OK, I'll open up a Mantis Bugreport for this, but I wanted to post it here first. Hopefully, someone can diagnose the problem for me so a BurReport isn't necessary.
For the longest time, I've played FS2 (and now almost exclucively TBP) under a WinME or Win98SE platform. Since my upgrade 2 years ago, I've kept a dual-boot system with Win98SE and WinXP. My upgrade included an ATI 9600XT-based video card. Since the last ATI drivers fully supported for Win9x were 4.3, I was able to play under D3D with shinemaps and get all the cool visuals. It also meant I could run the latest drivers for WinXP. I've also installed TBP under my WinXP partition, just so I could test certain aspects without having to reboot, although I've never attempted to play a mission. During this past summer however, Taylor made the first attempt to fix a bug in OGL, where the background would go green when a popup menu was activated. Ever since then, any selection of a screen menu option (continue, techroom, campaign room, exit, etc.) results in the program being minimized. After restoring from this, the screen becomes distorted and completey useless. It appears as though someone's cut the screen down the center, then slashed each half laterally at different intervals, then set up some jumping effect, with certain portions of the cut patterns shifing back and forth realy fast. I've tried to capture a screen image, but they always come back black. There are only 2 instances when I don't get this effect under WinXP OGL. The first, is when using a debug build. With a debug, I can switch through any menu I want, although selecting "exit" skips the popup menu and proceeds to CTD the program. The other time I don't get this problem, is in windowed mode. In such an instance, I get no jumping or unrequested minimization.
This particular problem has been with me since the summer (though I only recently discovered the "windowed mode" thing) and ordinarily I wouldn't care, but with this talk of abandonning D3D for primary support, I'm looking to make sure I'm not left high-and-dry. Can this be fixed, or is my PC simply incompatible with OGL?