Author Topic: FS2 (Star Trek Academy) WIP thread.  (Read 45264 times)

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Offline DaBrain

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Re: FS2 (Star Trek Academy) WIP thread.
I emailed the claser to you...  probably noticed already but more as a notice to DaBrain...

Beams can not be animated with anis or effs but it is possible to use translational elements within the beam that make it look like it would have been animated.


Thx. :)


BTW I think beams can use ANIs. I'm using an animation for some beams in the MV pack.
I don't know if it's supported in old builds though.
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Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
I hope it's simply a matter of placing the ani name in the bipmap spot like other examples.


Regardless (and due to the fact HLP is currently slower than a glacier :D) I'm posting these here and now...

The EDF Arizona (a wip) is caught in the crossfire.



The Argo(Yamato) makes short work of a handful of Gamilon Destroyers...



Stay Tuned!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
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Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Wanderer

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Re: FS2 (Star Trek Academy) WIP thread.
BTW I think beams can use ANIs. I'm using an animation for some beams in the MV pack.
I don't know if it's supported in old builds though.
Hmm.. both effs and anis function.. Wonder why it didnt work last time i tried that out... perhaps it was with badly outdated build.

Anyway, if using animations that change in the beam's longer dimension, make sure to use the tile factor or it will look very odd. That is... if you animated them in similar manner as in adveffects then you dont have to worry about that.
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Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
35mb weapons test vid. Just wanted you folks to see the player photons and quantams, plus the romulan TMP Cap torps in action (they are primaries so you wont see the black boxes).

Of course the Gamilons are having probs cause the roms have shields and they don't! lol

Excuse size of DL and small resolution, it's what I got to work with. Enjoy!

http://www.badongo.com/vid/174521
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline DaBrain

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Re: FS2 (Star Trek Academy) WIP thread.
Ah, you got the torpedos working. Nice! :)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
yeah those are the Primary based torps, the red/blue were my fighter ones and the green one was rommy cap. Just wanted to let folks see them animated for a change.

The primary ones are ok but of course are just placeholders till I figure out that seconday proceedure (that black area blockage is too distracting and would take away from gameplay experience.

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline DaBrain

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Re: FS2 (Star Trek Academy) WIP thread.
You got the model from Wanderer. It's really simple now. Open the model in Modelview/PCS and change the texture name to the name of your ANI.

That's it. You've got an animated secoundary! :)

Actually I did the same for a new SoL effect yesterday. Took me ... a minute... maybe two.

One thing you shouldn't forget: The ANI effect has to be in the /maps/ folder now. It's a map for a model now, isn't it? ;)

You can use my model for a release if you want.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
yeah it works BUT when it pases in front of a ship, (unlike the primary ones I use), the model ones are surrounded by a black square on all angles and it is horrible looking! You can even see it in space as it is darker than teh surroundigns and also blocks out stars.

I will have to wait to see what's wrong and come back to it int he future when I get to a stage where I can port Trek to the newest build of 3.6.9 I just had the same thing happen for a Robotech test to try to fred a team demo and it totally crashed (token errors)...

So I am in no position to be worried about getting Trek in any form presentable ATM.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline DaBrain

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Re: FS2 (Star Trek Academy) WIP thread.
Well you can fix that in the tables, but I know you'll need a never build for that.

Try renaming the ANI to "name"-trans and don't forget to do the same in the POF. If you're lucky, that will do the trick. ;)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
"You're DaBrain!" - In pinky voice

   Runs off to tinker... Cross your tails, er, fingers...  :D

One thing I thought, I had almost same problem with 3.6.9 when I got it working and started playign normal FS2. Media VP update fixed it. However I am afraid to try to update what I am working with now (media wise) in the fear of breaking it!

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
Just some pics to show to the author (KA's Senior Citizen)... Thought I'd share them with you guys.


Lyran Fighter (Hey scooby, ever notice how Lyrans and Kilrathi have very similar designs?




Orion Pirate light fighter the "Harasser"



"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: FS2 (Star Trek Academy) WIP thread.
Oh ya!, Looks like a thinned down kilrathi.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Colonol Dekker

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Re: FS2 (Star Trek Academy) WIP thread.
I never tire of WC references, Lyran fighters do look Furrbally... But their Caps look like Lego. :nod:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline CaptJosh

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Re: FS2 (Star Trek Academy) WIP thread.
As someone who has regularly played Starfleet Command Orion Pirates, I can agree with that assessment.  :lol:
CaptJosh

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those who understand binary and those who don't.

 

Offline Colonol Dekker

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Re: FS2 (Star Trek Academy) WIP thread.
In Starfleet command, Do you not think that appearance aside... The fighter heavy and Beam reliant Hydrans are a little GTVA'ish?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
Er I never thought of it that way. I haven't played enough of it to get an impression like that.

 Persoanlly, I can't get beyond like the 3rd map of SFC2 (I bought it mainly to get the stock models).  The Hydrans are probably the ugliest mapped ships of all and I have never really seen any ships redone for them that looked better.

No offense to anyone...  :nervous:
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Colonol Dekker

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Re: FS2 (Star Trek Academy) WIP thread.
Nah, dont't worry about it at all, The ships are ugly as hell, i know that. But they use lots of cruiser sized ships, Rely on a fighter based attack combined with heavy beam cannons.


See the similarities.


*spooky voice*
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
Found a reason to bump. Reminder for new people.

This is the newer incarnation of the "Official Star Trek Thread" based on the project started in 2003, inspired by the works created by AZONIC & Carl the Shivan.

Ok that out of the way I temporarily lost access to many core files that had not been made into .pofs but in a way that's good. I know more now and can go back and redo them better. Hopefully I can access some of that data later. I started a new shipyard folder on my new drive and still had some backups on one of my older hard drives so not everything was lost.

Also all my FS2 GAME FILES apparently survived mostly intact. So the good news is everything that was already IN GAME for my projects seems to be just fine (that includes test .pofs in the ship tables that still crash, but at least I have them!).

Update: One of the new conversions I had been working on is another Space Dock Shuttle. This one was seen in TMP bringing Kirk to the Enterprise... Let say he had an accident on the way (Hey I needed to blow it up for testing right!?)  :drevil:  It works fine! Seems I just need to tone down the front spotlights a bit. The rest look beautiful.

http://aycu25.webshots.com/image/9784/2001802368621455518_rs.jpg

http://aycu21.webshots.com/image/9140/2001826377663092208_rs.jpg


That's all for now. Many things are happening behind the scenes so I am constantly jumping between Robotech and Trek a lot lately. Gundam has ground to a dead halt due to inability to extract the newest Gundam 3.0 .BIG file. I lost my old tools folder and for some reason the .big file always comes out corrupted.

[Shameless Tease time]: Plus there is a "Secret Project" I mentioned long ago I am now active and hip deep in that's about 1/4 done so that's all I'm gonna say about it for the moment...  ;)

l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
Grrrrr....

Work trudges on slowly.

I got permission for a cool descendant of the Defiant and got it to convert but this is the message when you try to open it in MV....

"too many normals defined >= 30000....  What does that mean? The model is about 8,900 poly's

Files: Uss Courageous
http://upload2.net/page/download/kCRLXro7Ka1wWYR/Courageous.rar.html
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: FS2 (Star Trek Academy) WIP thread.
I was not planning on using these for anything really but here are some of the better models (IMHO) from StarLancer minus textures (they did not extract).

ALso 95% done with conversion of the assault tactical shuttle. It drops off mines and transports a small squad of boarding marines.




edit upload folder is full, will redit after I upload the DL file for the SL ships...

Okay, like posted...

http://upload2.net/page/download/5IHvTAy1IkOTKZk/Starlancer.rar.html

.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)