Author Topic: Let's Break the FS_Open Engine!  (Read 3225 times)

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Offline NGTM-1R

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Let's Break the FS_Open Engine!
AKA "Is this going to work?"

My current crazy anti-juggernaut ship idea is for a corvette-sized ship that can launch an utterly ridiculous number of Helios bombs. Just once for each broadside. Something on the order of 120 or so.

Would I bring the collision-detection system (or anything else) to a grinding halt attempting this?
"Load sabot. Target Zaku, direct front!"

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Offline Taristin

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Re: Let's Break the FS_Open Engine!
I doubt it. It'd be no different than when I order alpha, beta, and delta wings to unload their banks of hornet missiles at a cruiser...
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Offline bfobar

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Re: Let's Break the FS_Open Engine!
can helios shockwaves blow up helios missles in close proximity? If so, then this plan may backfire when the entire wodge of missles goes up in a big fireball from 1 good point defence shot or bomb interceptor. Especially if that poor corvette is within the blast radius of them!

Also, 120 3d shockwaves going off within a few hundreths of a second of eachother will probably melt my poor graphics card.

Other than that, it'd look awefully cool.

 

Offline Turambar

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Re: Let's Break the FS_Open Engine!
make a video, i want to see this
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Re: Let's Break the FS_Open Engine!
I always loved the idea of an Missile-Cruiser or something like this...
But I'm not a good modder/modeller. If I were, I would have made one already, I think ;)

 

Offline NGTM-1R

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Re: Let's Break the FS_Open Engine!
make a video, i want to see this

You may be waiting awhile, since I waited to start modelling until now. And the thing still looks like a stolen pair of warp nacelles despite my best efforts.
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Offline Nuke

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Re: Let's Break the FS_Open Engine!
been there done that :D

« Last Edit: February 23, 2006, 05:23:55 pm by Nuke »
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Offline Taristin

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Re: Let's Break the FS_Open Engine!
I made an aeolus that had nothing but tempest missiles back when FS2 first came out. That was... interesting.
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Offline ToecrusherHammerjaw

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Re: Let's Break the FS_Open Engine!
If I remember correctly, the original Raiden-class corvette from OTT had forward cannon with enough punch to stop a Sathanas in its tracks.

 

Offline TrashMan

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Re: Let's Break the FS_Open Engine!
LOL...and they call me crazy when I make a 5km long ship that can survive a 1on1 with a sath.....
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Offline Taristin

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Re: Let's Break the FS_Open Engine!
been there done that :D

*snip*
That looks more like a fighter than a corvette.

If I remember correctly, the original Raiden-class corvette from OTT had forward cannon with enough punch to stop a Sathanas in its tracks.

's a reason it was called "Over The Top"

LOL...and they call me crazy when I make a 5km long ship that can survive a 1on1 with a sath.....
See above. ;)
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Offline Nuke

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Re: Let's Break the FS_Open Engine!
it looks nothing like a fighter.
heres the forward view of its sister ship, which has a miostly identical primary hull.
« Last Edit: February 25, 2006, 04:42:42 pm by Nuke »
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Offline WMCoolmon

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Re: Let's Break the FS_Open Engine!
What mods are these ships in?
-C

 

Offline Taristin

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Re: Let's Break the FS_Open Engine!
From that view in the first screeny, it looks like one of them starfuries from B5.
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Offline NGTM-1R

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Re: Let's Break the FS_Open Engine!
been there done that :D

That's only what? 20 missiles at once, at most? :P
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Offline bfobar

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Re: Let's Break the FS_Open Engine!
that ship in nuke's post is sexy.

 

Offline Roanoke

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Re: Let's Break the FS_Open Engine!
From that view in the first screeny, it looks like one of them starfuries from B5.

Meh, only a little.

 

Offline Starman01

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Re: Let's Break the FS_Open Engine!
IMO that ship looks more like inspired from the SW Naboo-Ships (of course if it would have a shiny texture). Nevertheless, it's a a really good model.

Regarding breacking the collission-detection, I not sure if anything has been bumped up in the code, but I managed to receive that by creating some really big asteroid field so that the number of objects in the mission area has become too high (unfortunately to that time I didn't knew that and spend weeks in searching for the error why some fighters are suddenly invulnerable. It still pains me when thinking back :) )
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Offline karajorma

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Re: Let's Break the FS_Open Engine!
It's been fixed in code by Taylor. Collison pairs now update dynamically.
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Offline Nuke

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Re: Let's Break the FS_Open Engine!
they will be in the next nukemod release. i still got a few things to do before it comes out though. as for the collision detection, it works fine. i have ways to ensure my geometry is perfect.
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