There has been the bug with the "inital" thing, and since that's a bit more difficult to deal with under OS X, I never uploaded the build. That bug is fixed now though and I plan to do a new build and make it available tonight. I was trying to hold off for a universal binary build but I'm a bit tired of trying to get all of the external libs setup right so I'll stick with PPC only for the build tonight and again later this week. I'll try for a UB build again next weekend if I have a chance.
And I am going to have a quick tutorial on building the OS X version for anyone who is interested in that. It will also cover using anonymous CVS to always keep updated so it will be a little easier to always have the newest build (for the adventurous out there). I'll make a new thread here for that after I upload the build later tonight. Whether I release a CVS build for OS X always depends on whether I have time to build (I usually do) but mainly what bugs are out there determines whether I upload the build or not. I already get swarmed with bug reports for all three platforms, and with the OS X userbase for the game as big as it is, I get clobbered easily from that crowd especially.