First the obligatory (and actually thoroughly deserved) thank you to all the talented coders who have worked on SCP enhanced FS_Open and FRED2_Open. Now. I've got a whole truckload of feature requests now. Some old, some new. So rather than create a bazillion different request threads, which would probably be quite annoying if not rude, I thought I'd bundle them all into one thread. These are not demands but requests and as such I'm thorougly prepared for them to be ingored by coders in favour of something more interesting

. If any of my requests actually get implemented that's a bonus. So without further ado.
1. String -> number conversion sexp.
(Killed by a Karajorma on level 1)2. Number -> string conversion sexp.
3. String concatenation sexp.
4. Ability to assign value of string var to another string var using modify-variable (FRED complains currently).
5. Debris that doesn't fly a million miles away from a big model when it explodes.
6. Cockpit models that allow HUD guages to appear as textures on the geometry.
7. Power output settings in ships.tbl that actually do something.
8. Option to have mission go to debriefing when player dies.
9. change-ship=class allows classes of ships that are warping in, or are not in-mission yet to be changed (also affecting wing waves)
10. BHX doesn't crash after 5 seconds of gameplay

11. Some mechanism for getting capital ships to attack the nearest other capital ship. Like the Attack any for fighters. I'm open to suggestions on how to achieve this. Yes yes scripting capship battles to the milimeter looks nicer but it's not practical when you have a ton of capships ingame.