i really doubted pisa study - what a blow) little german
« Last Edit: February 14, 2006, 03:31:19 pm by HotShot »