Author Topic: so i got myself Max 8...  (Read 910 times)

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Offline Turnsky

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so i got myself Max 8...
(30 day trial off a CD)

anywho, since it didn't come with tutorials by itself, i was wondering whether there were some relatively easy tutorials about to get me familiar with this toolset, 'cuz it ain't no photoshop, that's for sure :p
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Offline Nuke

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Re: so i got myself Max 8...
i tried some texture baking but i didnt like the results so il just stick to my old texturing aproach, i think it looks better.
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Offline Grug

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Re: so i got myself Max 8...
LoL. OT award of the year goes too... Nuke! :lol:

There's plenty around Turnsky, google would be the best way. But yeah, be carefull though because if you learn one 3d suit often they are much different to other packages and can be difficult to learn.

But basically all you do is make an object, then right click convert to editable poly (or mesh, i prefer poly) and then use the editable tab and assorted tools to manipulate the object.

 

Offline Flipside

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Re: so i got myself Max 8...
http://www.caddigest.com/subjects/3ds_max/tutorials.htm

http://www.tutorialized.com/tutorials/3DS-MAX/8

They might help, not looked through them but they seemed ok at a glance :)

 

Offline an0n

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Offline knn

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Re: so i got myself Max 8...
You can download all the stuff in the retail 3dsmax8 package from autodesks homepage, including the program, help, additional maps and tutorials and samples.

LoL. OT award of the year goes too... Nuke! :lol:

There's plenty around Turnsky, google would be the best way. But yeah, be carefull though because if you learn one 3d suit often they are much different to other packages and can be difficult to learn.

But basically all you do is make an object, then right click convert to editable poly (or mesh, i prefer poly) and then use the editable tab and assorted tools to manipulate the object.
A problem with editable poly is that it automatically smooths triangles in one poly and you can't edit triangles (unless you cut up the polys which is not always a good idea). However there's an Edit Poly modifier, which allows you to use the functionality on a mesh (you still can't edit triangles within the modifier, but you can select the mesh from the modifier stack).
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Offline Grug

  • 211
  • From the ashes...
Re: so i got myself Max 8...
I'm more at home in Photoshop anywho, I really only use it for converting models and for skybox backgrounds. :)

 

Offline Turnsky

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Re: so i got myself Max 8...
I'm more at home in Photoshop anywho, I really only use it for converting models and for skybox backgrounds. :)

same here, but i want to diversify my skill base to also cover 3d modelling programs, it'd be a nice, if handy skill to have, then i also can recreate all those starships i've been putting together in DOGA, only much, much more refined and mod-friendly. :nod:
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Roanoke

  • 210
Re: so i got myself Max 8...
date=1139996216]
A problem with editable poly is that it automatically smooths triangles in one poly and you can't edit triangles (unless you cut up the polys which is not always a good idea). However there's an Edit Poly modifier, which allows you to use the functionality on a mesh (you still can't edit triangles within the modifier, but you can select the mesh from the modifier stack).


I'd agree with that, as I've started using edit poly modifier, rather than conversion.