Author Topic: Shockwaves  (Read 3212 times)

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With the 3D-shockwaves integrated into the media vps, there are a few questions I would like to ask regarding what I should do if I have another shockwave that I would like to use instead. It was around the time when DaBrain first came out with his 3D-shockwave proposal that Trashman requested an updated planer version of the original. I don't think the link works anymore on that thread, but I use that shockwave. With conflicting shockwave files and tables in the media vps, what is the best thing that I should do if I want to use the updated planer shockwave and not the 3D ones? In the past I would just remove the shockwave files from the vps, but now there are even more files and now tables; I do not know if it would be a good idea to remove them. What should I do? Thanks.
« Last Edit: February 18, 2006, 10:49:23 pm by m2258734a »

 

Offline Backslash

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I'd be interested in looking at this shockwave, for a custom project.  Could you attach it here?  I'd also be able to test it for you.

What's its filename?  I think the main culprit is mv_effects\models\shockwave.pof; if you remove that, yours should show up.  If I understand the current state of things (at least in the delta vps), the new modular tables are only changing the speed of the shockwave, so can be removed easily if necessary.  You also shouldn't have any problem removing the shockwave files in mv_effects\maps.   [Somebody correct me if I'm wrong somewhere.]  Worth a try at least; just keep a backup.

Anyone that knows about shockwaves, what exactly does the "Expl blast" stat do?  The comments say "The intensity of the blast effect when you're within the outer radius".  Is that just the amount of buffeting caused, since damage is covered in different stats?

 
Here it is...https://webspace.utexas.edu/maa945/www/Trash_shockwave.rar. I will keep this file up for anyone just in case they wanted to use it as well. All credit goes to DaBrain for making it and Trashman for requesting it. Thanks for the help Backslash.

 

Offline DaBrain

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Don't forget this: A planar shockwave will be invisibe when you look at if from the front, right, left, back and everything in between.

I can work out a model in a minute, but it just doesn't work right, so I think you should better stop thinking about planar shockwaves.
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I meant planar on the y-axis. I have not had any problems with invisibility. It is like the original V shockwave...


 

Offline Taristin

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If its like the original, then why not just use the original shockwave effect and not use a wasteful and ugly model?
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It's like the original in terms of the direction the shockwave expands. Personally, I think this shockwave looks better than V's. I don't think it's ugly and wasteful.

 

Offline DaBrain

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I don't think that's what Raa ment.

You can just use it as 2D shockwave, just like [v]'s shockwave, if you want to have it on a fixed Y-axis. You don't need a model for that.
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Offline Taristin

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Alo, at any angle but head on the shockwave looks bad. Especially when theres a staggered gap between the planes. Just ugly. IMO of course.
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I understand, sorry for the misinterpretation Raa, I thought you meant to use the old V effect. So DaBrain, what would I have to do in order to enable the shockwave to expand only on the y-axis?

Also, as you can tell from the screenshot I took, deleting some files from the vps sorta messed things up a bit. The Shivan laser isn't the updated version, and it seems like the sky is lacking stars. The afterburner trails weren't working as well... so now I am using the original 3.6.8 vps. 
« Last Edit: February 19, 2006, 04:27:20 pm by m2258734a »

 

Offline DaBrain

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To get a "2d shockwave" you'll need a non-tiled version of the shockwave...

I might still have that. Right now it's split into four tileable parts, to conserve memory. Well, I'll take a look. I kinda got a lot of shockwave stuff. Probably a few GBs of it.

You won't need a model anymore and the frames go to the /effects folder then. They don't have to be a glowmap anymore too. (-glow)
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Offline Backslash

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Well I tested the shockwave you attached, m2258734a, and I must agree it's quite pretty.   :yes: DaBrain!  [which, as you say, is one of your non-tiled versions that doesn't need a model.]  The way I first got it to work was temporarily remove just the mv_effects file, then make a mod folder with this shockwave in data\effects.  (even worked in data\maps which I tried first.)  No trouble at all.

Upon further testing, the ONLY file necessary to remove is the mv_effects\models\shockwave.pof .  The 3d maps and glowmaps then get ignored.  Question to you who know more about vps and precedence... I know that putting a file in the data folder overrides the same named file in a vp.  So is there a way to override a file in a vp in such a way that it isn't used any more?  Like in this case, we want to tell the game to ignore JUST the shockwave.pof file.  Similar concept to what we can do now with modular tables (love em).  Idea!  Perhaps code so that if the game finds a size 0 byte file, it ignores it and sticks with something earlier in the precedence?

Hey DaBrain, did you ever make the 'dry' dust/debris shockwave for asteroids I think you mentioned a while ago?  Not trying to push you if you haven't  ;) just wondering if I missed it.

 

Offline DaBrain

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Not yet. I think it might be difficult to pull off. I'll run a test when I got some free time again.
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Just wondering, is everyone able to see the screenshot I posted? Is this the same shockwave that you have saved on your computer DaBrain or do you have a more recent version? Just making sure, thanks.
« Last Edit: February 20, 2006, 04:57:14 pm by m2258734a »

 

Offline DaBrain

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I probably got both. As tiles and full version.
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I apologize if I sound pushy as that is not my intention. I was just wondering if you're getting close to finding the non-tiled version of your 3D shockwave. Thanks, DaBrain.

 

Offline bfobar

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Is there a spherical shockwave?

 

Offline DaBrain

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I apologize if I sound pushy as that is not my intention. I was just wondering if you're getting close to finding the non-tiled version of your 3D shockwave. Thanks, DaBrain.

Ah.. sorry. I just got a few GB full of this shockwave stuff... there are really a lot of frames...  :shaking:

Anyway, I think I found what you were looking for. ;)

www.game-warden.com/starfox/Non_SF_related_stuff/Trash_shockwave.rar

Is there a spherical shockwave?

Yes, there is one, but it looks really pain. Even with animated textures I see no way to make a spherical shockwave look good, without shader effects (like a bloom effect).
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Offline Cobra

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I think that the shockwaves are just fine the way they are. Incidentally, can I have a link to the shockwaves thread? i want to download a shockwave that i can view without massive slowdowns. :)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
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DaBrain, thanks for taking the time to go through your load of shockwave files to find this. But isn't the file that you found similar to the one that I posted at the beginning of this thread? I checked both files and they have the same content. What a coincidence, huh? However, it's good to know that I have the same one that you were describing. This was mentioned before, but do I need to remove tables in the vps regarding the shockwaves, or should I just leave them alone? Thanks,  :).