As the topic says, FS2 is crashing when it attempts to enter the mission. More specifically, the second missions of the original FS2 and the FS1-FS2 Port campaigns. Training missions and the first mission of both campaigns work fine (as well as first and second missions for Silent Threat... haven't checked beyond that). The mission briefings work fine as well as ship selection and weapons loadout, but when I hit commit to start the mission, the game crashes with a seg fault.
I'm using a CVS build I checked out sometime on the 26th (not sure what time, but after 12pm central). I was using the mediavps 3.6.7, but I'm fairly sure they aren't causing the problem since it does the same thing without any command-line options (mediavps are in their own mod folder). Also, I'm running linux with a 64-bit kernel if that makes any difference. When I get some more time to play around with it, I'll build the debug version and see if I can't get any more info.
In the mean time, I was wondering if anyone had an clue as to what the problem is or how to fix it. I've tried clearing out the cache directories in ~/.fs2_open but it doesn't seem to make any difference. I've also tried with and without the mediavps and in windowed mode with no luck.
On an unrelated note, I'm having issues with the 3.6.8 mediavps as described towards the end of
this thread, which seem to have a fix. However, I was wondering if anyone could direct me to FAQ/How-To/other post explaining how to extract .tbl files (and then repack them). With the search not working, I only have the attention span enough to skim through a page or two of topics before giving up

Finally, I guess I can also use this as my intro post. First off, I'd like to complement everyone who's contributed to the project. I remember playing the games back when they were still relatively new and being amazed. But now, coming up on ten years later, there's still an active modding and development community working on the game and making it greater than it ever was.
I'd really like to contribute to the project myself (either the AI code - which I've looked at, or FS2NetD - which I haven't looked at yet), but I'm already committed to another project (not to mention school) and don't want to make any promises

That being said, to call the 16,000+ lines of code that is the AI system daunting is an understatement of epic proportion, and any suggestions/tips/guides/etc for that subsystem or FS2NetD are more than welcome.
Wow, I hit preview and realized what a long winded post this was. Sorry about that....