Would you like to look at the Yamato for me? This is a WWII based Star Blazer (Anime) ship. I have one in game (Heru), but the one I have by Atra-Hasis is a more complex mesh? Swamp thing claimed to have converted it np with PCs1 2 years ago, but never posted the .pof. I have failed in every attempt using diff tools.
Ok I had a look at the Yamato. (you posted in pcs2 thread)
Most of the problems are the same. Look at the first picture on this page.
http://www.blender3d.it/index.php?filename=lab/nonmanifold.htmlBasically the inside and outside get mixed up around these types of mesh joins.
Now your sig says you're not a modeler. With the meshes you are sourcing, being able to edit, at the face and vertex level and having good uv tools is a must for sorting these "render models" into gaming models.
So what modeling and uv tools do you use? and are you willing to learn more?
Fixing these problems is not hard -- just time consuming.
A tool to find these problems is
http://meshlab.sourceforge.net/
Render>shaders>xray - and then
Render>colour>colour Non Manifold faces.
That red patch in the centre is 4 faces messing up what PCS2 thinks is the inside/outside. In this instance, the faces will never be seen from the outside, deleting them would solve the problem.
The one at the tail would require a small rebuild. It would require adding extra faces, deleting the bad ones, and a small change to the uv map. The one at the bow is messed up - probably from a boolean operation.
So yes I can fix this one, but the ideal solution is for you to be able to ID and fix them.
